MOJ is required obviously which is why I didn't even mention it. If you look through Paul's post (he posted a bunch of good information actually)
The buff from Mask of Jeram is added on to %Element group.
Examples:
1) Sycophants (Physical) - MoJ 80% + 20% Phys on gear = 100% as Physical
2) FA (Head Hunters, Poison) - MoJ 80% + 20% Poison on gear = 100% as Poison
3) FA (Tiki, Fire) - MoJ 80% + 20% Fire on gear = 100% as Fire
4) 8 sycophants & FA (Legion) - Moj 80% + 40% Physical on gear
= all fetishes get 2.2x multiplier as Physical damage
If its true that MOJ stacks with all elemental damage, it would be better to roll other stats then elemental damage on pieces since its only stacksadditiveand when you get over 100 you get very little for the 20 % extra from pieces...
You can stack either Fire or Phys, Phys is better for fetish, Fire is better for Dog/Garg
Find yourself a tallmans finger, WP garg, Fire Dog, Fetish Army.. Once they fix FA/FS then you can add the passive as well
Ive heard that there is no reason to stack phys except the bracers?
If you have an mask of jeram you already have so high phys damage, that the other parts you add gives you way less?
%Physical does stackadditivewith Mask of Jeram, NOT multiplicatively. This means that if you're using Mask of Jeram you'll most likely be better off with cc/cd/ias rather than %physical.
One that procs this for sure is Pirhanas - Bogadile. Even though Pirhanado says that enemies within it are stunned, it still does not proc the Vaxo effect.
As a Pet/Fetish player, I didn't find the Vaxo effect to really be worth it, in place of a good amulet with Int CHC and CHD. They didn't seem to do that much damage compared to the usual pets. I may be wrong in this observation however. If your vaxo has good stats outside of the proc effect, then I'm sure it'll do much better.
Well my Vaxo has.
20 % phys
665 Int
CHD 90 %
Crit 9.5 %
So Its good by itself, just wondered if I could use some skills that made it even better
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But looks like monk is not ready for any fun playing atm
I just wanted an idea on what to aim for when gambling on pieces with my monk
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What should I craft or what sets should I aim for?
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If you have an mask of jeram you already have so high phys damage, that the other parts you add gives you way less?
%Physical does stackadditivewith Mask of Jeram, NOT multiplicatively. This means that if you're using Mask of Jeram you'll most likely be better off with cc/cd/ias rather than %physical.
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Phys or Fire?
And whats best, Garg damage, dog damage or fetish damage?
Do I run SMK?
Do I run 4 part Zuni?
Do I run Tall mans finger?
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20 % phys
665 Int
CHD 90 %
Crit 9.5 %
So Its good by itself, just wondered if I could use some skills that made it even better
I run an pet doctor
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I have Mask of Jeram and Tasker and Theos.
Whats the best elemental to go? Phys or Poison?
What build?
What skill damage should I aim for on what parts and so on?
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