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    posted a message on Necro Videos and comment

    Pestilence Set Dungeon:
    https://www.youtube.com/watch?v=tCtMXX6BcbU


    To find the dungeon, use Act 3 The Keep Depth Level 3 waypoint. Find the entrance to Larder (the boss room of Ghom) and the set dungeon entrance will appears next to it if you are wearing the set.


    Objectives:
    1) Hit enemies 150 times with Empowered Bone Spears.
    2) Don't take 400000 damage.


    Yet another easy set dungeon. For objective 1, just try not to kill mobs with skills other that Empowered Bone Spear. I suggest cast Land of the Dead in the beginning and spam Devour to collect 100 Empowered Bone Spear buff first. Devour time to time afterward to replenish buff.


    The second objective is automatic as long as you remember the Pestilence set is supposed to be a ranged set and do not facetank mobs.


    Skill: https://us.battle.net/d3/en/calculator/necromancer#aZUQfj!ebgS!abcaZc


    Gear:
    - Pestilence Set
    - Maltorius' Petrified Spike

    Others are optional.

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Trag'Oul Set Dungeon:
    https://www.youtube.com/watch?v=iVRprt5zE_0


    To find the dungeon, use the new Act 4 Upper Realm of Cursed Fate waypoint added in patch 2.6.0. Walk southeast down the stairs and you will see the entrance at the end of the path. Make sure you are wearing the set.


    Objectives:
    1) Spend 1000% of your life on abilities.
    2) Heal 1000% of your life with abilities.


    The objectives are trivial. Probably automatically complete with any properly constructed Trag'Oul builds having life-spending attacks and healing abilities. If you use Land of the Death and spam Devour, the second objective can be completed in seconds!


    However, the slightly difficult part is to clear all the mobs within the time limit. There are a lot of low health insect mobs so Corpse Explosion works better than Corpse Lance here. Memorize the map and use the fastest route.


    Skill: https://us.battle.net/d3/en/calculator/necromancer#aZYQjU!bVeS!cccacc


    Gear:
    - Trag'Oul set
    - Grasps of Essence gloves
    - Maltorius' Petrified Spike 2-handed scythe if you use Bone Spear
    Others are optional.

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Inarius Set Dungeon:
    https://www.youtube.com/watch?v=2xIecClzvSY

    To find the dungeon, use Act 2 Drowned Temple waypoint and enter the Drowned Temple. The entrance will appear at the east wall if you are wearing the set.

    Objectives:
    1) Rip bones from 100 enemies with Bone Armor.
    2) Kill 200 enemies that are affected by a Bone Armor tornado.

    The dungeon is easy with proper skills and gear.

    For the first objective, get as much cooldown reduction as you can. If you have In-Geom sword (Your skill cooldowns are reduced by 8–10 seconds for 15 seconds after killing an elite pack), you can spam Bone Armor after killing those elites.

    For the second objective, use melee skills for damage (e.g. Grim Scythe, Death Nova) to make sure mobs die in the tornado.

    Skill: https://us.battle.net/d3/en/calculator/necromancer#beUjfT!jbef!bbcccZ

    Gear:
    - Inarius Set
    Optional cooldown reduction gear:
    - In-Geom sword
    - Obsidian Ring of the Zodiac

    Posted in: Necromancer
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    posted a message on Need suggestion rerolling Ancient Lost Time
    Quote from Raven488go-next

    Erm..if u play Rathma dont u need the set shield for 400% increase dmg?



    I am using this build at the moment and it does not have Command Skeleton.

    http://www.diablofans.com/builds/93412-singularity-speed-txiii-speedfarm-build


    Though I might try adding in the set shield and Commond Skeleton once I need to do higher grift.

    Posted in: Necromancer
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    posted a message on Need suggestion rerolling Ancient Lost Time

    Thanks! =)

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Rathma Set Dungeon:
    https://www.youtube.com/watch?v=DRMn3ZPPxzE


    To find Rathma Set Dungeon, use the new Act 2 Temple of the Firstborn waypoint added in 2.6.0. Enter The Sacred Path which is just behind the waypoint. Keep walking down the path and you will see the entrance. (Make sure you are wearing the set, of course.)


    Objectives:
    1) Accumulate a total of 500 seconds cooldown reduction on Army of the Dead.
    2) Raise 100 Skeletal Mages.


    The dungeon is quite easy overall compared to other class dungeons.


    The second objective is trivial if you have Circle of Nailuj's Evol ring which makes your Skeletal Mage summon two mages each time. Probably still doable without the ring.


    The first objective is slightly tricky but still not too hard with some adjustments. The cooldown reduction is referring to the 2-piece bonus of the set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage. First of all, it only counts if Army of the Dead is on cooldown. Therefore, cast it whenever you can! Also, I found that the Aberrant Animator passive helps, as it makes your minions gain 200% of your Thorns. It is actually a problem if you are geared enough to farm T13, as you would probably kill the mobs here too fast and might kill all before completing the objective. If this is the case, try to lower your damage. (E.g. I needed to remove the gem on my weapon and clear my offensive paragon points!)


    Skills: https://us.battle.net/d3/en/calculator/necromancer#Wcidhj!diag!abbYZc


    Gear:
    - Rathma set
    - Circle of Nailuj's Evol ring
    Others are all optional.

    Posted in: Necromancer
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    posted a message on Need suggestion rerolling Ancient Lost Time

    Any suggestion what to reroll for my Ancient Lost Time on my seasonal Necro? I am playing Rathma mage build currently. Thanks!


    https://us.battle.net/d3/en/profile/Wakeman-1773/hero/92323562

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Moribund Gauntlets:
    https://www.youtube.com/watch?v=QeDATEiptjU


    "Your Golem sheds a corpse every second."


    Very useful as a steady source of corpses for corpse using skills! If Revive is used, mini-golems are summoned!

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Mask of Scarlet Death:

    https://www.youtube.com/watch?v=zvvxCWYuGj4


    "Revive now consumes all corpses to raise a minion that deals 125–150% more damage per corpse."


    This means Revive only summons one minion each time but the minion is more powerful than the sum of all the minions summoned without the helm. At most 10 corpses can be consumed to create a powerful minion each time.


    More importantly, you can have several powerful minions active at the same time with further Revive. Therefore, when a lot of corpses are available, this can make Revive a lot stronger!

    Posted in: Necromancer
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    posted a message on FYI, CoE only rotates 3 elements for Necro
    Quote from reeeechgo-next

    Neco doesn't use elements though. That's why there's the new ring for Necro's.


    Check out most builds don't need that element roll on the bracers anymore!

    You know all damage skills are categorized to different element damage types, do you? Even "physical" damage is one element type in Diablo 3 language.
    Posted in: Necromancer
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from Bagstonego-next

    While *I* personally would like to try one of the top rifts, at least one week, I assure you that if we got a rank 1 clear as CR only very few players would be able to even get the cache in that given week. I mean, watch Wudijo do the current Challenge Rift on stream and then try to do the same things he does and beat his time. Good luck beating him. (Last week no one did, this week he's #3 again with only a few attempts so far.)


    With that in mind, I hope Challenge Rifts finally put an end to the bullsh*t argument that "Diablo 3 requires no skill" and "those players are only up there because they have so much gear/paragon".

    Actually kind of agree. Even after watching those top players video, I will not be able to do the same or better gameplay than them. Having a top player's snapshot CR would probably causes even bigger uproar than current as a lot of players would not get the mats. :P
    Posted in: Diablo III General Discussion
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from Skelos_bggo-next

    This is why all CR snapshots are going to be fast times low tiers, which are quite boring to do since they don't involve pushing and put an artificial skill cap in place, because the player have enormous EHP (you can not die) and damage output (you one-two shot everything) relative to the CR level. That is why the best solution to the problem is to up the tier on completion as suggested by Darth and reward more caches per tier reached as linked in the url above.

    Possibly this is working as intended, such that casual players do not get frustrated from dying because standing on poison pool or facetanking with a ranged class. =/
    Posted in: Diablo III General Discussion
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    posted a message on Necro Videos and comment

    New legendary off-hand: Iron Rose
    https://www.youtube.com/watch?v=SkDM8OZSTnA


    "Attacking with Siphon Blood has a 40–50% chance to cast a free Blood Nova."


    With perfect roll 50% chance, it gives a free Blood Nova every 2 casts of Siphon Blood.


    However, according to the first half of the video, it did not do much, if any at all, damage even though Trag'Oul set was equipped (which gave 3300% damage to blood skills). Then I added the skill Blood Nova to the bar. All a sudden the Blood Nova proc deals big damage buffed by Trag'Oul. Looks like a bug to me. Hope Blizz will fix it.

    Posted in: Necromancer
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    posted a message on Necro Videos and comment

    Inarius Corpse Lance build
    https://www.youtube.com/watch?v=B5ENvnoOV3g

    This is currently the top Necromancer build everyone on the top ladder is using. It relies on the legendary gem Mirinae, Teardrop of the Starweaver and Inarius 6-piece bonus for damage to regular mobs, and Corpse Lance for elites. This gives the build a very unique playstyle unlike most other builds.


    Skills: https://us.battle.net/d3/en/calculator/necromancer#QXjTfb!bejf!aZaZab


    Gear:
    - 6 pieces of Inarius set are the core of the build.
    - Dayntee's Binding, Ancient Parthan Defenders, The Traveler's Pledge set and Unity (for single player, combo with unkillable follower with Unity equiped) provide good damage reduction which is very important since this is a melee build.
    - Reilena's Shadowhook 2H Scythe provides very good damage buff.


    Cube:
    - Trag'Oul's Corroded Fang for the free curses and damage buff.
    - Corpsewhisper Pauldrons and Krysbin's Sentence are both very good damage buff.


    Legendary gems:
    Mirinae, Teardrop of Starweaver
    Bane of the Trapped
    Pain Enhancer


    Gameplay:
    - Decrepify mobs before engaging them. Get 10 stacks of Bone Armor as quick as possible and do not let the stacks fall off.
    - For regular mobs, just Decrepify them and run pass them. Inarius 6-piece bonus and Mirinae gem will do the damage.
    - When encountering elites, use Land of the Dead if available, Grim Scythe a few times, then start spamming Corpse Lance till the elites die. If Land of the Dead is on cooldown, kite the elites to earlier place with a lot of corpses, or kite it around while killing regular mobs for corpses. Then Bone Armor elites to stun them, Grim Scythe and spam Corpse Lance.
    - Near the end of the rift / greater rift, you may consider saving Land of the Dead for the rift guardian.

    Posted in: Necromancer
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from Abobgo-next

    They are exactly what Blizz said they would be, a randomly picked rift that was completed in a random gearset that is locked in for the whole week to allow ultra competitive players to compete for the best time in a completely level playing field while allowing the rest of the playerbase to experience something a little different with a token reward for our time investment.


    The problem is, as Ive said in other threads, that some people mistook CRs for something else entirely, then tried to force that false impression onto others which in turn created even more disappointment to the players that were misled into believing they were the target audience.


    Ultra competitive means one thing to one person and something else to another, and to further complicate things there are always those that think they will gain some superiority by falsely claiming to be that competitive, so expect to see many people that have neither the skill level or competitive nature to make the same old Diablo based excuses for why they think CRs are in their opinion so terrible, meanwhile the rest of us will accept them as a quick way to get 8 of each bounty mats and move on.


    Haha, you have a point. Blizz should have warned us beforehand: Builds picked are totally random, so do not freak out if some of the builds are terrible! ;)
    Posted in: Diablo III General Discussion
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