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  • 0

    posted a message on How many stash tabs do you need to be "satisfied"

    I'd rather have something else to do in D3 than farm Paragon 24/7 combined with lags. Then I would actually care about more stash space. :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 following path of WoW?
    Quote from eplego-next

    1. Thaddius was the second, which also had insane dps requirements, I think he is still the boss with highest HP ever, and back at the time the world server usually went fubar just by trying to handle all the stacking of buffs there. /1 got spammed with "wtf is happening" every time we was fighting him.


    In AQ40 the later bosses (ouro, visc, twins & cthun) all required quite strong dps to handle the adds quickly enough to not get swarmed.

    Every tank and DPS had to be on the ball to handle the spawning adds their group was designated, 1 add on the lose would wreck healers.

    This coordination requirement was taken even further in naxx with bosses like Gothik, Loatheb, KT and 4H.


    2. When they nerfed raidsize to 25, every single 40m high-end raider i know, all felt raiding got the "nerf".

    We all knew the glory days of raiding was gone as the smaller scale raids (zg & aq20) never felt challenging or "epic" in any way compared to the 40m raids.

    1. Exactly, I can't believe the guys above saying that back then there were no XP requirement and that you just had to spam fireball. :D :D , they OBVIOUSLY didn't play end of AQ40 and Naxx. I remember, there were 1 boss in AQ, that required even more DPS than C'thun. That should say enough.
    2. Indeed, it's waaay easier to coordinate 25 people than 40. And it feels SO SO SO good, to have 40 people around in a room, remember the first nostalgia of Onyxia ??

    https://youtu.be/SvDDEdNbfms
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 following path of WoW?

    I totally agree with drahque here; i ve spent thousands of hours in this game but with every patch its going more and more to the direction i dont like. Everything is easy and fast now, tbh i liked some things in vanilla more than i like it now. Maybe im just too old, ive noticed same thing happening in many games, kids these days want it all and want it now.


    But hey i have a suggestion; keep adding more pets, the cuter the better. Maybe it will make the game more playable.


    Exactly, Anyone who played before seasons remember how damn hard it took to farm full set, it could take weeks. And to find good rolled ones, took even longer. Back then, D3 had the same purpose as D2; ITEMS, farm ITEMS. And also, anyone remember how difficult T6 was back then? very deadly for hardcore especially ! Even with full BiS gear.

    Now you get full set (6) bonus just 20 minutes after you ding lvl 70 .. and from that point it's all about one thing; Farm PARAGON , PARAGON & PARAGON, which is a BRAINLESS task, then even a 5 year old can do. On top of that the lags, which were insane almost every season, it's so damn easy to fix area dmg, but they weren't smart enough.

    Right now it's like 20 % chance to deal 50 % Area dmg, why didn't they just make it 5 % chance to deal 200 % Area dmg, or even lower. That's 75 % less stress on the server.

    Even more ridiculous is the fact that when you farm paragon, it's been more effective xp/h wise and dmg increase over time to NOT kill Rift Guardians, which meant you could play hundreds of hours without a single item drop in an item-based game. Do you see the problem here? Or are you blindfolded?

    tldr; Anyways, it's not about Items anymore. But just brainless task that any 5 year old kid can do. Just like in WoW, you can start lvl 100+ and just skip the whole 1-100 part. Same with D3, you skip the real item farm.

    Posted in: Diablo III General Discussion
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    posted a message on D3 following path of WoW?
    Quote from Bagstonego-next

    Quote from Drahquego-next

    You say, there will be no damage output increase? Can you tell me, why every seasons top grift has been increased tremendously? Literally by hundreds of %s?



    Because in previous seasons there were new items, skill changes, new legendary gems, "fixes" in mob density, re-scaling of GR levels, and especially an insane inflation of top set bonuses from 500% to 1000% to 2000% and so on - basically every season.

    Again, if you read the 2.4.2 patch notes you'll see: That is not the case. None of that. The few new items introduced are either useless or only helpful for low-end builds that can now do GR65 instead of GR50 (woohoo). Maybe WD and monk can go 2-3 higher than on live, but then they're also 10 levels behind on live anyways as of now, so no big deal here. Currently, all classes on PTR are between GR92 and GR98 (and that's on NS from paragon 3000+ people). Highest 4p clear is GR101 (again, from paragon 3000+ players). Yes, PTR never showed the full potential, but if GR120 is possible in 2.4.2 based on the current PTR, then GR120 would be possible on live as well without Twister.

    Quote from Drahquego-next

    They wanted to end 2-3 supports every since season 1



    I don't remember them ever saying that they want to "end support", and 2/2 support was never a big issue besides a few people who complained. What they wanted to fix was the perma-CC in the first 3 seasons, not the double support. However, after they fixed that (perma-CC gone since S4) we've seen 3 seasons of 3+1 support. They never said "we want to and 2 support groups", simply not true.

    Quote from Drahquego-next

    You really thing end of S7 will be GR110? Most people thought this season would be around GR108, it turned out to be GR128.



    Probably a bit too low, maybe GR115, maybe even GR120. Heck, but even GR125 would be lower than what we have now. Every season increased the GR level by about 15, and it is absolutely 100% impossible that we'll see that in S7 (that would be GR140+). Maybe it'll be GR125 if something smart is being figured out, but I wouldn't be surprised if it's really just GR115. Also, no one said that S6 would end around GR108, we discussed this here where Wudijo predicted GR120 "unless some extremely broken thing like ET Wiz 2.0 slips through again". Well, exactly that happened, but still, he was "only" 8 tiers off and not 20 like you want to make it sound. At the end of the S6 PTR people cleared GR115+ already, so I have no idea how you can say "people thought S6 would be around GR108". A solo wiz cleared GR104 on the 2.4.1 PTR.

    And again, before you make more claims that aren't true, please please please read Wyatt's post and the patch notes. 2.4.2 is fundamentally from different patches, there's simply no powercreep in there, quite the contrary. It's the first clear "nerf" patch and Wyatt said so clearly in his post. YES, there is the possibility that things will stay uncovered on PTR (such as the S6 ET wizard) but this is what Wyatt said: "If some highly competitive group discovers a composition of 4 Crusaders that is the most effective but deliberately 'hides' it from the rest of the community, then there's not much we, the development team, can do." Although SoS highlighted the strength of ET 2.0 on PTR, it was too late to fix. Wyatt is pretty honest about that we as players are responsibly for guiding the development, that's why every patch goes on PTR.

    Oh and honestly, if you keep saying that the "season journey is too easy" and not everyone deserves to finish it, then you're digging your own grave. You're really alienating the entire community who once stood behind you in the past... I don't get your attitude in recent posts.

    If they are aleady doing GR101 on PTR, they will do at least GR120 at end of season 7.
    Saying that they should be able to do it on the current season, is stupid, because no top players will actually take the time to gear it up, and the thing that takes the LONGEST time, is theorycrafting, improving and optimizing everything to deal more dmg.
    So you saying GR110 is max, is definitely wrong. I'll expect at least GR120+, or very close to that.
    Oh well, it's a lot of numbers ,but always, guess' has become a lot higher than expected in all seasons. It will be weird if next season won't be higher than expected. At least, I'm pretty sure next season will be higher than 110 as you expect.

    I NEVER said that people shouldn't be able to finish season journey, do you even read? I said, that the extra stash tab SHOULD be just as it is right now. BUT, there could be added new ranks above that, with MORE rewards, that people who are non-season shouldn't care as much about as the stash tab. I read everywhere, that a lot of people only play season for the stash tab. Put most of the people actually play the season for more than that, and it would keep more players to stay playing the season, if there were more than just; PARAGON, PARAGON & PARAGON Grind.

    Quote from eplego-next

    Performance in sense of dps meters wasnt really an issue, as either you pulled your load, or you never got to be there in the first place.

    There were some bosses that required a ton of DPS, I think it was in AQ40 if I remember
    Posted in: Diablo III General Discussion
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    posted a message on D3 following path of WoW?

    Quote from undefined »

    While they are making the game easier, they are shifting the scale. There are going to be 3 more torments added, and probably more because 13 would be a strange number to stop at. Let's stop obsessing about the current state of the game and focus on the evolving product that the devs have in store for us. Ever since RoS launched, D3 has not been the 'what you see is what you get' game for longer than 3-4 months at a time. These changes that are making the game easier are not in fact making it easier (achievements maybe), just shifting the scale. T13 will be as hard as T10, greater rifts have no cap, so the change in achievement requirements barely changes the endgame at all, it just makes it faster for certain casual players to get things like portraits and stash tabs more easily. In my eyes, they are simply making the game more fun and appealing over all, and maybe this will bring some more desperately needed new players to make the servers more lively again.

    Adding more torments is nothing. You are aware, that Torment 10 is Equal to GR45 right? Adding more torments, would never be anywhere close to the current achievement of GR75 that you have to do in the season journey. Unless, they add Torment 20, which is unlikely anytime soon.

    Yay we get to read another "Why this game is becomming bad thread" looks at profile, 375 hours played in season 6....... smh


    STOP WITH THE ENTITLED WHINING PEOPLE!!!!!!

    Whos profile?


    Quote from dennism82go-next

    Quote from Drahquego-next

    I wonder what you mean with following WoW, i am playing WoW since a month after the Vanilla EU release, and no sub breaks since then. And if anything WoW has only become harder on the high end scale of the game. Sure they have streamlined stuff like leveling in WoW, 5 man content has become a bit easier and alot more streamlined compared to lets say vanilla or TBC(normal and heroic) and they added alot of stuff that casual players seem to like, for example pet battles and stuff. However stuff like Mythic Raids / Challenge modes (Gold Rating without being boosted) are alot harder mechanic wise then anything Vanilla had to offer.

    Did you ever do 40-man Naxxramas in Vanilla? I'm pretty sure you didn't, no instance has come anywhere close to that. Are you aware how damn hard it is to coordinate FORTY players at once? If one guy makes 1 mistake, it could wipe the whole team. First they nerf to 25, then to 20, then to 15, 10 and now what ??? 5-man??? Also, they add POKEMONS ???? PANDAS ???? seriously, they lower and lower the age it's made for, even though, the players who did play it since vanilla does in fact grow up and lowering it just loses players.
    Quote from Ryushinxgo-next

    It sucks that now every pleb could get Season rewards plus the tab for almost no effort. All this casual s*** is getting on my nerves.
    If Blizzard wont be announcing a new expansion this Blizzcon, i fear for D3's longevity. It's playerbase is already way smaller then what it used to be a year back.

    Exactly. The season journey is way too easy, and nothing really of an achievement. At least, they could add higher stages on the season journey. So that getting an extra tab is as easy as it is now, but afterwards that, add more rewards, that isn't necessary for the players who only play Season to get the extra tab. It could be pets, new portraits, wings etc.


    Quote from Bagstonego-next

    Quote from Drahquego-next
    Seems like Diablo is following the path of World of Warcraft:
    - Becoming easier and easier within time
    - Made more accessible for casuals
    - Easier played by younger and younger ages

    AAAAAAA - Diablo has always been about simplicity, it's the core of the game. Blizzard has also always been outspoken and clear that Diablo is never going to become a competitive e-sports game. If you complain about this, then you're simply playing the wrong game. If you want complexity and hate casuals, play PoE.
    Quote from Drahquego-next
    All the nerfs made and also every season all the buffs, makes it easier for everyone.

    BBBBB - So far, there has been no nerf, but just tons of buffs. If a number was reduced somewhere, it was a bugfix, not a nerf. 2.4.2 will see nerfs for the first time and Wyatt explained why. Besides, I don't follow your logic here. "All the nerfs and all the buffs make it easier". Why? How is a game easier if you divide all numbers by 10? How is a game easier if you double all numbers? Even if that's the case, what's bad about making a game easier? If you want complexity, this is the wrong game. If you want competition, this is the wrong game.
    Quote from Drahquego-next
    Which not only is a nerf, but also together with the next seasons buff, is double up nerf, why do they not INCREASE the levels required each season, since the damage output is increases by every season, to equalize it. That's a question that really bugs me.

    CCCCCCC - I'm getting really confused when you mix "nerf" and "buff" five times in a sentence. You also seem to not have read the 2.4.2 patch notes, nor Wyatt's post. Well, I'll break it down for you:
    • There will be no "damage output increase" which we see every season. If you just play a bit on PTR you'll realize that there's literally no damage increase for the top builds, like 0.0%. In fact, some top builds will even deal less damage.
    • Blizzard wants to end the 3+1 support meta, and therefore reduced all group buffs (basically most of them are now 15% instead of 20%, but also many other more severe reductions). While this will hopefully kill 3+1 group compositions, it will also obviously reduce solo player's damage by a bit.
    • Wizard will be fixed, group support buffs of 300% (WD) will be heavily nerfed, so the maximum GR levels will go down a bit for solo players and a LOT for group players (we'll probably see GR128 by the end of S6 but GR110 by the end of S7). That also means much lower gem levels, much lower Caldessan's, much lower paragon, and therefore overall much lower GR levels.
    • Over 50% of the XP are now coming from the boss kill, which will hopefully kill no-boss runs for good. But it also means again lower XP run levels, and therefore lower paragon level in the end (currently people are running GR120+ no boss for XP, in S7 probably GR100).
    • => All those FIXES (not nerfs - all those changes are good for the game!) will reduce the damage output and GR level. Increasing the conquest/season journey requirements would be absolutely stupid. GR80 on PTR is really hard if you're playing a non-cookie cutter build on a character with low paragon. Conquests shouldn't just be for the top 0.1%.
    • Yes, some people manage to finish the season in 10 hours. I also finished the season journey and all conquests on day 1. But that doesn't mean everyone else has to, and it doesn't entitle me to come here and tell everyone else to clear GR80 next season. You're writing guides that are read by thousands of people, but in this thread you're basically telling 99% of those readers that they don't deserve to complete the S7 journey...
    Quote from Drahquego-next
    P.S. title was meant to say PATH, not patch.
    DDDDDDDD - FTFY.
    A: That's true. But adding the Grifts all the way to 150, does make it a game where you can push and push and push.
    B: There has been plenty nerfs in D3 ... Whirlwind barb, Statis Charge Monk, Energy Twister Wizard, .... etc. etc.

    C: When they buff a lot of skills every season, and on top of that nerf the things thats strong. That's what I mean.

    You say, there will be no damage output increase? Can you tell me, why every seasons top grift has been increased tremendously? Literally by hundreds of %s?

    They wanted to end 2-3 supports every since season 1, and they obviously failed for over a year now. Obviously they don't care enough, they never test stuff on PTR or listen to the top players or even check leaderboards in 4-players. Nuff said.

    You really thing end of S7 will be GR110? Most people thought this season would be around GR108, it turned out to be GR128. Season 4 most people thought about GR80-85 (due to hota barb), it ended up what GR108 ... also Season 3 suddenly a new top dps build pupped up, flame strike hydra wizard by the end of the season, much stronger and by start of season most people expected much lower. If you think Season 7 will be max GR108, you will be surprised like all other seasons - most likely - .

    D: Thanks :)
    Posted in: Diablo III General Discussion
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    posted a message on D3 following path of WoW?
    Quote from TheGaigego-next

    If they would give us something more then a portrait for completing the season more players would play, I think we should get wings for completing the season!

    great idea, or at least add more to the season journey, like rwards for people pushing GR80, GR90, GR100, GR110, GR120. The higher up, the more awesome rewards. Would keep players playing. And maybe, GR100 gives a new pair of wings or something. This would even make casuals play more!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 following path of WoW?
    Quote from Astrayongo-next

    Funny how you define "easy". Reaching Gr 65 or Gr75 is not much a matter of skill and reducing the required grift level does not filter out unskilled players from getting that part of the journey. Really bad players won't reach that anyway and the average gamer can do it sooner or later by getting enough raw power. It only takes time.


    The skill part is important when progress from gear is at its limit -> high level grifts. Nerfing and buffing stuff can't change the difficulty there because grift levels are not limited. Doesn't matter if the best players can reach Gr95 or Gr 120. It's the best they can do with the available gear and near perfect play.


    @Necrosummon's three types:

    I'm type 2. I never pushed the ladder and i also never did the guardian part of the journey because leveling a hardcore character is a bullshit waste of time and i don't have people to powerlevel me.

    What skill? GR70 was done only 10 hours into this season start ....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 following path of WoW?
    Quote from mikebrosgo-next

    D3 is dying , seasons are for stash tab and then close, especially for players tha play solo.Like me :(


    Just looking at views on top guides here on Dfans, it has more than half'ed. Last season, top build had 1.35 million views. Not it has 0.6 million. Nuff said.


    Second top streamer in D3, got 40 viewers.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Account banned when i've never used 3rd party software
    Quote from shockodengo-next

    Quote from JustAHunter
    Me too, without a vaild explanation on this issue, I will never buy a Blizzard game ever, and ask my friends to go away from Blizz, reason is simple, they BAN you without any vaild reason. I swear I have never ever use any bot or 3rd party program, yet this is the treatment i got, and the most funny part is, I dont even know what is turbohub, super mouse etc etc. Totally disappointed with this kind of treatment, enough said, it's GG this time. As the saying goes, there is not only 1 tree in a forest, plenty of games out there for us to explore.

    And you know what? Just last night, my wife wants to install a game in my iPad but she got a message saying my iPad had run out of storage space. So I went to settings -> storage to see what app I can delete. Just right on top of the list was Hearthstone. Without second thought, I have it deleted.
    Is your point, that Hearthstone sucks, or that we should delete stuff we don't need (in D3)?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 following path of WoW?

    Seems like Diablo is following the path of World of Warcraft:
    - Becoming easier and easier within time
    - Made more accessible for casuals
    - Easier played by younger and younger ages


    All the nerfs made and also every season all the buffs, makes it easier for everyone.


    Recent example:


    Slayer

    • Now requires Greater Rift 30 (down from 35).

    Champion

    • Now requires Greater Rift 40 (down from 50).
    • Normal rift timer increased to 7 minutes from 6 minutes.

    Destroyer

    • Now requires Greater Rift 50 (down from 60).

    Conqueror

    • Now requires Greater Rift 60 (down from 70).

    Guardian

    • Now requires Greater Rift 70 (down from 80).
    • Azmodan timer has been adjusted to 20 seconds (up from 15).

    Torment XIII is definitely a step up from Torment X in regards to difficulty

    Which not only is a nerf, but also together with the next seasons buff, is double up nerf, why do they not INCREASE the levels required each season, since the damage output is increases by every season, to equalize it. That's a question that really bugs me.

    P.S. title was meant to say PATH, not patch.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 lost 50 % of players?
    Quote from Moboroshigo-next

    Quote from Drahquego-next
    or any form of automation



    What a big fat liar you are I know for sure you were not accepted in ZE couse you were using d3helper, for those that don't know this is an automation program that casts for you, its much more than a macro program, it has many bot like features.

    Lol dude, you funny. I was not accepted into LIHL because I did not get enough yes-votes. You need at least 85 %, and I had like 72 %. Empyrian, Vajet etc. all wanted me in there, but there were a few that I didn't get to know and those wasn't sure what to vote. I was told, I didn't do a good enough job to get to know all players in ZE, basically an officer told me in a meeting: "You didn't do a good enough sucking dick". LOL.
    Also, multiple people used d3helper previous season before I applied, such as Vajet which was proven on a very old screenshot. Originally, only ZE had access to the program back in season 2+3, but it was made public around Season 4.
    Are you aware of, that Wudijo & Avoid was banned for automation or at least third party software?

    Tldr; You speculation is very very flawed. Get your facts straight and stay on topic.
    Quote from nascher76go-next

    I think there was a well known ZE guy who used d3helper and TH and got caught streaming with it Vajet was his name. And i am pretty sure last season some ZE guys got banned too for using something else than TH wudijo for example.

    Yes, Vajet. I can easily find the screenshot.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 lost 50 % of players?

    draque lol, u dude r quite hilarious, u dont play this game anymore from ages simply cause u got banned as your friends botters in WQW scumbag clan, everyone know that, so please don`t open nonsense thread like this trying to claim bullshits like 50% players drops or similar stupidities based on nothing.


    Go and play overwarch garbage or some other kid`s game where u can cheat again in peace.



    Veritas vos liberabit.



    I did not get banned, I WERE NEVER EVER banned or rollback or punished or got flagged in D3. I NEVER used any of the exploits such as blood shard exploit or hellfire exploit. I have never ever tried or touches bots or any for of automation. Those is also why mo account is still one of the few top players who is still active and on leaderboards !


    Also this topic has nothing to do with WQW, so please stop your troll.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 lost 50 % of players?
    Quote from RedLegs19go-next

    I just have a hard time believing Blizzard would give up on one of their games after just one expansion. Surely there are more classes to add or something that would obviously shake up the meta

    D2 was also not updated or make new expansion or follow up games (D3) for over 10 years. It's not uncommon.


    D3 makes a big mistake not to legalize addons like in WoW, made by some people and are popular, macro editor option in WoW and other things make more ways to play that game.

    I agree, that addons should be allowed in D3, BUT BUT BUT, it should have it's limits; No way to check pylons far away or packs and stuff like that.



    Quote from soulzekgo-next

    D3 was built from the ground-up as a single player campaign console game. It lacks all MMO elements (economy, trading, raids, proper pvp, professions, continually produced content). It's never going to survive longer than a week after each season reset until they dump a ridiculous amount of development into it (which they won't) because it has no income streams to Blizzard (their fault).


    Marvel Heroes is an incredible example of how to make an MMOARPG. Unfortunately it does not hold the same quality standards as a top end company and is loaded with inaccessibility, bugs, and poorly implemented systems.

    It's true, it's a single player game, that they tried to change into a multi player game.


    Quote from Ryushinxgo-next

    GRs as an end-game is a horrible desicion, and a very boring one while at it.
    I hate the idea, and everything it stands for. I want a proper, original end-game.
    God how i wish we could all get the chance to play "ARK". WHAT A GAME!!!

    What other end-game can Blizzard make than Paragon farming, that's the real question.

    Quote from Tidesgo-next

    I would say that at least a few of the reasons DRahque is using in the original topic can simply be chalked up to this season having the same meta, so people get bored of it faster, and a large portion of the players dont need to check out DFans builds because they just copy the exact same as last season..


    While i'm sure Diablo 3 is dwindling in numbers, i hardly think we can determine that with certainty, based off Drahque's friends list or people watching on Twitch. (Why anyone watches other people play Diablo instead of playing themselves is beyond me)

    That's true, the damn same META. Yes, it's hard to estimate. And your right, it cannot be based of my friendlist since 95 % of my friendlist is top players. However, 80 % of my friendlist quit the game, and I estimated between 30 and 50 %. That's based on a lot of things; Dfans activity, Reddit activity, Stream viewers, New top records, Paragon levels checked on homepages, Amount of players who is interested in joining clans (I know this from multiple clan leaders etc).


    Quote from DrMacabr3go-next

    no to fishing for rifts like it curently is (some fishing might be needed, but not 100's or even thousands of keys to find that 1 lucky rift with just the right tileset/density/rift guardian and pylon layout.. the lottery these days is just a bit too much)


    no to this shit density this season and endless mazes and hallways with no mobs or elites to be found.


    no to the meta, play X class in X role or you're basicly screwing yourself.


    no to LF t10 speedfarm P1000+ (ridiculous paragon requirements for trivial shit).


    no to cosmetics patch and no other real changes compared to s5.

    Thing is, what else is there to do in this game now, but to farm paragon???? Blizzard developers said at Blizzcon that only 0,1 % of players got 1500+ paragon and less than 1 % got 1000+ paragon. So, 99 % of the community do NOT like paragon farming. And, Blizzard has always said they care waaay more about the casuals, than the "competitive" players. But the thing is, most popular games nowadays, is competitive ones.



    Quote from Drahquego-next


    ¨

    Why u open a thread and u neither play anymore this game?
    We simply have fresh air on diablo rigt now, no more waves but a new sistematic weekly ban program from the big B, botters, TH users, macros-fags and similar scumbags who cheated r out and this is incredibly good and 100% healthy, the question here is only one: why a guy who got banned like u open a so pointless thread like this, those numbers (50% LOL) are totally ridiculous (estimated LOL? and based on what data??? LOL) since diablofans is a very little online community and is not even close to be significantly comparable with the huge amount of diablo players, u can`t neither speculate a serious ratio based on diablofans, is simply retarded.

    Veritas vos liberabit.
    I do CARE about this game, i LOVED this game, but in it's current state it's just too painful to play. Why do you think, that only 0,1 % of the community gets 1500+ Paragon? And only 1 % gets 1000+ paragon? Obviously, the community doesn't enjoy paragon farming.

    I did not get banned, I WERE NEVER EVER banned or rollback or punished or got flagged in D3. I NEVER used any of the exploits such as blood shard exploit or hellfire exploit. I have never ever tried or touches bots or any for of automation. Those is also why mo account is still one of the few top players who is still active and on leaderboards !


    Quote from Tunchgo-next

    Why would you even care about a game that you .. even don't care?

    I do CARE about this game, i LOVED this game, but in it's current state it's just too painful to play. Why do you think, that only 0,1 % of the community gets 1500+ Paragon? And only 1 % gets 1000+ paragon? Obviously, the community doesn't enjoy paragon farming.


    Quote from Kimmen85go-next

    To understand why the drop of activity is happening, you need to look towards the facts. Lets have a look at the facts we know for 100% certain and that we know causes less activity without alot of speculation at first.

    1) Bots have been targeted and killed, many players banned and this contribute for less activity, how much remains to see right?

    2) Meta has not changed -> Players will quit, how many is difficult to estimate

    3) Besides PTR reveal new possible playstyles for DH and maybe WD, nothing major seems to be in store for s7, so why return?

    4) Other games will always draw players for a while, which means, less activity here.

    5) We are soon midway into season 6, we know from past seasons, that activity drops from now until end, once new season is up, lots of players return to see whats new, and then leave again.


    So what are we gonna do about it?

    We can voice it on the forums and we can quit. I have seen posts trying to get devs attention, nothing happens, sometimes, no reply whatsoever. When dialog cannot be established, there only one alternative left, which is, accepting it or quit.

    2) Definitely hurt this season, no new META, like wtf did Blizzard think. I'm sure they thought, limiting the % per twister is what they thought would be such a big nerf that other classes now would be able to compete, but no, Blizzard never tests or plays PTR. They only theorycraft. It's like as physicist only making theories but never testing it in the real world.
    3) True, only 2 new playstyles is not enough. ESPECIALLY Since DH is not even part of META ... and WD is just support. LIKE WTF, we play with 3 supports. ... most people enjoy to play DPS, but 75 % can't do it.
    5) The thing is, I'm comparing 2 months into SEason 6, with 2 months into season 5. And ALSO, I did compare START of season 6, with START of season 5. And trust me, it's way less.
    What we gonna do? We have whined on forums and reddit for half a year now, but developers just don't listen. They are in a closed box, thinking their ideas is the best ones.


    1. Lack of new meaningful content this season.

    1) Indeed ! This current state is just too shitty, nothing to do but farm paragon. Reaper of Paragons.


    Quote from TheGaigego-next

    All the banning is whats hurting D3 IMO!

    Some more / further elaboration? I do partly agree, due to; Top players leaving, big streamers leaving (baskenator false-positive banned???) etc.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Another Ban wave just hit and Surprise !
    Quote from shockodengo-next

    Quote from Drahque
    It's very very easy, just make it show on window capture rather than monitor capture. And the person on his computer sees thud, but the people on the stream doesn't see it, because it's capturing the game and that thud is an overlay outside the game put on top of the game. Just like Yolomouse is.


    Never used thud so don't know how it worked. Do you mean by this:
    Player view -> [thud layer] / [streaming window layer] / [diablo3 layer]

    But in this streamer's case, he mentioned that the video should clearly show how often he ran into dead ends and hitting pylon at the wrong time. Which clearly indicate the absence of thud in his case.


    Yes, the viewer can't see the actual turbohud itself, see the overlay. BUT HOWEVER, if they watch closely on his game-play (and of course, assume that the player is NOT trying to hide it, just like cheaters in CSGO Some wall-hackers make accidental shots, let themselves get killed etc. to not make it too obvious), then a guy with turbohud rarely runs into dead ends, knows where packs are and most importantly their AFFIXES without having to have the mouse over them, and knows the pylons etc. All top streamers do KNOW how to hide the pylon part, it's like an actor, they make it a habit to put their mouse on all pylons before they say what pylon it is, and make sure to be close before they say "oh, there is a pylon here", but doing grifts, most of them doesn't hide that they run into dead ends. Some people still do it with thud, because you can't play 100 % attention to the game all day long. And I do know, a lot of users do intentionally do it anyways.


    Of course, there is a few legit out there, but not sure many, Alkaizer might be the one who has highest chance to be legit and DatModz also and maybe Chainerfails since he wasn't banned. Maybe Baskenator. But anyone else famous does seem to use it according to reviews of their playstyle. You know, Avoid & Wudijo was banned, Empyrian was lucky to get away with it, but I know for a fact he uses it due to me having played with him for 1½ month every day. But of course, most people who uses it tries to deny it. I did man up and admit that I have used it, I have tried it, especially when I played hardcore and before the shitty UI was finally updated, since you couldn't see all your buffs. Also on hardcore, there were a shitton of bugs, HIDDEN MONSTERS, HIDDEN MOLTEN, Mobs outside the map that could damage you etc. that just was too retarded to play without it and get killed by stuff you can't see. It happened to me, that I multiboxed and suddenly all 3 of my Vyr Wizards (+ a FoT crusader) that I spend hundred of hours on, got instantly killed without anything seen. I have pictures of it and prove on an old topic I can find. And multiple people verifying it. It mostly happened when you played with a Crusader that made this fisth of breath or whatever it was called, the spell that LIGHT up the whole screen and shaked the whole ground. It did overlay on top of molten.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Another Ban wave just hit and Surprise !
    Quote from shockodengo-next


    Quote from chadwxgo-next

    Most people do think they are innocent, but not smart enough to understand what a 3rd party program actually is (as we have seen in other threads).


    Quote from Drahque

    just because he streamed even 100 % of his playtime, that doesn't mean he didn't use 3rd party softwares, you can hide; THUD, D3helper and macros from your viewers on stream. At least easily thud. The other 2 could be noticeable if you know about what these 2 does, but barely any people actually look at when skills is pressed and it could be numpad trick as well. Anyways, saying he got banned for nothing is wrong, there must have been some sort of 3rd party software. My best guess would be thud, because really over 90 % of top players used it. It's also why Wudijo got banned.


    Edit, it sounds like baskenator didn't use thud. But question is then, why he got banned? Yolomouse? numlock trick? or something else?


    For him to stream 100% of the time, where will always be a chance that he forgot about it and review whatever tools he used. And I don't know why would anyone hide thud when he plays on stream 100% of the time. How does he even see the things that thud is showing to him if he hides it?

    He got banned for nothing. Blizzard's bot detection system is seriously flawed. I myself was banned for nothing too and we are not alone. Blizzard just don't accept this fact. They rather kill the innocent in this case.
    It's very very easy, just make it show on window capture rather than monitor capture. And the person on his computer sees thud, but the people on the stream doesn't see it, because it's capturing the game and that thud is an overlay outside the game put on top of the game. Just like Yolomouse is.
    Posted in: Diablo III General Discussion
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