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    posted a message on the 160 hellfires quin LOL

    Now now fanboys and girls the thread was about RNG. I'll throw my 2cent however and say I've come across his videos and our humour really didn't click... That's about it. Back to the RNG (after being a hypocrit) imagine... Needing to farm keys still instead of infernal machines dropping from keywardens... That's be a ragequit!

    Posted in: Diablo III General Discussion
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    posted a message on Falling sword needs a rework, here's my suggestion.
    Quote from Autocthongo-next

    "You are immune to damage during falling sword"


    Problem solved. It's not exactly a difficult problem to solve.

    Next is the damage problem, the cast time is so long u can do 8-12B dmg with hammer instead easily, if element's is up double that. If the animation is improved I'll use it for the 4set, if it's not improved and still takes just as long even if it crits 10b I still won't use it and either should any1 else.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Falling sword needs a rework, here's my suggestion.

    Sorry that I didn't make my rant clear, my beef with the ability is that it's soposed to be out defensive cooldown with the 4set but leaving you unable to control your character no matter how short after landing is pretty bad. I used to falling sword into elite packs then i realized.. electrified? im dead even with 50% less dmg taken and 1mill hp, fire chains? dead aswell. I'm not the only 1 sharing this opinion as the leaderboards on PTR no1 is running FS and I haven't even begun to talk about the dmg.. i crit 450m FS where as my blessed hammer is critting 4.3b just using focus/restraint and upwards to 9.3bill with convulsion of elements.


    I'd rather have seen the 4set be Consecration instead.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Falling sword needs a rework, here's my suggestion.

    Edit: Double posted by mistake.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Patch 2.3: Botter's Heaven?

    Unless you are able to provide an effective counter you really aren't doing anything productive. Let's say the botters paradise does come around... Do you really think we'll see a change at the top of the leaderboards? No, ofc not it'll still be the same in the end since botting can't get you #1. An advantage sure but there's more to it than gear and what's more people at the top of the leaderboards will be under more watchful eyes. So who are the botters going to affect? Casual gamers? They were never serious about the leaderboards.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My findings on Kanai cube transmutes that don;t work.

    Leorics crown or ring? Its ptr theres gonna be bugs with some items being worked on/being changed.

    Ah sorry crown need to update that

    Posted in: Diablo III General Discussion
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    posted a message on My findings on Kanai cube transmutes that don;t work.

    Currently I know for sure these don't work.

    Taskers

    Leroics Crown

    Baleful Remnant (wanted to try baleful & tasksers pet build for fun but 2 items didn't work *flips table)


    Items I know work

    Zodiac ring

    Elementals ring

    Rorg

    Eternal union

    Furnace

    Frostburn

    Gabriels vamprace

    Belt of the trove

    Johannas Argument

    Gryfalcons foote (interesting!)


    I'm not good at keeping posts updated but i'd be nice to see a thread letting people know what doesn't work so we dont waste kanais, I;ve heard some people say Unity and flying dragon doesn't work but Haven't tried it myself and god knows if they're trolling


    PS: Focus/Restraint with Elements kanai is crazy. I;m 1.6m sheet dps without any legendary gems (skilled s3 so no gems lvled up) and condemn is critting 750m, i cna only imagine with gems.... (Furnace kanai aswell and no elemental dmg on amulet).

    Posted in: Diablo III General Discussion
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    posted a message on Falling sword needs a rework, here's my suggestion.

    The time spent doing the animation u can do 3-4 times more damage not using it and just using blessed hammer.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Falling sword needs a rework, here's my suggestion.

    Falling sword jumping is quite fun but frankly it's the animation that makes the skill horrible. With the new set on PTR it's almost better to not run falling sword.... I'd love falling sword to get a rework and here is my Idea.

    Falling sword animation changed to drop a sword from the sky (the character no longer jumps) and where it lands the AoE from runes is applied.

    Rune Change: Rapid Descent, allows you to use the skill again while on cooldown to jump to the sword dealing the initial damage again.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Kanai's Cube - Which affixes will you copy?

    Baleful Remnant, Taskers and Eternal union muhah

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Grift Trials - How to get high level keys?
    i get 55-57 usually on my Zdps but its a joke that u need Zdps & hypo WD with 2 dhers for 55+
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Unhollowed Essence Thread
    Quote from vmorriseygo-next
    I'm not very into math and theorycrafting but it's not a flat 100% damage increase. Same as each sentry for marauder grant additional 100% damage, it's not actually 100% additional damage, just increased skill damage. I may be wrong here obviously! But I think 30% elite damage + 20% elemental scales better than 100% skill damage. And I do have few SoJ's with discipline, but only for Fire and Cold ;)



    And CC/CHD loss is compensated in elite and elemental damage, that's why so many people use it instead of normal dex, cc, chd rings.

    Edit: If we're on topic of rings, I'd love to see some change, so you could actually use few more rings instead of RoRG + SoJ / Unity. Of course if you wanna play at highest level then you are forced to use certain items, but rings are too much imo, almost every build of every character is forced to use this combo to be competitive.
    Hmmm I guess only time can tell now. Hopefully they will release something complimentary to the set aswell. As for the Ring setup I 100% agree but the only ring i could ever see competing with a soj would be 1 that rolled 15-20% elemental andf 25-30% Rcr. Leave SoJ for slapping elite hards and bring out another ring to take card of trash.

    So if it's skill damage there's a good chance of marauders doing more damage still, that is unless a ne witme turns a higher weapon dmg% hatred spender into a generator and it also benefits from the 6set. We can only hope.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Unhollowed Essence Thread
    Quote from vmorriseygo-next
    Well, this is only concept for now, thing are going to change for sure, but now it states only generators will be buffed. Marauder 6p says generators AND chakram, EA, impale.



    Manald Heal? Seriously. No one is going to use this shit just because it has disc on it xD I'd lose 120% dmg to Unity or SoJ anytime.



    If they won't introduce some nasty quiver, Calamity + Nat Slayer will be way to go, then you could equip Nat Ring + Cinder / Pride's Fall or other ring + Nat Cloak.



    I don't think there's more sources of discipline, I think 1110% damage increased, opposed to 500% that Marauder can grant is powerful enough. But that's only speculations, there's still so much time to new patch that you shouldn't be bothering yourself with it.
    you'd give up 100% bonus dmg for SoJ? Assuming u don't have an old 1 with dis on it thats a dps loss ontop of not cc/chd u can have aswell as 100% from 10 dis....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Unhollowed Essence Thread
    No no the real question is if you use Spines of Seething Hatred does it gain the 1110% bonus damage since Chakram is now a Generator? :P But i don't think its worth giving up a 2nd crossbow :<
    Posted in: Demon Hunter: The Dreadlands
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