Nox and Throne of DarknessQuote from Zero(pS)Back then we didn't really have a single good action-oriented player versus player experience, let alone one with RPG elements (neutral minions that can be "farmed" and item progression/crafting). We didn't have a strong competition in this gaming genre. We didn't have any baseline standards, so we were happy with whatever crap we got. Gaming was still in its baby steps.
8/23/2013 5:28:20 AM
Posted in: Diablo III General Discussion
8/23/2013 5:00:22 AM
It would be completely absurd for them to not pump the expansion full of content. The game was commercially successful, and there is a constant stream of revenue coming from the paid AH.Posted in: Diablo III General Discussion
8/23/2013 4:45:34 AM
If they want to make uncommon and up absurdly common compared to what is supposed to be common, then they ought to remake the item system entirely instead of bother with the current model at all. That whole thing about making Legendary items into game-changers could be a starting place for a reformation of the entire item system into something more practical in application rather than simple stat sponges. At least for me, the whole emphasis on collecting gear seems to lack any meaningful diversity. Pining over min-maxing stat priorities for a specific skill that can be used to bruteforce through content is not my idea of fun, especially when the other half of this game (collecting gear) is only relevent for making gold in the auction house to reinforce the first problem.Posted in: Diablo III General Discussion
Diablo 2 had that problem, but they dinked around with functional magical properties like regenerative stacks and the uniques and runewords that did strange things. Diablo 3 was going to have a more elaborate rune system for all the skills, why not repurpose the spirit of the thing for magical properties? It can still set itself apart from the skill runes.
From launch and even now, I am wondering what this game wants to be. The industrialization of trade has stripped players of any need to socially interact with other players, there is no impulse to think about how we play the game together, you can just bruteforce your way through content, and you can play the auction house for nearly everything. I hope the content they haven't told us about will be the types of things that will give Diablo 3 a sense of direction and meaning, because what we know about the expansion thusfar is immaterial to that end.
My only other comment are small things.
- It seems strange that the Priests of Rathma are being left out when the story setup is a perfect segway for their ideals of harmony. With all that death centric stuff, you think they'd add the Necromancer as a narrative counter-force against discord rather than a hardcore good guy. It screams of that awful hyper-morality story telling that Chris Metzen has been pushing since Wrath of the Lich King, I wish he would chill out.
- By far the most welcome edition is the dungeons, that will surely keep me interested.
- The paragon system may as well collapse back into the attribute system from the previous Diablos, but whatever.
- Nothing about PVP! I wonder if they are going give it some flesh or leave it bare bones.
6/17/2012 6:05:01 AM
First off, I absolutely positively want the Necromancer.Posted in: Diablo III General Discussion
Second, I think the Druid needs some love like the Barbarian. It isn't exactly clear who he is.
6/17/2012 6:01:15 AM
I wish the whole game turned out to be a carefully orchestrated illusion where you really did go to those places, but what you saw was different, and you were the one who killed Cane, and you were the one who Injured Imperius, and you fought at the wall and defeated Azmodan, as an unknowing agent of Belial. That would make the mess we're left with brilliant.Posted in: Lore & Storyline
6/6/2012 4:52:26 AM
Have any of you noticed that he looks like the man who followed the Dark Wanderer in the cutscenes in Diablo 2?Posted in: Lore & Storyline
6/6/2012 4:42:02 AM
Its because you never actually beat Belial, and Kulles little structure was the only place he couldn't influence you, when he died the disruption ended and the illusion went on.Posted in: Lore & Storyline
4/22/2012 4:19:25 PM
They were talking about making Magic Find a shared stat, did they ever go through with that?Posted in: Diablo III General Discussion
9/21/2011 6:46:07 PM
The way his attacks look is part of the problem. Aside from the projectiles moving SLOW, the Demon Hunter also shoots big arrows, even from the Crossbow for that matter.Posted in: News & Announcements
9/21/2011 6:46:07 PM
The way his attacks look is part of the problem. Aside from the projectiles moving SLOW, the Demon Hunter also shoots big arrows, even from the Crossbow for that matter.Posted in: General Discussion
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