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    posted a message on Fire marauder - breakpoints and skills?
    Quote from TrueColdkil

    Quote from datmaritime

    And 1 Question : PassSkill :ballistics

    http://us.battle.net/d3/en/class/demon-hunter/passive/ballistics

    +100% dame or x2 dame ?
    it's a multiplicative bonus - basically it's double damage to missiles (missiles only, not the entire skill).
    Yes. Thanks Bro
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What is the SoJ. (Not PTR)


    Today i see it in Americas ( Not PTR). What is this ?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Fire marauder - breakpoints and skills?
    Quote from Draco_Draco

    Quote from chadwx

    Best of luck draco. The 1.46 breakpoint i mentioned is the bare min u need for sentrys, look at the charts in the link. It kinda goes without saying.

    You cant use soj/unity and get the benefits of a tnt/cinder/mage/hexing.
    Well, not really bare min looking at that chart, it's the same shot cycle except .4 sec shaved off of the cycle with 1.46 instead of 1.25.

    And obviously I can't use a soj/unity combo and get the benefits of tnt/cinder/mage/hexing. I mean. That goes without freaking saying <.<? SoJ/Unity is still by far the stronger combo for solo play. Consider the benefits/cost:

    With TnT, no SoJ/Unity:
    Gains 40-50% pet attack speed. Gains IAS on ring if Unity is switched, crit or crit dmg if SoJ.
    Loses 12-15% elite dmg+100% toughness if Unity.
    Loses 15-20% ele dmg+25-30% elite dmg if SoJ.

    Same goes for everything else:
    Magefists = 20% dmg.
    Cindercoat = 20% dmg+reduc cost, but lose the vitality.
    Hexing pants = 25% dmg, but have to never stop moving (I have these, tested them, they kept falling off whenever I changed directions despite being in motion. Was not worth the hassle).

    Basicly, in all cases, the dmg they provide is not worth losing SoJ (20% dmg+30% elite dmg vs 20-25% dmg and 50% crit dmg or 6% crit).
    For a solo player, losing ~8-10M toughness for 10% dmg is not worth it either (remember Unity's elite dmg affix).
    Cindercoat + 30 reducecos but Magefit +750vit. Because Magefit have 5 main Stats

    And 1 Question : PassSkill :ballistics

    http://us.battle.net/d3/en/class/demon-hunter/passive/ballistics

    +100% dame or x2 dame ?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on My Weapon can Pass 3000 dps ?
    Quote from ztnko
    help pls. do i need to reforge vit or +damage?

    I thing you shoud roll vit =>Socket
    Posted in: Crusader: The Church of Zakarum
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    posted a message on My Weapon can Pass 3000 dps ?
    when i have it. dps is 2k5. i thing i must roll dame.

    And i thing. if you roll 10% Cdr you can How many Shoot in3s or 4sec ? But 10% dame you can have how much dame.

    and i thing all Damage in long time of 10% dame higher than 10% cdr.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on My Weapon can Pass 3000 dps ?


    I know maximum of maximum increacseddamage is 1788

    But maximum of minimum increased damage = ?

    My weapon can pass 3000 dps ?

    Tks!
    Posted in: Crusader: The Church of Zakarum
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