I've read the FAQ and it says something about life steal being useless at level 70.
So on a monk, using mantra of healing is the only way to have life steal?
I'm not sure how this works, considering items also have life gain per hit and life gain per kill.
Could someone explain further with a simple calculation how to balance this to get the most benefit of the item stats, and maybe using a different mantra that increases damage instead of healing.
How do quickly switch skill 1 to 2 or 4 to 3 ? I saw kingkongor do it once! I know you must have it enabled in options. But I suspect you must maybe press a keh or something like that. Think it is a called elective mode but I could be wrong.
Nice. I will look for it in the options menu. I wasn't aware of it.
Well. The skill swap would make more sense then weapon swap. You can just open your inventory and switch weapons while playing.
But how many weapons can a soldier really carry?
Someone mentioned that on the console versions, all characters have a dodge button on the controller.
I was wondering if Demon Hunters skill Vault was still any use.
The 6 skill slots are an improvement I think over other online games to the combat system. It makes the hole thing less of a button masher, and now its good to time skill attacks between cool down, moving away from enemies and timing mouse 1 button attacks.
I just thought it would be cool as a Demon Hunter to have the Vault skill accessible when I really need it. For instance being surrounded or under a movement impairing effect.
In a previous game I played, warriors had a skill called crasher.
You could either drink a potion that drops your HP or you take damage until your below 25% HP. Then use a skill called crasher that does 75%/100% of your HP times the weapon damage, and converts it into damage done to the enemy.
It's one of the best skills that isn't a "master" skill.
I think it would be a great addition for monks or barbarians.
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So on a monk, using mantra of healing is the only way to have life steal?
I'm not sure how this works, considering items also have life gain per hit and life gain per kill.
Could someone explain further with a simple calculation how to balance this to get the most benefit of the item stats, and maybe using a different mantra that increases damage instead of healing.
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But how many weapons can a soldier really carry?
Someone mentioned that on the console versions, all characters have a dodge button on the controller.
I was wondering if Demon Hunters skill Vault was still any use.
The 6 skill slots are an improvement I think over other online games to the combat system. It makes the hole thing less of a button masher, and now its good to time skill attacks between cool down, moving away from enemies and timing mouse 1 button attacks.
I just thought it would be cool as a Demon Hunter to have the Vault skill accessible when I really need it. For instance being surrounded or under a movement impairing effect.
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It would add some more action to the game.
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I think it's part of the game to farm the items for each different class on that character to experiment different skill builds.
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You could either drink a potion that drops your HP or you take damage until your below 25% HP. Then use a skill called crasher that does 75%/100% of your HP times the weapon damage, and converts it into damage done to the enemy.
It's one of the best skills that isn't a "master" skill.
I think it would be a great addition for monks or barbarians.
Any thoughts?
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the torture is now a chore.