mutilation guard / esoteric alteration gems - work to increase toughness
royal ring - does reduce set item requirments properly
fire walkers - boots work as intended
hexing pants - movement does not effect damage
molten wilderbeast gem - does not add life per second or shield
leoric crown - properly adds helm gem bonuses
harrigton waistguard - opening chests doesn't increase damage
aquila chests - does not boost toughness from 90% resources
st. archew's gage - taking damage from elites does not create a protection bubble
bane of the powerful - killing elites does not increase damage
goldwrap - won't increase toughness from picking up gold
sash of knives - it does throw daggers when follower attacks
moonlight ward - correctly makes arcane orbs in close range
ice climbers - does work to prevent ice crowd control
stone gauntlets - do not increase toughness or attack speed on hit
legacy of nightmares - does not make them stronger/tougher
captain crimson set - 2pc gain 6000 life per second works / does not increase str/tough due to cooldown reduction
(I do not believe cooldown reduction works on followers)
sage set - 2pc 250 stat increases do get the 2.5x bonus on followers for 2500 total stats
aughild set - does not Reduces damage taken by 15% nor increases damage dealt by 30%
I like to have 2 of an item then if one rolls as a sorta good ancient, i'll roll the other to maybe get a primal, then if both are ancient, i'll use the weaker of the two ro reforge next.
1
mutilation guard / esoteric alteration gems - work to increase toughness
royal ring - does reduce set item requirments properly
fire walkers - boots work as intended
hexing pants - movement does not effect damage
molten wilderbeast gem - does not add life per second or shield
leoric crown - properly adds helm gem bonuses
harrigton waistguard - opening chests doesn't increase damage
aquila chests - does not boost toughness from 90% resources
st. archew's gage - taking damage from elites does not create a protection bubble
bane of the powerful - killing elites does not increase damage
goldwrap - won't increase toughness from picking up gold
sash of knives - it does throw daggers when follower attacks
moonlight ward - correctly makes arcane orbs in close range
ice climbers - does work to prevent ice crowd control
stone gauntlets - do not increase toughness or attack speed on hit
legacy of nightmares - does not make them stronger/tougher
captain crimson set - 2pc gain 6000 life per second works / does not increase str/tough due to cooldown reduction
(I do not believe cooldown reduction works on followers)
sage set - 2pc 250 stat increases do get the 2.5x bonus on followers for 2500 total stats
aughild set - does not Reduces damage taken by 15% nor increases damage dealt by 30%
0
I like to have 2 of an item then if one rolls as a sorta good ancient, i'll roll the other to maybe get a primal, then if both are ancient, i'll use the weaker of the two ro reforge next.
0
https://imgur.com/ymAKt6I
Dropped an Oculus, very disapointing after taking 39 hours to reach a 70 rift completion.
Staff of Chiroptera also droped from the G.rift boss but it wasn't the right item
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Can anyone give advice on a rough sort of Grift a player in the 1100 paragon region should be able to handle?
because even with a few ancients and caldensaned items I still don't seem to get much better than early 70's in solo.
Going 100+ i'm certain is way beyond resonable for the raw items and paragon i have but 70 odd rifts seems too low.