Completed Zuni and HT dungeons so far. Really love this new feature, as it is different from rifts and grifts that are straight forward for killing speed. The set dungeons each have some twist that you need to tailor-make your build or strategy to complete all the tasks.
Helltooth dungeon: https://www.youtube.com/watch?v=_5vawHO4D74
Mara's Kaleidoscope (prevents all poison damage) is the key. After that, the strategy is also very important.
Enjoy!
Hope I can complete Jade and Arachyr dungeons later this week.
Haha, I know the 'grip 150 mobs with GotD' part will be a lot easier with Wilken's Reach (the new mojo that remove cooldown of GotD). However, I have failed to find one so far, so I setup a silly cooldown reduction Zuni build for the set dungeon.
It took me many tries before finally success in this video. Actually, think again, if I spent the time farming rifts instead, I might have already got a Wilken's Reach.
FYI, there is a hidden room where you can find a special shield (Lachdannan's Stormshield) which can be used for transmog. (Interesting point: the Lachdannan's Stormshield looks exactly like Diablo 2 version Stormshield!)
Actually I have to agree with you about the synergy problem. Currently there is no other gear synergy with our spenders besides Jade 2p and Haunt. Hopefully Blizz will add gear for this purpose in the future, then multi-element WD build will be viable.
About the build, the idea is to use 3 spenders doing 100+200%=300% damage in 75% of the time and 100% damage in 25% of the time = 250% overall damage. Right now, the problem with WD using this strategy is we do not have good spenders to choose from. Maybe if Blizz adds more gear that buff other spenders in the future, likes Jade 2p to Haunt, it will be viable.
If I remembered correctly CC resistant is capped around 75% which will make RG freeze only .75 sec per attack . It make senses that after ~8 seconds, the boss will breakout of that CC unless your follower has some nasty gears to optimize attack speed.
Yes, this explains what the grift RG temporary CC immune in the last part of the video.
It is kind of gimmicky build at the moment. I am not sure if it will ever become good. Anyway, I threw it out and chance is that someone maybe able to figure out an improved version, or may make it work with other classes.
Introduction:
This is an experimental build utilizing the Convention of Elements ring. We know already that the ring is better than SoJ statistically. However, I would like to further explore the potential of it.
One idea is to play a multi-element build with two to four spenders using different elements and spam the spenders when the corresponding buffs are up.
Construction of the build
Mana becomes an issue when playing such spender build. (Like the old Zbear build during vanilla D3.) Therefore, Haunt and Spirit Barrage together with Rush of Essence were picked. Paragon point Max mana and Resource cost reduction were maxed too.
After that, I began testing with four spenders. Unfortunately, the only physical spenders available to us are Pile on and Sacrifice. Pile on has the disadvantage of very short range and delayed damage. Sacrifice is not exactly "spammable" without zdog gear. Also, managing four different spenders is very messy. Therefore I reduced it to three spenders.
Three spenders is a lot more playable. Besides Haunt and Spirit Barrage, I tried several spenders for the last slot and found that the old Zombie Bears was suitable. The result is this build:
Gear
First, Convention of the Elements, of course! (I only have one with 167% though. )
2p Jade and Quetzalcoatl was included as Haunt was one of the key skills.
4p Zuni was included for the damage reduction.
An ancient 2-hander was picked, as fast attack speed with 1-hander might drain out mana too fast.
Gameplay
Piranhado or WoZ to gather mobs
Then check the buff rotation by looking at the buff icon or the graphic around my character:
poison: Zombie Bears
cold: Haunt
fire: Spirit Barrage
physical: wild card, no big different using any spenders. Though I usually cast Haunt to save mana
Kind of tricky to play. I had spent 2-3 rifts before I started get used to such skill rotation.
You can see the video link for the actual gameplay.
Conclusion
It is kind of playable but still needs further adjustment to make it good. I beat grift 32 with this build. (For comparison, my record with a typical MoJ pet build without SMK is grift 40.)
Discussion
Any other spenders combination would you suggest?
Primary skills were not considered at all because of their low damage. Their mana regen capacity was not good enough either even with Vision Quest.
A major limitation of this build is that it has no synergy with other gear besides Jade 2p and Quetzalcoatl. At least not one that I can think of. May need Blizz to add new legendaries / sets to make such build actually viable in higher grift.
If you have spare time and want to try something new (and kind of challenging), construct a similar CoE multi-element WD and tell me your experience with it!
Without paying attention to the rotation, the uptime of the right element is 25%. A perfect 200% CoE equals to 50% independent damage multiplier on average, which is already better than a perfect SoJ.
My suggestions to further utilize the power of this ring:
1) Stack up resource during the rotation preceding the right element. Spam the spenders when the right element is up.
2) For builds with long cooldown nukes (e.g. Jade WD), use the nukes during the right element.
3) (Theory) If there are builds that use spenders with different elements, the ring can be very powerful if one can cast the respective spenders during the right rotation. Though in practice, I am not sure if there are any builds work this way currently. (I am theorycrafting a multi-element WD build but it needs more work to make it really feels good. :P)
"Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area."
When you kill a mob there is a chance it creates a circular glowing area at the location of the killed mob. You need to stand inside the area to gain the buff.
In multiplayer game, other players can stand inside the area to gain the buff. The wearer of the ring can trigger the effect on kill or assist. This make it a very good ring for supportive (zdps) players.
However, if you give the ring to your follower in solo game, he/she needs to do the killing blow to trigger the effect.
0
Completed Zuni and HT dungeons so far. Really love this new feature, as it is different from rifts and grifts that are straight forward for killing speed. The set dungeons each have some twist that you need to tailor-make your build or strategy to complete all the tasks.
Here are the videos:
Zunimassa dungeon:
https://www.youtube.com/watch?v=kysbS9kJc30
As I mentioned on anther thread, it would be easier if I had Wilken's Reach.
Helltooth dungeon:
https://www.youtube.com/watch?v=_5vawHO4D74
Mara's Kaleidoscope (prevents all poison damage) is the key. After that, the strategy is also very important.
Enjoy!
Hope I can complete Jade and Arachyr dungeons later this week.
0
Haha, I know the 'grip 150 mobs with GotD' part will be a lot easier with Wilken's Reach (the new mojo that remove cooldown of GotD). However, I have failed to find one so far, so I setup a silly cooldown reduction Zuni build for the set dungeon.
https://www.youtube.com/watch?v=kysbS9kJc30
It took me many tries before finally success in this video. Actually, think again, if I spent the time farming rifts instead, I might have already got a Wilken's Reach.
Anyway, enjoy!
0
0
New expanded zone: Royal Quarters of Leroic's Manor:
https://www.youtube.com/watch?v=PXMPk2vv4BQ
0
Extra: video of the new area: Greyhollow Island:
https://www.youtube.com/watch?v=iOGtcxwUCFc
0
The link for Inna was wrong. It is fixed now!
0
Made some videos of 2.4 reworked sets:
Inna's Mantra
https://www.youtube.com/watch?v=PJp_F-gIPLM
Fear the army of bald warriors!
Monkey King's Garb (Sunwuko)
https://www.youtube.com/watch?v=JRHVtHECrzc
New mechanics involving Sweeping Wind and other secondary skills.
Thorns of the Invoker
https://www.youtube.com/watch?v=sQl5JEzLSAA
Thorns might finally works.
The Legacy of Raekor
https://www.youtube.com/watch?v=oM1djzEvweE
Now also buff Fury-spending attacks.
Firebird's Finery
https://www.youtube.com/watch?v=o19VThp3A_I
New damage buff based on number of mobs permanently burning.
Enjoy! =)
0
https://www.youtube.com/watch?v=SijFk-Xrhjg
Found it finally after doing bounties for hours! =P
0
Actually I have to agree with you about the synergy problem. Currently there is no other gear synergy with our spenders besides Jade 2p and Haunt. Hopefully Blizz will add gear for this purpose in the future, then multi-element WD build will be viable.
0
Thanks for the reply!
Very good CoE indeed! Make me jealous.
About the build, the idea is to use 3 spenders doing 100+200%=300% damage in 75% of the time and 100% damage in 25% of the time = 250% overall damage. Right now, the problem with WD using this strategy is we do not have good spenders to choose from. Maybe if Blizz adds more gear that buff other spenders in the future, likes Jade 2p to Haunt, it will be viable.
0
Yes, this explains what the grift RG temporary CC immune in the last part of the video.
0
Thanks for the reply!
Actually I did consider the points you mentioned. Right now the multi-element build I suggested is only experimental. I started another thread for my test result with my WD: http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/116045-experimental-build-coe-multi-element-wd
It is kind of gimmicky build at the moment. I am not sure if it will ever become good. Anyway, I threw it out and chance is that someone maybe able to figure out an improved version, or may make it work with other classes.
1
https://www.youtube.com/watch?v=LLqAyWZkQRA
Introduction:
This is an experimental build utilizing the Convention of Elements ring. We know already that the ring is better than SoJ statistically. However, I would like to further explore the potential of it.
One idea is to play a multi-element build with two to four spenders using different elements and spam the spenders when the corresponding buffs are up.
Construction of the build
Mana becomes an issue when playing such spender build. (Like the old Zbear build during vanilla D3.) Therefore, Haunt and Spirit Barrage together with Rush of Essence were picked. Paragon point Max mana and Resource cost reduction were maxed too.
After that, I began testing with four spenders. Unfortunately, the only physical spenders available to us are Pile on and Sacrifice. Pile on has the disadvantage of very short range and delayed damage. Sacrifice is not exactly "spammable" without zdog gear. Also, managing four different spenders is very messy. Therefore I reduced it to three spenders.
Three spenders is a lot more playable. Besides Haunt and Spirit Barrage, I tried several spenders for the last slot and found that the old Zombie Bears was suitable. The result is this build:
http://us.battle.net/d3/en/calculator/witch-doctor#klUgef!aVfW!YbcZZc
Gear
First, Convention of the Elements, of course! (I only have one with 167% though. )
2p Jade and Quetzalcoatl was included as Haunt was one of the key skills.
4p Zuni was included for the damage reduction.
An ancient 2-hander was picked, as fast attack speed with 1-hander might drain out mana too fast.
Gameplay
Piranhado or WoZ to gather mobs
Then check the buff rotation by looking at the buff icon or the graphic around my character:
poison: Zombie Bears
cold: Haunt
fire: Spirit Barrage
physical: wild card, no big different using any spenders. Though I usually cast Haunt to save mana
Kind of tricky to play. I had spent 2-3 rifts before I started get used to such skill rotation.
You can see the video link for the actual gameplay.
Conclusion
It is kind of playable but still needs further adjustment to make it good. I beat grift 32 with this build. (For comparison, my record with a typical MoJ pet build without SMK is grift 40.)
Discussion
Any other spenders combination would you suggest?
Primary skills were not considered at all because of their low damage. Their mana regen capacity was not good enough either even with Vision Quest.
A major limitation of this build is that it has no synergy with other gear besides Jade 2p and Quetzalcoatl. At least not one that I can think of. May need Blizz to add new legendaries / sets to make such build actually viable in higher grift.
If you have spare time and want to try something new (and kind of challenging), construct a similar CoE multi-element WD and tell me your experience with it!
0
https://www.youtube.com/watch?v=JS3kIVNvi0Q
Without paying attention to the rotation, the uptime of the right element is 25%. A perfect 200% CoE equals to 50% independent damage multiplier on average, which is already better than a perfect SoJ.
My suggestions to further utilize the power of this ring:
1) Stack up resource during the rotation preceding the right element. Spam the spenders when the right element is up.
2) For builds with long cooldown nukes (e.g. Jade WD), use the nukes during the right element.
3) (Theory) If there are builds that use spenders with different elements, the ring can be very powerful if one can cast the respective spenders during the right rotation. Though in practice, I am not sure if there are any builds work this way currently. (I am theorycrafting a multi-element WD build but it needs more work to make it really feels good. :P)
Any other suggestions?
0
https://www.youtube.com/watch?v=rsRcopdrSHQ
"Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area."
When you kill a mob there is a chance it creates a circular glowing area at the location of the killed mob. You need to stand inside the area to gain the buff.
In multiplayer game, other players can stand inside the area to gain the buff. The wearer of the ring can trigger the effect on kill or assist. This make it a very good ring for supportive (zdps) players.
However, if you give the ring to your follower in solo game, he/she needs to do the killing blow to trigger the effect.