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    posted a message on SECRET PONY FOLLOWER
    Quote from scorpious1109

    Quote from Zoibert

    Quote from scorpious1109

    If the guy doesn't wanna say how to do it the vid is pointless. Probably just hacked.

    Just created an account to call you a retard.

    How so?

    This is obviously fake. Just watch the video again a bit, and focus on when the pony "attacks" for him, or simply when he "resurrects".

    If you aren't blind, you'll notice something's off ;)
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Ranged are at an extreme disadvantage in Inferno mode...
    Well, if ranged players stopped thinking that 20k hp is OK for inferno because you have 45k dps, maybe they wouldn't get 1 shotted?

    I'm playing WD and I must say that a lot of people ask me why do I have 47k hp and 500 all resists? Well, I may only have 35k dps, but I don't get 1shot by act3 spearthrowers, and I'm able to progress without requiring the perfect "no-mobs-hit-me" run to be able to finish a quest.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Mac or PC?
    Seems like the Mac vs PC thread turned into some kind of x64 vs x86 discussion... I guess I'll give my opinion on this since I know more about this than Mac vs PC.

    First, x64 =/= 64bits -> Read on it if you want, but there's a huge difference between what Intel released around year 2000(pure 64bit) and what AMD released(x64) in early 2004. A 64bit operating system can run anything that a x86(32bit) can. x64 is a mix between pure 64bits technology, and the old x86(286, 386, 486 and all penthiums) technology. Only some drivers, DLLs, and poorly programmed(using x86 DLLS only, etc.) applications wont run correctly.

    2nd, 64bits improves a lot more than only the 'max ram you can have', every calculation that is more than 2+2 will take advantage of it. A higher max ram doesn't make any program faster. BUT, if you're like me, running more than 1 application at the time on your computer, it helps a lot to have more.
    I usually run : Any recent game + MSN Messenger + Web browser opened on forums + Facebook + Windows Media Player for music (+ Windows)... It can often take more than the 3.xxG max you can have with 32bits.

    We've recently made the switch from XP32 to Vista64 at job for about 1/3 of our 150 workstations, and I was in the team who had to make sure that every application was still working in Vista64. Do you want me to make a(obviously long) list of the applications that wouldn't work? Here it is, get ready : None(Except an homemade tool for SolidWorks, which was updated within 2days).

    You said we saw many issues with 64bits, and it was only the start! Well, like someone said, those problems were the start, in 2000... The IT progression is going fast enough that 9 years later, most applications can run without any problem in an x64 environment.

    I'm not saying you HAVE to use a 64bits box to be able to run games, or that you need more than 4g to do anything nowadays, but I think that staying with a 32bit XP OS when your machine is powerful enough for 64bits(don't forget there's an XP64bits too...) is a bit like using pen + paper for the accountability of an enterprise... It still works great and we're used to it, but hell we'd be able to do so much more things using a computer...

    Edit: And BTW, nowadays most processors + motherboards are native 64bits, the only thing that decides if your computer is running 32 or 64bits is the OS you're installing on. It wont be more expensive to have a 64bits rig, so why not installing the OS that'll use your computer to the max of his performances?
    Posted in: General Discussion (non-Diablo)
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    posted a message on All the little "Cheats"
    Quote from "Seth" »
    And I think that will also affect drops, won't it? Is that why people like to MF in games with more people in them?

    It affects drops/experience, but only to a certain extend. I don't know if you're familiar with the drop mechanics in DiabloII, but it's something like:

    /players 8 will make as if there was 8 players in the game. BUT the drops/experience values aren't exactly like if you were 8 players killing things. It'll be more like a game with 8 players, but 7 of them are in town or unpartied. So yes you get more experience with the /players 8 command line, but not as much as you would if 8 of you were in the 'range' to get more drops.

    I know it isn't clearly explained, you can see more info in this post:
    http://forums.diii.net/showthread.php?t=412453 -> See #5 for number of players info.
    5. Number of players
    The higher is the number of players, the higher is the number of items dropped by monsters. More precisely - monsters have lower chance to drop no items (this chance is defined in their main TC under NoDrop property). Now, how it works?
    We have the total number of players in the game, let's say it's N players. Health and EXP of monsters is enhanced by this formula: HP=HP*(N+1)/2. In 8 player game, monsters have 4.5 higher HP. In off-realm games, you can simulate more players by "/players X" command, where X > N.
    But drops are not affected by simply N (all players in the game). The "NoDrop exponent" (or "player bonus") will be counted this way: Players who are a) unpartied with you or B) not close to you (around 2 screens), count only as 0.5 player. You and partied players close to you count as 1 player. Players added in off-realm games by "players X" command count as 0.5 player. The NoDrop exponent will be rounded down if it's not an integer. For example you are killing with your friend who is in your party monsters in the Pit and another player is killing monsters in Ancient Tunnels (it doesn't matter if he is in the party or not). Your NoDrop exponent will be 2 (rounded from 2.5).
    This other article about MF efficiency in 8players game is kinda interesting too :
    6. Does it help when I MF alone in full 8 player games?
    You should avoid trying to MF alone in 8 player games. You will find it takes much longer to kill a boss in a large game and due to this fact, (and the fact that other players can take your drops)--it's not such a great idea to try and MF in a full game. Also, the % chance to drop a unique item is not increased with more players; it is only based on the MF% of the last player to hit any given boss (see the chart above for drop rates of item types based on your MF%). One should also consider that if it takes you longer to kill the boss in a large game (there's a good chance you will die if you are using a lot of MF), you will end up finding less. So, in summary, there's no real advantage to MFing in a full 8 player game. And since you will kill the bosses slower, you will probably end up finding less.
    source -> Go to number 6

    Sorry, I'm :offtopic:, I'm out.
    Posted in: Diablo II
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