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    posted a message on Rainbow Staff VS DB Farming
    Quote from Triggergo-next

    so season 11 is officially underway and the death's breath struggle is real.


    Heres what I'm wondering. Would It make sense to farm the whimsydale Staff pieces so I can open up rainbow portals to help farm mats and db's or is the time spent trying to farm the Staff pieces better served just running rifts?


    Ive never attempted to farm the Staff pieces so I don't know how time consuming/hard it actually is to get done.


    thanks in advance!


    add me on pc trigger#11358

    paragon 630 Impale DH / zBarb

    The Staff of Herding opens Whimsyshire which has no additional drop chance over any other adventure mode content of that same difficulty level.
    A rainbow goblin is required for entry to Whimsydale which can only be found outside of rifts.

    Quote from Triggergo-next

    Someone opened up the portal and we were able to get the rainbow sword cosmetic from it last season

    Spectrum (the rainbow sword) can drop in both Whimsydale and Whimsyshire.
    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.

    When I watch the video I draw a blank. What's interacting together that's causing the RG to just get deleted like that?

    Posted in: Diablo III General Discussion
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    posted a message on Max Stash Tabs

    If we did not get 1 or 2 of the stash tabs in the previous seasons will they still be available to get in the up coming seasons?

    Posted in: Diablo III General Discussion
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    posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?

    D4 seems very unrealistic considering D3 is still well within it's life cycle. Expecting them to stop providing updates to the current game is about as likely as them doing the same for any of their other current products like WoW or SC2 which are both older than D3. It isn't Blizzard's style to create an entirely separate game when they can simply build on their current product.


    Anyone that is expecting to hear information about a new game rather than an expansion is going to be disappointed. Blizzard has never been in the business of rolling out replacements for their games. They sell expansions for them.

    Posted in: Diablo III General Discussion
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from Shapookyago-next

    Imo, they should have just made no eras for NS and one endless leaderboard. The limited timeframe is a seasonal thing. There is no reason at all to make Nonseason into a "kinda like season but not really" mode

    The major problem with this would be unattainable positions due to major game changes. The perfect example is the latest patch which nerfs group buffs. If #1 was 20+ GR levels above what any player or group could achieve without insanely high paragon levels it would be rather problematic.
    Posted in: Diablo III General Discussion
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from P70go-next

    Quote from Shapookyago-next


    The core of this game is not pushing GRifts. That's something dedicated players seem to forget a lot.


    I think NS players deserve to check out how high they can get on their own leaderboards. That's all i am saying...
    I can respect this dissatisfaction. This is a reasonable complaint to make. The Era and Seasonal leaderboards should begin and end at the same time as long as Blizzard wants Era to exist parallel to Seasons.
    Posted in: Diablo III General Discussion
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    posted a message on Non season players get kicked in the....AGAIN
    Quote from P70go-next

    Quote from Shapookyago-next



    -snip


    Bottom line, there is a reason they split it to season and NS. Season is for gamers, people who have many hours to spent. Non seasons if for casuals.
    Season is not about how good a player you are, or what grift you can clear. It's about how FAST you can do it, meaning 8h+ gaming a day. If you have a job, wife and at least one more hobby you will see its not possible to compete with that.
    If it is forbidden for a casual to have competition with other casuals, so be it...

    You can claim one mode is for "casuals" while the other is for "gamers" but in no way shape or form is it true just because you claim it to be true or want it to be. Point in fact, the game is what you make of it regardless of the modes you choose to play in.

    You seem to also claim Era was explicitly intended for "casuals" to have their own mode to compete in void of Seasonal players. The reality is once those Seasonal characters role over those "gamers" at any point can use those characters to top the Era leaderboard if they chose to, so your argument has no real merit.

    You are also somehow ignoring the fact that for every additional Era those who have been playing since the beginning will have a drastic advantage over new players therefore the idea that even competition exists in that particular mode defies logic.

    I find the excuse of not having enough free time to compete, as a reason for why competition should somehow be adjusted to meet your needs, as a rather silly complaint when the very nature of competition is based on an individual or group of individuals willingness to sacrifices everything else in order to compete at the highest level possible.

    Let's go over a list of things that are true about Era and see if your idea of it being intended for casuals is true.
    1) characters, gear, materials, and paragon carries over to each new Era
    2) Seasonal characters, gear, materials, and paragon roll over to the next Era
    3) there is no limit in the amount of time you can invest in either mode
    4) there is never a wipe of previous account progression other than the leaderboard wipes themselves for Era
    5) until otherwise stated more Era's will continue to become available as long as the game continues to provide content

    Now please explain how that list somehow gives "casuals" or new players a mode (Era) that provides them a place to compete on an even playing field while "gamers" have access to that same mode.

    The bottom line is casuals can compete against other casuals, but the reality is there is no current mode in Diablo 3 where they can do so without also competing against players willing to invest drastically more time and effort.

    Posted in: Diablo III General Discussion
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    posted a message on Banwave for botters incoming ?

    Flow


    Is the root of this discussion not immersion? Illicit behavior stems from ones ability to break the user agreement they accepted in order to skip the part of the game they are disinterested in. They skip the apathetic portion of the game in order to jump directly into the part where they can experience immersion.


    The leaderboards are a way for some players to feel that sense of accomplishment within the game they enjoy. When legitimate players think about illicit players skipping certain menial portions of the work required it causes justifiable frustration. A bot certainly can not efficiently accomplish the other menial portion of the work which is endless paragon grinding. Paragon deserves it's own discussion.


    This can be a rather complex discussion considering the way the game is designed. If you want to make it to the top of any of the leaderboards you are encouraged to take every step your competition is willing to take in order to be able to compete. This is common in any competitive activity, certainly not exclusive to online gaming.


    It comes down to a very simple solution. Blizzard should start enforcing their own fair gaming policies. It is their burden of responsibility to discourage illicit activity. They are a company that speaks loudly about creating games their users can become totally immersed within. The reality on the other hand is they are doing the very thing that causes players to lose interest by not taking the proper actions to enforce their own policies. Unfortunately third party programs will always exist as long as users are willing to risk the consequences even if Blizzard started taking frequent action. The risk involved should feel like an actual risk. Right now it simply does not.

    Posted in: Diablo III General Discussion
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    posted a message on Banwave for botters incoming ?
    Quote from jrc1337go-next

    Quote from eplego-next

    You can't really decide what other people feels affected by or not. People do get very much affected by what others do in this game, just look to the meta-kids. It's not like they all just randomly choose the same spec. When the integrity of the game is diminished by allowing cheaters to go rampant with bots, huds, pickits, autokeys, yolomouse and such, almost all the same meta-kids start to use such cheats.


    well its stupid to let something bother you that you cant controll at all... why let something bother you when you know you cant do ANYTHING about it? its like being mad because you see someone with a nicer car than you... its pointless.
    I would counter that argument by saying this topic is based on Warden's update and more recently actions taken on Chinese servers. The user should not have to do anything about it. They do have the right to be concerned about a company they invested money into enforcing their own fair gaming policy.

    I would add if you want to better understand their concerns, research Mihaly Csikszentmihalyi's theory of Flow.
    Posted in: Diablo III General Discussion
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    posted a message on Banwave for botters incoming ?
    Quote from GaborSzgo-next

    Quote from PTXAAgo-next

    Blizz just need to ban bots from the ladderboards. Despite that, boting is useless in this game.



    Warden or any detection program will NEVER work. if blazz want to botters to get away they need to change the game itself, not protection programms.
    Thats why it was stupid from Wyat Cheng to say that there will be no double bounty. He said if someone miss this event, they dont want them to feel behind. Biggest BS i have ever heared... Last time for double bounties sooo many ppl played it. Just make 4 events for each weekend, so if you miss 1 even there is still 2 left for the same even, if you count a 3 months season.... make double bounty, double/triple Gr key, Double DB, DB mats, double whatever... Make double density if possible. So many option to lure the players in game with special events.

    While I do agree that the game would need to have fundamental changes made to it in order to disincentive or outright make botting no longer possible or viable, I do think Warden can and should work to a degree. It should serve a purpose which may not stop cheating but it should reign it in a lot more than it currently does.

    Your other point I do agree with completely. Blizzard has added bonus weekends and events to their other games. It is a 3+ month season which gives them plenty of opportunity to add varying events every weekend throughout the season. Only adding a single event on a single weekend was the wrong approach last season. On the other hand adding many events with a variety of bonuses may have a positive impact for the player base. I would find it more interesting when it comes to planning out how to spend my time in game if they added more diversity like regular varying bonus events.

    The added complexity it would add to the season would really only be an illusion. If your goal is efficiency then naturally always do what is most efficient. Though for the large majority of the community which is more casual it would provide the illusion of complexity and variety. As much as I would like to see more events, I am sure many would hate it.

    Posted in: Diablo III General Discussion
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    posted a message on Rerolling Hellfire Amulet (LoN bombardment)
    Quote from Mad_Tomgo-next

    Quote from takuto712go-next

    I would reroll vit > phys % in a heartbeat. You can get vit on other pieces. getting CDR is hard. amulet, rings, shoulders, gloves, weapon, shield. You basically want all of it.




    +1
    With enough CDR you can drop Fervor (if you already didn't) and use another passive (Finery, Holy Cause, whatever)


    I have tested and also simulated other passives and even at CDR cap it is still worth keeping Fervor. At 68.69% CDR (includes Fervor) you can maintain a 99.68% uptime of Shield Glare and 70.82% for Akarat's Champion. If you are talking about the highest end of GR solo progression, maximizing those two values will make pretty significant impacts on total survivability as well as damage output. Now if you are talking about low end then I would agree that dropping Fervor for Long Arm of the Law or Holy Cause can be more effective in a speed exp or material farming build. With the current ease of gaining experience and the addition of STR augments, I would consider Finery to be mandatory.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on 2 things the Devs still need to fix.
    1. While I can sympathize with the frustration that would cause, as a build that hunts elites I consider those packs initial boost at the door. I do recall a dev saying at possibly Blizzcon they do consider it a problem overall and do plan to address it.

    2. Pet AI traditionally has always worked this way in the Diablo series, the D2 Summonmancer comes to mind. The minions naturally provide a lot of additional survivability. The trade or rather the inherent weakness those minions have is their lack of proactivity. Traditionally it has always been the responsibility of the summoner to re-summon/relocate their minions.

    Here is an old response from a previous D2 and D3 developer in regards to minion AI from 2008

    Bashiok added some info on minion control and AI in a forum post today. You can't exactly tell your mongrels where to go or who to fight, but there are other ways to get your pets where you want them.
    Well you can make your mongrels explode, that's a pretty cool way to un-summon them...

    Minion management is a possibility, but that also definitely complicates the UI and use of the minions. It also seems to indicate that they must be handled with care, and not as fodder in a constant bloodbath like it should be. They're easy enough to dispatch and re-summon that you already have some interesting tactics with them.

    Lets say you have four mongrels out, fighting a group of monsters, and a stronger enemy flanks you. You can summon a new mongrel (or make an old one explode first) which would then take on tanking duty for the stronger enemy that was closing in.

    Although finger control is a possibility, really what it comes down to is not having stupid pets and maybe more interesting ways to game their use than sit stay commands.
    Is this a conformation that we'll see better minion AI in D3?
    Hopefully it's confirmation of a much stronger player AI
    Posted in: Diablo III General Discussion
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    posted a message on Caldesann's Despair Analysis + Math
    Quote from kissqtgo-next

    Hmm, i was wondering in your cost, did you take in consideration the gold you get from doing the rift? Like rift 60 cost 129 millions and you got 50-60 milions i think, so you actually only pay 60M gold, so that might be good to take in consideration



    Close, It is around 4-9 million from the RG and 43,155,424 from turnin

    Posted in: Diablo III General Discussion
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    posted a message on Banwave for botters incoming ?

    This notion of blaming paragon for driving people to bot ignores the root cause. As long as there is a private game mode there will always be third party programs designed to give you advantages in that private setting. People cheat simply because they think they can get away with it. Up until the latest Warden update, they were pretty safe to assume so.


    People willing to cheat will bot and use Thud as long as it gives them an advantage over others. This can be witnessed in just about any competitive aspect of life.


    I am interested in how Blizzard will approach this. If I were in charge I would give it time. I would let people fall back in to their comfort zones and fall back in line with the mentality of "What has Blizzard done lately about cheaters?". Gain as much data as possible in that time period and then boom :ban: shortly before the end of the current season. Rinse repeat as necessary.

    Posted in: Diablo III General Discussion
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    posted a message on Banwave for botters incoming ?

    They would appreciate the game company they spent their money with to enforce their fair play policies. Also, while server performance is effected by a myriad of factors, additional server consumption taken up by third party programs does not positively effect server performance. How noticeable that impact is can be augured. What can not be argued is the fact that server consumption by nonhuman data exchange does in fact effect legitimate players no matter how noticeable that impact is. Every time the server lags due to poorly implemented legendary gems, one has to factor in to that equation unnecessary server data exchange coming from illicit third party programs.

    Posted in: Diablo III General Discussion
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