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    posted a message on What makes streaming so entertaining?
    I can only speak for myself but that's how I feel about those questions:

    1. No, I don't care about the viewer count.
    2. I only watch streamers who communicate with their chat. It's pretty boring otherwise.
    3. I think different builds every once in a while are a must. Otherwise it gets boring to watch after some time. Or at least some minor changes to the build due to some specific legendaries.
    4. I like it if they have a cam but it's not a must have for me.
    5. Either just faint in the background or none at all. Genre doesn't matter to me.
    6. Those should be balanced IMO. If you're running a build for a longer time a lot of legs might help keep a viewer while it's not as important if you show a new build / style of play.
    7. With the common cookie-cutter builds t6 only, but if it's a streamer who is funny or shows niche builds lower torments aren't a reason I don't watch it.
    Or to be exact, I'd rather watch a great/funny guy who interacts with his chat running lower torments with a crazy build than your average t6 cookie-cutter build streamer who is silent all the time.
    Posted in: Diablo III General Discussion
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    posted a message on "Whi will open the rift?" - Public games and the waiting game >.>
    Blizzard should simply force everyone who wants to enter a rift in a public game to pay a fix amount of fragments (something between 2 and 4?) upon entering the rift and be done with it.

    If someone doesn't have any fragments? Go and do some bounties. It's not like it takes ages to get a few of these fragments.

    EDIT: Or give the first player who opens the rift to choose between paying the full price (5 or 6 fragments for example) or only pay 2 and all other players also have to pay 2 fragments.
    Posted in: Diablo III General Discussion
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    posted a message on Crusader noob question: Thunderfury or Scourge?
    Thank you guys for your replies. :)
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader noob question: Thunderfury or Scourge?
    Hey, I just started playing a Crusader and I found a Thunderfury and wanted to know what you guys think (as I'm still pretty clueless at the moment about Crusaders):

    Should I switch to Thunderfury or keep the Scourge?
    If I use the Thunderfury I'd have the proc and free up a passive (maybe Fervor which would give me 15% CDR and 15% IAS?) but I don't really know...

    Your help would be appreciated :)
    My profile: http://eu.battle.net/d3/en/profile/Kallech33-2567/hero/39704512
    Posted in: Crusader: The Church of Zakarum
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    posted a message on How does AS work with LoH and resource regeneration?
    Quote from skritsarn
    Oh okay. I can imagine that being a problem haha, i play crusader though :) so the amount of LoH or resource regen per hit remains the same regardless of what attack speed then? Do you know if it has always been like this?
    Yes, but you should not forget that LoH is an "ability" that is dependend on the proc rate of your skills.

    Which means different skills and runes will not all give you the same life per hit or tick as they don't proc at the same rate.

    proc rates of crusader abilities:http://www.d3maxstats.com/?p=procrates&class=crus
    Posted in: Diablo III General Discussion
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    posted a message on patch 2.05 the end of RoS
    Quote from Zed_2711
    Quote from Kallech33

    The thing I don't understand about some players who deem themselfes "hardcore players" is why they act like they are entitled to get a game which offers content for months or years while playing 10 hours a day.

    That's how they remember the games of their childhood, I guess.

    In some older games, though they weren't specifically designed with the hardcore player in mind, the complexity and depth were just there. Most games today can be said to be "overdesigned" with the more casual player in mind, with every source of unnecessary complexity or difficulty cut out. This is what makes some people upset, not the fact that others are also having fun.
    I think that the feeling that old games were more complex and deep is nostalgia. Most games now are more complex than they were one or two decades ago (Just look at shooters). In my eyes the only games that got simpler or less complex are single player RPGs (Baldur's Gate vs. Mass Effect for example). Often enough I think that bad usability in old games is mistaken as complexity.

    Also somethimes it seems like D2 was a complex or difficult game by the comments some people make while it was absolutely not.D2 LoD was pretty easy in it's later stages because it was not gear dependend at all. When you got to a high enough lvl let's say >85 or >90 and had a build with good synergies (the anger when I put a skill point accidentally into the wrong skill :angry: ) you could play with only yellows and a few easy to farm rune words. Hell, you could even buy some pretty strong items from vendors (blue +skill staffs for a necro for example).

    And when some people think that they didn't get enough time out of the game they should think about asking blizzard for an account reset and play it again the way Blizzard probably intended it to be played (like: no lvl1 T6 rifts <-fixed now, no Rift it forward, not even split bounties).

    On the other hand: I can also understand why people say it's too easy to get good gear. I'm playing single player and even I can faceroll T1 despite only playing 1 hour a day (played a lot more in the first week of the RoS release ~ 4-5h/day.) and have no problem in T2 (never die but I don't feel efficient with the damage I do).

    In the end I think Blizzard had a good balance pre 2.05 drop-wise but it's definitly not like the game is broken now.
    Posted in: Diablo III General Discussion
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    posted a message on Gambling Drop Rates Summary, Part 2: Share Your Post-Hotfix Loot From Kadala
      • Item Type: Helmet
      • Number of Blues: 4

      • Number of Rares: 126
      • Number of Legendaries: 3


    Posted in: Diablo III General Discussion
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    posted a message on patch 2.05 the end of RoS
    The thing I don't understand about some players who deem themselfes "hardcore players" is why they act like they are entitled to get a game which offers content for months or years while playing 10 hours a day.

    Diablo is not WoW where you pay monthly and thus can expect to have a game which offers a lot of end game content and keeps you playing for years and still offer something new. Some act like Blizzard is robbing them blind by giving them a game with which you can have fun for a month or more. Compare that to other singer player games (which Diablo essentially is) nowadays where you are lucky if you get more than 10 hours of game time.

    I also see no reason why Blizzard should prefer hardcore gamers to casuals. At least casuals don't exploit the shit out of their game which is a reason why they have to hotfix a lot of things as fast as possible instead of actually improving the games content.
    Posted in: Diablo III General Discussion
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    posted a message on Horadric Caches Legendary Drop Rates - 2.0.5 Edition
    • Difficulty: Torment 1

    • Horadric Caches Opened: 7
    • Number of 'Normal' Legendaries: 0
    • Number of Torment-Only Legendaries: 0

    Posted in: Diablo III General Discussion
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    posted a message on The horadric caches "buff" question
    Or doing bounties and campaign on torment...I guess what you mean is that you can obtain them from everywhere on torment difficulty except from caches, no matter what difficulty you obtained them on. Which is also the way I think it works after reading the patch notes.
    Posted in: Diablo III General Discussion
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    posted a message on The horadric caches "buff" question
    You could be right with the oversight but your last paragraph could also be a sign that the BLUEs were wrong when they said that caches will drop torment only legendaries. I guess this will be addressed in the next few hours/days/weeks/months by a BLUE.

    I've also gotten 2 RoRG from caches on normal with my wizard but one had str and the other dex as main stat...smart loot wasn't on my side I guess. Still I haven't given up the hope to get a RoRG with Int one day.
    Posted in: Diablo III General Discussion
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    posted a message on The horadric caches "buff" question
    Quote from PaulAcid
    I don't get where you see that it's "still somewhat disputed". The only thing questioned above the likelihood of people in the past trolling when they said they got Torment-only legendaries from caches.

    According to Blizzard: Caches did not drop torment-only drops. Now they do, if you get them in Torment. T2-T6 will give you a higher chance (of any legendary) than T1.
    The patch notes don't say that. Do you have a source for that?
    Posted in: Diablo III General Discussion
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    posted a message on The horadric caches "buff" question
    I think that way to look at cache drop rates is only applicable if there weren't any difficulties lower than T1.

    Don't get me wrong having a higher drop chance from caches for T2 and up is a welcome improvement but it bascally means that a T1 cache isn't a "real torment cache" as it has the same leg drop chance as a cache from Normal.

    I would have wanted that T1 caches also have a higher drop chance than Normal caches. Now it doesn't really make any sense to run bounties on T1 as you'll get the same chance for legs from a normal cache or you'll have to run bounties on T2 if you want a higher drop chance from your cache.
    Posted in: Diablo III General Discussion
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    posted a message on The horadric caches "buff" question
    As the patch notes only state that:

    • Horadric Caches
      • Now have an increased chance to drop Legendary items on Torment II - VI




    I see no reason to assume that caches can drop torment only legs. Especially since the patch notes show an extra point that Kadala can drop them now.

    It also states that the legendary drop rate only scales for torment >1. Which is stupid in my opinion. It basically means you either should run bounties on Normal or Torment 2 and up.
    Posted in: Diablo III General Discussion
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    posted a message on Would you like to be able to turn smart loot off?
    I think everyone should be able to play the game the way he wants.

    So I think it would be okay to give players an option to turn off smart loot. Or even implement a system where you have more choices. Like smart loot off, 50% smart loot, 85% smart loot, 100% smart loot.

    BUT, I have to disagree with people who say that you have to start almost from scratch. When you have geared one char you have a way to farm a lot of gold, mats, gems quickly (or already have them in your chest) and you're probably on a pretty high paragon. This means you can farm on your main and craft multiple sets (Aughild's, Asheara's Captain Crimson's, Cain's) and legendarys for your new lvl 70 alt. Basically you could start playing on T1 or even T2 efficiently from the point you reach lvl 70 on your alt if you've done the leg work on your main.

    Furthermore you're able to to do bounties with your main and open them with your alt which gives you additional legendarys (for example RoRG which also strengthens your crafted sets). And this will only get stronger now as the legendary drop chance from caches scales with your torment level and they can drop torment only items.

    EDIT: Additional options would be to farm blood shards with your geared char (especially when they drop more on higher torments) and gamble them with your alt.
    Plus you can enchant more with your alt because you can get gold, gems and forgotten souls easier than when you geared up your main.
    Posted in: Diablo III General Discussion
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