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    posted a message on Torment 7 & 8

    I personally would be in favor of additional difficulties above t6, Sometimes I don't want to do grfits, whether it be normal rifts or bounties or heck even playing through the campaign, the ability to take advantage of the power creep introduced by ancient gear, set gear prevalence and of course legendary gems means that I can do all those non-grift activities at closer to optimal difficulty. Now for the question of how 100% mechanics would be handled is pretty simple. Bounty bag has for example a 100% chance to drop one legendary as well as a 20% chance to drop a second on t7 for example, and this chance for a second increases as the t-level increases. This same idea applies to all 100% mechanics.


    It's a valid point, when is enough, t8? t10? t1000!? (ok t-1000 would likely terminate us all) hard to tell but I still would like the bar raised some.

    Posted in: Diablo III General Discussion
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