have i expressed my love for text-based guides lately? i don't know, videos are nice and stuff but for contemplating over a new spec or reading about certain caps (which could change with a new patch and therefore requiring to re-do the video again) i like my good ol' fashioned thread about the spec i want to try.
sorry for the ranting, but thumbs up for the effort!
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head0r posted a message on TryHard: Barbarian 1.0.5 GuidePosted in: Barbarian: Bastion's Keep -
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Mephisto's Lament posted a message on African AmericansYour attempt at humor failed as much as Apollo 13 did.Posted in: General Discussion (non-Diablo) -
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Elfen_Lied posted a message on How much rep do you have?If you mouse over a persons green square it gives a message. These messages are set to appear when you reach certain levels of reputation.Posted in: General Discussion (non-Diablo)
But I do this showing an actual number would be nice too.
I think 50 is the next level of reputation for most people here. I'm at 72 and it says I will become famous soon. - To post a comment, please login or register a new account.
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This is obviously fake. Just watch the video again a bit, and focus on when the pony "attacks" for him, or simply when he "resurrects".
If you aren't blind, you'll notice something's off
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I'm playing WD and I must say that a lot of people ask me why do I have 47k hp and 500 all resists? Well, I may only have 35k dps, but I don't get 1shot by act3 spearthrowers, and I'm able to progress without requiring the perfect "no-mobs-hit-me" run to be able to finish a quest.
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First, x64 =/= 64bits -> Read on it if you want, but there's a huge difference between what Intel released around year 2000(pure 64bit) and what AMD released(x64) in early 2004. A 64bit operating system can run anything that a x86(32bit) can. x64 is a mix between pure 64bits technology, and the old x86(286, 386, 486 and all penthiums) technology. Only some drivers, DLLs, and poorly programmed(using x86 DLLS only, etc.) applications wont run correctly.
2nd, 64bits improves a lot more than only the 'max ram you can have', every calculation that is more than 2+2 will take advantage of it. A higher max ram doesn't make any program faster. BUT, if you're like me, running more than 1 application at the time on your computer, it helps a lot to have more.
I usually run : Any recent game + MSN Messenger + Web browser opened on forums + Facebook + Windows Media Player for music (+ Windows)... It can often take more than the 3.xxG max you can have with 32bits.
We've recently made the switch from XP32 to Vista64 at job for about 1/3 of our 150 workstations, and I was in the team who had to make sure that every application was still working in Vista64. Do you want me to make a(obviously long) list of the applications that wouldn't work? Here it is, get ready : None(Except an homemade tool for SolidWorks, which was updated within 2days).
You said we saw many issues with 64bits, and it was only the start! Well, like someone said, those problems were the start, in 2000... The IT progression is going fast enough that 9 years later, most applications can run without any problem in an x64 environment.
I'm not saying you HAVE to use a 64bits box to be able to run games, or that you need more than 4g to do anything nowadays, but I think that staying with a 32bit XP OS when your machine is powerful enough for 64bits(don't forget there's an XP64bits too...) is a bit like using pen + paper for the accountability of an enterprise... It still works great and we're used to it, but hell we'd be able to do so much more things using a computer...
Edit: And BTW, nowadays most processors + motherboards are native 64bits, the only thing that decides if your computer is running 32 or 64bits is the OS you're installing on. It wont be more expensive to have a 64bits rig, so why not installing the OS that'll use your computer to the max of his performances?
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It affects drops/experience, but only to a certain extend. I don't know if you're familiar with the drop mechanics in DiabloII, but it's something like:
/players 8 will make as if there was 8 players in the game. BUT the drops/experience values aren't exactly like if you were 8 players killing things. It'll be more like a game with 8 players, but 7 of them are in town or unpartied. So yes you get more experience with the /players 8 command line, but not as much as you would if 8 of you were in the 'range' to get more drops.
I know it isn't clearly explained, you can see more info in this post:
http://forums.diii.net/showthread.php?t=412453 -> See #5 for number of players info.
This other article about MF efficiency in 8players game is kinda interesting too :
source -> Go to number 6
Sorry, I'm :offtopic:, I'm out.