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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Oozza»

    I didn't try Energy twister yet with the new set. I build on the fact that energy twister does 255% dmg per second for 6 second where it actually hit mobs only for a portion of time. The basic arcane orb with triumvirate hits for up to 4x 435% which is already better than tornado that thit mobs for its whole duration. Have you tried the unruned version of arcane orb ? You're gear seems to be very close to BIS, so we expect you to show us some 50th grift :)


    Edit:

    Ok so I've tried some grifts with Arcane Orb. Well the problem is Arcane Power, I just spend it too fast and have to use Signature ability a lot. The Mirror Ball is why your build seems to be better than arcane orb. 3 Magic missiles do just as much dmg as buffed arcane orb. It's not aoe, but it helps with outstanding mobs and rift guardians a lot. With arcane orbs and Shocking Pulse it takes ages.



    What is interesting is that you say Twisters are better for aoe. I say Arcane Orbs are bad for single target :D

    FO does about ~750% WD base (the tooltip lies), this goes up to ~25550% WD with Tri+DMO. Even charged blast only gets to 8287 % WD. This also doesn't account for getting access to cold blooded or wizardspike. Twister is nowhere near as good for AoE becuase of Tri.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on SSS Comeback with Innas?

    I tried 6p Inna, FoE, crudest with fire ally and spamming fulminating onslaught, it did very very well. Would be interesting to see with optimized gear but the near permanent invulnerability from SSS makes it particularly interesting with the serenity nerf.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on PTR 2.2 - Inna's Set Explained (Video)
    Quote from kishke»

    I checked it about a week and a half ago, the mystic allies do no get sunwoko bonuses.


    Which in my opinion makes the 6 set bonus kinda useless. While my WoL was critting for over 200 mil on normal mobs my mystic allies WoL was critting for 7-10 mil which kind of feel redundant.


    The 6 set may be only useful for some niche effect in group play like larger suction area, or stun area, but from pure damage point of view its useless.

    Technically still a damage boost, you could think of it like changing your SWK to be 700% instead of 500%. However the issue that comes up is that it is not an upgrade from Tzo's+Torch.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on 2.2 new set
    Quote from DenGrummeFrQ»

    guys SWK gonna be changed, blizzard allready stated that they will add new pieces and stuff for all the 4 sets.

    Ofcourse blizzard doesnt make that u can do like 1-2 bil dmg for a spammeble ability, that would make every other class non existing, everyone gonna be rollling monk then

    FYI saders in the next patch are doing 1-2B shield bashes self buffed with mediocre gear. Some well geared and grouped ones are doing 15B+

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Roland's set viable at last?
    Quote from Al_Calzone»

    I've seen reports in the US forums. Self-buffed between 1 and 5 billion crits, 15B with some active party buffs.

    I've been getting 1B+ easily with shield cross with the bracers self buffed. In group things just get ridiculous especially with the 6pc roland set since it basically allows you to bash twice as fast you end up doing a good 10-20B dps and rift guardians just melt. Unless something changes they'll replace DHs for group grifts dps slots.


    It is definitely a lot squishier though, although you can sacrifice some damage solo and use a zodiac and have good uptime on prophet to help out. Also seen some people mixing in bowman with perma crit which allows you to sustain great damage even wrath starved and allows you to back out and heal and reshield with gizzard.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on From that point, Fire or Lightning?

    Without a torch a lightning build is pretty awful. You need either Torch for Lightning or Cindercoat for Fire and since you already have cindercoat and a furnace you are pretty much set to start with a good fire build.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Survival Legendary Gem Choice
    Life regen would be better for wizard in most cases especially for T6.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Crusader Condemn Progression Build (Video)
    I have the basics of this build already geared... just need to get better rolls.

    Few things that I'd note.

    Wrath - Once you have Akkhan's you are basically set. You need no other ability to help with generation other than perhaps reaper's wraps. The fact you will be running a primary in the build is IMMENSELY helpful in this regard. This means you don't need zealous glare, or provoke or unstoppable force which opens up a lot of options.

    Primary skill - I'll throw in one most of us tend to use and that's Slash/Zeal. While reaping can be nice Zeal gives you a nice 10% attack speed buff which means more condemns and more damage.

    Gems - The ones you mentioned are all quite good but I'd throw Gogok's into the list. I'd say Mirinae, Gogok and Bane of the trapped are you're ideal gems. A case could also be made for taeguk but god damn is it annoying it keep up.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Advice on two builds , Tank and support.
    I'm using a condemn build in seasons right now

    http://us.battle.net/d3/en/profile/Drekor-1668/hero/52145959

    When I want to be tanky I just switch laws to justice/immovable and you walk around with ~50M+ toughness all day long alternating justice and steel skin. Consecration heals pretty well and it's really nice for you as well as your group (works well with moratorium too!) and lets you face tank anything except arcane beams up to GR33... haven't tried higher but you can always combine both justice active + steel skin to spike toughness to ridiculous levels. If you're solo I'd just use unity and drop steel skin for shield glare.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gogok - is it worth it?
    Quote from Inikah
    Word of advice if you're using Gogok - keep an eye on the Akarat's Champion buff. Sometimes it will expire 1-2-3 secs before the skill can be used again, due to stacks falling off, rift being rather empty etc. On GR 33+, one second w/o Prophet can mean death sometimes, if you're not careful. The gem is a blessing and a curse, at the same time :P Well worth the risks though :)
    Eh... with Leoric's +Diamond, Shoulders, weapon, belt, gloves and paragon you are only a couple seconds short to begin with. Gogok is pretty much overkill but it's still nice to have and much better than just 8% CDR on a piece of jewelry.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on T6 Crusader - Fire Fist Of Heavens Build (Video)
    I noticed you didn't mention Cindercoat... any reason for that?

    Seems like using Cinder, Harrington and Akkan pants would be better than Akkan Chest, captain waist and pants?
    Posted in: Crusader: The Church of Zakarum
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