Nope, only the amount of time it last with shrine. It might be that you use avalanche with your fury regeneration only needs a ticks before it stacks a new one for you. That might seem like you are able to use it more often as suppose to but works just as attended
Yes you are correct with that shrine + avalanche(and glyph) ready with 1 or more... You are able to spam it constantly Hope that blizzard will not notice this or notice this in later stages, its super fun
BTW I have almost the same I use offense now chd 10x the amount of chc and defense life regen.
I actually went for Life.regen now aswel, tried it and felt just right
Should note this this build works great as dual wield(and shield) but not so great with 2handers 2Handers need more of cleave and Hota some where in place
ps: guess i should update the vid, geared my self up a bit and adjusted build to
--- Some explanation about this build, there are slightly a few skills needed others are optional These are my personal preferences let me describe you why -
Needs *Frenzy: Fast hits, meaning faster Fury regeneration, meaning faster/bigger boulder *AncientSpear.BoulderToss: Main skill of this build *BattleRage.Bloodshed: Damage improvement + great splash dmg *Avalanche: Very nice damage output fury free + benefits from life on hits - Unforgiving: Passive fury gain Animosity: Fury regeneration increase
Defensive *Ground Stomp: Area stun giving us time to catch a breath or pull em all in for the big toss *WarCry: Nice defense boost in what so area you desire (you also gain fury) *Rend.BloodLust: Gain more life per second while your enemies bleed is nice *FuriousCharge.M.Assault: This skill might surprise many to be put in as defensive, but its very useful to run out or gain from loh
Damage *WrathOfTheBeserker: Amazing damage boost in splash dmg or pure dmg *Overpower: Decent to trow overpower out to close down the gap until boulder is ready
Utility *Sprint: Close the gap to not see engaging your enemies *ThreatingShout: Debuff your enemies + with GrimmHarvest glyph for chance for enemies to drop items and even gain fury - Passive Rampage: So great damage improvement when its on 25 stacks Brawler: Most of the time you surrounded by more then 3 mobs this increased the dmg EarthenMight: Great Fury gain evry time you unleash avalanche Though as Nails, Nerves of Steel, Superstition options for defensive passives ---
Made this build after testing and tweaking others builds so credit goes to the community and inspiring people Also noted that this Route is not originally from me, can't remember who i seen doing this first but credit goes to them to
As said this is a All-round (farm) Build Focused all on cleave,splash damage and fire + speed Our goals are trash, champions and chests Paragon levels and Legendaries -
You have the option to choose to farm those trash and do trash only Or, ignore all trash and focus on champions And even ignore all and focus only on chests
You can choose at any given time what you want to do! -
There are some key equipment that will help you out during these adventures
*Skorn (%Life Steal) *Ess of Johan *Nemesis Bracers *Stone of Jordan *Amulets (with immunities) There probably are and will be more -
Also some key stats that will help out
*Fire skill % Damage *Area Damage *Life per Fury Spent *Increase Cleave Damage by % *Increase Overpower Damage by % *Increase Hammer of the Ancients Damage by % -
There are also alternatives skills for more survivability Stomp, Furious Charge, Rend for example Try them out your self and have fun
This is my first post here and my first cometary video Please leave your thoughts and share your mind
0
Nope, only the amount of time it last with shrine. It might be that you use avalanche with your fury regeneration only needs a ticks before it stacks a new one for you. That might seem like you are able to use it more often as suppose to but works just as attended
0
Yes you are correct with that shrine + avalanche(and glyph) ready with 1 or more... You are able to spam it constantly
Hope that blizzard will not notice this or notice this in later stages, its super fun
I actually went for Life.regen now aswel, tried it and felt just right
Should note this this build works great as dual wield(and shield) but not so great with 2handers
2Handers need more of cleave and Hota some where in place
ps: guess i should update the vid, geared my self up a bit and adjusted build to
0
Core - Maximum Fury
Offense - At.Speed > Crit.Hit
Defense - Life + Res.all
Utility - Area Dmg > Life on Hit
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Video working
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Hello guys, this build comes in multiple functions after you change one and a other
Build:
*DPS Basic - http://eu.battle.net/d3/en/calculator/barbarian#WQdlYR!gWhj!aYaYZc
*DPS Advanced - http://eu.battle.net/d3/en/calculator/barbarian#WQSlPR!iWhj!aYZYZc
*Tank - http://eu.battle.net/d3/en/calculator/barbarian#WQflYk!VWhR!aYYYZb
*Boss - http://eu.battle.net/d3/en/calculator/barbarian#WQdlYR!bWhj!YYaYZc
---
Some explanation about this build, there are slightly a few skills needed others are optional
These are my personal preferences let me describe you why
-
Needs
*Frenzy: Fast hits, meaning faster Fury regeneration, meaning faster/bigger boulder
*AncientSpear.BoulderToss: Main skill of this build
*BattleRage.Bloodshed: Damage improvement + great splash dmg
*Avalanche: Very nice damage output fury free + benefits from life on hits
-
Unforgiving: Passive fury gain
Animosity: Fury regeneration increase
Defensive
*Ground Stomp: Area stun giving us time to catch a breath or pull em all in for the big toss
*WarCry: Nice defense boost in what so area you desire (you also gain fury)
*Rend.BloodLust: Gain more life per second while your enemies bleed is nice
*FuriousCharge.M.Assault: This skill might surprise many to be put in as defensive, but its very useful to run out or gain from loh
Damage
*WrathOfTheBeserker: Amazing damage boost in splash dmg or pure dmg
*Overpower: Decent to trow overpower out to close down the gap until boulder is ready
Utility
*Sprint: Close the gap to not see engaging your enemies
*ThreatingShout: Debuff your enemies + with GrimmHarvest glyph for chance for enemies to drop items and even gain fury
-
Passive
Rampage: So great damage improvement when its on 25 stacks
Brawler: Most of the time you surrounded by more then 3 mobs this increased the dmg
EarthenMight: Great Fury gain evry time you unleash avalanche
Though as Nails, Nerves of Steel, Superstition options for defensive passives
---
YouTube Video in action (Early stage)
---
Items to keep an eye out for
The three hundredth spear
Doombringer
Please leave a comment
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Before expansion hits, i could not spend time for a big explanation video on changes but this vid should make things super clear
This is not my recent video but it is the latest, my crits do now around 5-8m and i farm T6 with ease
Will go with same build when expansion hits with possible Avalanche mixed up
More on this possible later
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Video is up
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Hey DiabloFans!
Made this build after testing and tweaking others builds so credit goes to the community and inspiring people
Also noted that this Route is not originally from me, can't remember who i seen doing this first but credit goes to them to
Now the build
http://eu.battle.net/d3/en/calculator/barbarian#bZdUPR!Zgh
YouTube video explaining build and route
New*
-------------------------------------------------------------------
As said this is a All-round (farm) Build
Focused all on cleave,splash damage and fire + speed
Our goals are trash, champions and chests
Paragon levels and Legendaries
-
You have the option to choose to farm those trash and do trash only
Or, ignore all trash and focus on champions
And even ignore all and focus only on chests
You can choose at any given time what you want to do!
-
There are some key equipment that will help you out during these adventures
*Skorn (%Life Steal)
*Ess of Johan
*Nemesis Bracers
*Stone of Jordan
*Amulets (with immunities)
There probably are and will be more
-
Also some key stats that will help out
*Fire skill % Damage
*Area Damage
*Life per Fury Spent
*Increase Cleave Damage by %
*Increase Overpower Damage by %
*Increase Hammer of the Ancients Damage by %
-
There are also alternatives skills for more survivability
Stomp, Furious Charge, Rend for example
Try them out your self and have fun
This is my first post here and my first cometary video
Please leave your thoughts and share your mind