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    posted a message on Question about lightning monk build and my battle.net profile monk page.
    I wanted to point out that on the diablo.com website it says physical.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ideas for Ubers, what else would you like to see added?
    Capture the flag or castle type PvP. A point or pvp gear system.

    Players would abuse it, but for those who are honest players, it would be a lot of fun.

    I've played mmorpg for a long time, and WoW was the only PvP combat that I enjoyed and wasn't abused by players.

    It would make a good addition to diablo 3 once all the skills are finished.
    Posted in: Diablo III General Discussion
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    posted a message on Need Inspiration to go back to Monk-ing
    I just got 3 pieces of Innas set, and the ring that reduces the set item cost for the 4th passive skill.

    And I'm using 2 other set items, boots and shoulders to add an extra 500 dex from set bonus.

    Pillar now shows lightning when used. It's fun to use them to lock in enemies.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Question about lightning monk build and my battle.net profile monk page.
    Some of the skills, for example Ancient Pillars is now lightning since the update. On the monk profile page on battle net it says that the damage it does is physical.

    http://us.battle.net/d3/en/profile/Jodos-1474/hero/40238789

    When I play the game the Pillar looks as if it's charged with lightning.

    Is the website not up to date yet?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ideas for Ubers, what else would you like to see added?
    More events about freeing family crypts trap souls. And some story to the followers. Maybe their own unique upgrades or set items.
    Posted in: Diablo III General Discussion
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    posted a message on Does the specific ELE damage on weapons matter?
    I am wondering the same thing. Since the stats say skill % damage I think it only affects your skills,. However the holy damage you want to roll on your weapon will be stronger against undead.

    I'm wondering if I have a mace such as Odyn Son, that does lightning damage with the orange font skill, does the skill damage % affect the weapon skill?
    Posted in: Diablo III General Discussion
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    posted a message on Were is the 100%
    Quote from aznalan15
    rng, last nite it was raining like crazy for me, first nite i got 0 legs to my friends 8 legs
    Maybe.. you could consider that a bug/game error.
    Posted in: Diablo III General Discussion
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    posted a message on Item salvaging and components.
    I remember that game. I didn't get very far. It was on a slow old computer.

    Just to mention if you liked that game check out Legend of Wakfu. Or just Wakfu.
    Posted in: Diablo III General Discussion
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    posted a message on Map of Sanctuary (Complete)
    Looks very nice.
    Posted in: Lore & Storyline
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    posted a message on Item salvaging and components.
    The thought came to me when I watched and read some previews of a game in the works called DayZ.

    It's early access on steam. It makes sense to have this type of crafting implanted in a game such as Diablo. If I look at the new FPS that have been released over the past few years, there are now ranks and weapon upgrades that come with experience earned.

    It would only make sense to salvage a 2 hand mace with a sharp heavy rock, sharpen it further and put it on a sword, to gain a heavier impact, technically critical hit damage. However, it would probably lower the accuracy of the item considering the weight and physics, in the game it would add some extra spice to crafting.
    Posted in: Diablo III General Discussion
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    posted a message on Would you like to be able to turn smart loot off?
    Since Diablo 2 there have been so many BETA mmorpg, I think this question has been asked many times before.

    I think they realized that the games are supposed to now have smart loot. Players now know that the item drops are truly random, but when we get items that look smart with the stats, it just makes sense to keep it that way so players find more time in their day to do other things, like go on forums, and scan for viruses on their computers, and still having accomplished earning a great character.
    Posted in: Diablo III General Discussion
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    posted a message on Item salvaging and components.
    I was wondering if anyone has seen this in a game.

    Salvaging an item with a property. For example life leech, and dis assembling the item, and getting that part to use to build into another weapon?

    So if I have:
    Critical Chance.

    Critical Damage.

    Bleed Effect.

    Life leech.

    When I salvage it, that there is a 1/4 25% chance to have that attribute as a component, or stone, that I can re use to build a item to have that effect.

    Are there any games similar with this type of crafting?
    Posted in: Diablo III General Discussion
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    posted a message on Would you like to be able to turn smart loot off?
    In Borderlands 2 when you complete a quest there sometimes are 2 different items to choose from.

    That's one thing they could implant in a patch. The option to choose for what class you want an item for when opening a Cache.

    It would make the game more linear and less random.
    Posted in: Diablo III General Discussion
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    posted a message on Is the monk a reborn vampire turned to good?
    I played Skyrim for a long time, and the worst part about playing the good side was being infected with vampirism and not finding a cure, and having to start over the game to loose the virus.

    In the game there are many books that talk about the Diablo story. I've found some books randomly on a store shelf in different stores but never bought one.
    Posted in: Fan Fiction
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    posted a message on Mantra of Healing and General Discussion FAQ #13
    All the items I see are life gain per kill, life gain per hit, or life gain per second. I haven't found one with life % per damage dealt.
    Posted in: Monk: The Inner Sanctuary
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