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    posted a message on Patch 2.2 New Goblins

    Doing a quick run through Westmarch shortly after servers came up (looking for Revenant Archers), I came across two Gem Hoarders and a Blood Thief, so I'd say it's safe to say they're out in the world now.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Character Planner (almost completed)

    (1582-1870)- (1932-2325) for 2-handers.

    Posted in: Diablo III General Discussion
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    posted a message on Is it true ?
    So, you're telling me, if you had two monks, a level 70 that you'd put a bunch of hours into, and had yet to have an Incense Torch drop, then, you rolled a second monk, and in the mid-50's had an Incense Torch drop, you wouldn't be even the slightest bit aggravated, and question to yourself, if only you had stayed on your primary monk?



    I get that the drops are independent, but by rolling up a second character, you increase your chances of getting a desirable drop at a level that renders it useless for endgame. The chances of that happening on a sub level 70 character, are whatever that item's drop chance is. The chances of it happening on a level 70 is exactly zero.
    Posted in: Diablo III General Discussion
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    posted a message on Is it true ?
    Quote from kg215»
    but if you just wanna shake things up and hope for the best it doesn't hurt.
    Technically, it could hurt.
    The Incense Torch is a level 50 item. Something like The Furnace, is 31.

    How much would it suck, to be leveling a new character, just to "shake things up" with the RNG (that can't be shaken), and at level 36, you have a Furnace drop, or at 59 an Incense Torch?
    Posted in: Diablo III General Discussion
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    posted a message on Boob of the Hoader - dropped by Urshi
    Boob of the Hoarder:


    Posted in: Diablo III General Discussion
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    posted a message on Crusader Transmog Thread!


    Posted in: Crusader: The Church of Zakarum
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    posted a message on [Video] Boon of the Hoarder - Never Worry About Gold Again
    Off-topic, but, I know YouTube overlay ads pull from browser history/cookies/cache for what they display, but that doesn't make it any less funny (at least to me), that the overlay ad that it showed when I watched this video was for Square's credit card reader.
    Posted in: Diablo III General Discussion
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    posted a message on RoRG, Normal vs. T2+, I don't think even Blizzard knows anymore...
    I have of course, through large amounts of lurking, seen the back and forth debate that rages on regarding RoRG drop chances, as it regards Normal vs. T2+ and any potential increased drop chance. Inevitably when the debate comes up, two blue posts, about a month and a half apart get linked.

    The first one is from April 14th, and states the following:

    The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
    http://us.battle.net/d3/en/forum/topic/12504580894#3

    This post is the basis I've seen for people saying it's not worth doing on anything but normal, since normal is the most time efficient, and since Normal and T6 supposedly have the same drop chance, why bother with slower rates on any Torment level.



    However, that link is almost always followed up by this one, from March 28th, which involved changes to drops in 2.0.5:

    I can, indeed, back you up on that. That quoted post of mine is very old and doesn't account for changes that occurred with Patch 2.0.5. From the Patch Notes:

    Horadric Caches
    • Now have an increased chance to drop Legendary items on Torment II - VI
    This increased chance also applies to Cache-specific Legendaries, such as the Royal Ring of Grandeur. Bear in mind, however, that the Anniversary Buff that was recently made permanent does not apply to Cache-specific Legendaries.

    http://us.battle.net/d3/en/forum/topic/12945805104#14



    However, today, we now have THIS post:

    Completing bounties in Torment II+ does provide a bonus chance to finding a Legendary item in a Horadric Cache, but not for a specific item like the Ring of Royal Grandeur.
    http://us.battle.net/d3/en/forum/topic/13978407821?page=2#23



    Either there's some confusion/misinformation on Grimku's part in today's post, or things have reverted with no notice, or no one really knows what is going on.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion about hte RoRG set reduction bonus
    Quote from Filth ...
    I don't think the 0.02 set item requirement reduction is the perfect idea, since it isn't really appealing to the random casual noob at paragon level 18 to invest points into. I'm not trying to say that gold is attractive, just that the set item requirement reduction is completely useless until paragon 200, if done this way.
    This.

    By your suggestion, it would essentially be 49 points of Utility tab Paragon points that are utterly useless. You'd be pumping a point into this every fourth Paragon level until 200, when, *poof*, all of a sudden, it gives you something. That's totally counter to the way the Paragon system works now. Even if you're only getting +1% gold find, or +0.1% Crit Chance, you're gettingsomething for each point you spend. Combine that with the fact that given the way things are currently structured, people are going to feel obligated to put those first 50 points in Utility into Set Reduction, and you're still not getting away from the feeling of "this is mandatory, if you don't have/do this, you're wrong".

    Frankly, I see no issue with the RoRG as it currently stands, and I say that not because I have mine covered. I do, in fact, have RoRG's on the characters I want/need them on, but I still run bounties, for a couple reasons. 1) I want better rolls on a couple of my RoRG's. 2) I like keeping a steady stock of key fragments (which, granted, will be less of a concern come 2.1, but still). 3) It's fun. Granted, this is "to each their own", but running bounties is a nice break from the repeated rift runs from time to time. I also don't spend all my play time JUST farming for RoRG's, if you feel that you're bogged down in the search for one, do something else, play a different character, go outside, whatever the case may be. But for me, bounties are something I can do easy enough when also doing something else like watching TV.

    The only alternative that would eliminate the "farm" mentality of the RoRG would be to make it crafted instead, but if you do that, then it's "too easy" to get, and people will complain about that, and say "why not just adjust all set bonuses down one, and make the effect native?", and that really gets us nowhere.
    Posted in: Diablo III General Discussion
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    posted a message on Key Warden in Act V?
    I'd be on board with an Act 5 Keywarden. Frankly, I'm rather surprised there wasn't one from Day One of RoS, to take the place/function of Nekarat in Act 4 at 60/Pre-RoS. I used to primarily farm Nekarat for parts pre-RoS, since he had an equal chance to drop any of the keys (only three keys total for the 60 Hellfire Ring), and when I would get a certain number of keys, I would then farm out the specific acts of what I was short on, since even though he could drop all three keys, I'd often get a streak of one or two specific keys. It also helped that the zone Nekarat is in is the smallest of all the Keywarden zones, making him much easier to find.

    There really should be an Act 5 Keywarden, with an equal drop chance for all four keys (but without the bonus chance, to still push some farming to the individual acts). That way, people would have an alternative to running the specifics. As it stands, I have a pretty balanced number of each key right now, as I'm farming for 2.1 prep, so I'd be happy to just roll through one zone in Act 5, getting a chance at a random key each time, and then even them out from the earlier acts to get enough overall.

    I guess the biggest question, if they were to implement it, what zone would make the most sense. For the most part, the Keywardens reside in large zones that take some time or luck to find them, so the obvious choices would be Battlefields of Eternity, Paths of the Drowned, or maybe one of the Westmarch areas, but there's also no reason they couldn't put it in a mid-sized area.
    Posted in: Diablo III General Discussion
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    posted a message on RELIC OF AKARAT Templar - How does it work?
    It does exactly what it says it does.

    Instead of having to choose one of each of the four tiers of skills, it gives your templar all the skills.
    Posted in: Diablo III General Discussion
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    posted a message on The "help me" thread - Post here your build/gear questions.
    The other day, while gambling for chests on my wizard alt, I pulled a Cindercoat (no use for in on my wizard), but it rolled perfectly in the +% Fire damage and Fire Resource Cost Reduction. I play a Cluster Arrow build (tried M6, was so many kinds of boring to me). My question is, should I hold out for a dex based version, or re-roll this one's Int to sockets and drop three emeralds into it?

    The stats are as follows:

    20% Fire damage
    467 Int
    473 Vit
    392 Armor
    Gold/Health Pickup +2
    30% fire resource cost reduction.



    For comparison, I'm currently using a Cindercoat with the following stats:

    17% Fire Damage
    482 Dex
    455 Vit
    3 Sockets
    Gold/Health Pickup +1
    25% fire resource cost reduction

    Basically, I'm just not sure if what's going to ultimately be a 482 dex loss, due to the natural dex on my current, is worth the gains in the fire damage/resource cost reduction. My brain leans that it's not worth it, and I should keep my current until I find a dex based one that's better, but I can't escape the nagging feeling that maybe it's worth it, so I thought I'd ask smarter minds than mine.

    (I'm also holding out the faintest of hopes that Ramalandi's Gift gets opened up to more than just weapons, so I can socket the new Cinder, and re-roll the Int to Dex, but figure that's slim-to-none.)

    Profile, if needed: http://us.battle.net/d3/en/profile/Bi0hazard-1411/hero/91777

    Thanks in advance!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Release date for 2.1?
    Quote from shaggy

    Quote from Horazon99

    Why people keep saying they have to test ladder first etc?
    Because when you have millions of lines of code even the simplest changes can fuck the most-unrelated things up.
    Posted in: Diablo III General Discussion
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    posted a message on Crusader F.A.Q
    Quote fromstarzie

    1. How much CDR is required for me to have 100% uptime on Champion of Akarat with 6PC??[/b]



    If you run 56% CDR you can keep crusader up with 100% efficiency. This is much easier for 1H builds as there is a 15% CDR talent and can help you to achieve the magical number.


    I'm fairly sure I know the answer, but is this item value CDR, or character sheet displayed CDR? Since the difference between the two can mean one or more items that may or may not need CDR. My gut feeling is that it would be character sheet displayed CDR, but I figured I'd put it out there and ask anyway.
    Posted in: Crusader: The Church of Zakarum
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