Mmm, sassy...
+1
I am actually looking forward to this patch:
1. didn't had the chance to play barb last season, and he still looks good
2. armory will give me option to alternate easy between supp/ww/ik/leap
3. ctrl+click for 100 para points is nice (not Like I ever went above 900 in season, but still, it's nice to click 8 times rather than 40)
4. separate mats stash should give me loads of free space, which is always nice.
5. perfect rolled items sound like good grail to chase, and I love doing that, ever since D2. This could actually be quite incentive.
6. bounties... :thumbs_up:
downsides:
1. no new items
2. no skill overhauls
So, overall, not a major patch, but everything I see I like.
I sure miss few things, but at least they're not screwed up, they are just absent.
0
Getting gear in D3 nowadays is pretty easy. There are several ways to do it:
1. Farm any Torment difficulty you can play with relative ease, rifts drop items decently, even in lower torments.
2. Gamble with bloodshards at Kadala
3. Use Kanai's cube recipes
3a. Upgrade rare item (mostly for weapons, because they're expensive at Kadala)
3b. Convert set item (if you get multiple same set items)
4. Join open public games, and leech for gear (and experience)
Those are pretty much main methods of farming gear, at least basic ones. After that you should be able to do higher torments and higher greater rifts, and then start chasing ancient gear and get into fine tuning of gear (primary/secondary rolls, augments, etc)
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Actually, this patch is buffing whirlwind
It's removing dust devils but it's buffing overall base damage of WW. Some people went into GR 90's on PTR using WW, so it's good
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Boots are only optional piece of equipment, so it was either Climbers, or Irontoes or Illusory.
CLimbers might be even better solution, to mitigate some cold damage and negate immobilize during WotB downtime.
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Hey everyone,
Seeing how most of LoN builds focus on Hack and Thorns damage, I was thinking about something like this:
http://www.d3planner.com/240277617
Mantle of Channeling and Aquila should provide damage reduction, alongside APD combined with Wyrdward in cube. That all plus LoN's 52% DR.
As for damage, it has potential for total of 85% Lightning damage (Andariel, Thundergods, amulet and bracers), and since it's dual wield, it can get in the 550+% cdmg.
Most of damage would come from Fulminator passive, which would behave similarly to monk gen build, zapping madly in high density, and Schaefer's is there just to add a bit more juice.
Now all this is under assumption that item passive (fulminator and schaefers) actualy gets boosted by LoN and elemental damage increase, in which I am not sure.
But it looks tempting (to me, at least).
I will give it a go once I get all gear, but I was interested in hearing what you might have to say?
0
Say no more.
He did 93: https://www.youtube.com/watch?v=4vXTIpkYFWM
0
Damn nice mate!
One question though, why you ignored that Shield Pylon?
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Talking about some pro grave digging.
All hail Digger O'Dell!
1
Should work, although i prefer toss variant more, 6 RK / IK
0
Damage wise, swap in cube Furnace for Three hundredth spear.
For sustain, I pulled out my 75 with this build without Focus/Restraint. I used combo of Convention of elements / Band of might.
i also see that you are making the same mistake I did when first started this build, stacking FC charges. If you take a look of set bonus description:
So, Charge until you get 5 stacks, then NUKE, charge again 'till 5 stacks, then NUKE. Don't Toss only on elites, whenever you get decent density of trash, and you have 5+ charges of FC, guess what?
NUKE!
0
0
You need Taeguk for WW build, drop Efficacious.
I also see that you are using bracers and weapon in cube that focuses primary skills. Whirlwind is not primary skill
In cube use: Skullgrasp / Hexing Pants of Mr. Yan / Furnace
Switch bracers you use for Nemesis (my prefered), or Lacuni. If you want to stick to cold damage for WW and tune you are using, great choice would be Strongarm bracers ('cause you are pulling them, thus activating Strongarm passive). But I'd suggest healing rune for WW.
And take into consideration swapping Pain Enhancer for Gogok (in which case I'd go for Veterans warning rune on Warcry, to further boost dodge chance).
1
I am sleepy as hell at the moment, but by looking at your character, this looks like an improvement. I'd say run 50s untill you pump your gems to 50, and then try slowly to go higher. Of course, ancient weapon would be good, but that is not up to you, it's up to game whether it will drop it or not
And one more thing, if you are confident and are doing 50s with ease, you could swap out Vile Ward for Nemesis Bracers, it speeds up rifting quite a lot.
But that of course depends on your play style and what suits you the best
Diablo is grind fest that requires a lot of time invested:
- You need to farm up your gear
- You need to farm up materials and keys
- You need to level up gems you will use
- You need to level up gems that you will spend for Augments
This can eat up a lot of time, and having a group helps a lot (especially if you have someone with who you can talk on skype or teamspeak while doing it). It becomes tedious at some point. For me it's usualy arround paragon ~800 and when I finish Season Journey, because of other things in life that require attendance, like work and sleep and family time
1
Main problem with builds is that their sales line ("GR90+!" and so on) doesn't say that you most probably need to be 1000+ paragon, and to have entire ancient gear augmented, and to have gems that are 80+ level
You can check builds and items of people that achieved leaderboards by pressing in game Shift+L, and then selecting Hero Details. That might give you some idea on what works and what not.
For you, you need ancient weapons first, that should boost your damage for ~5 tiers of GR, and then to start working on toughness.
I can recommend Charge/Boulder toss build, which I am using now, and I'm having easy time in GR65 (without any augments and partialy ancient gear)
This is my barbie: http://eu.battle.net/d3/en/profile/ch1zra-1866/hero/2002889
Other builds that rock hard are pure charge and fire based Might of the Earth, so take a look into those builds and just keep farming.
0
And this is barbarian subforum. All I see there is non-season MOTE/IK barb.
1
If you want Furnace, you need character level 31, to reduce the number of possible outcomes from upgrading rare to legendary (you exclude only Schaefer's and Athskeleng but who cares, pool of 4 is better than pool of 6).
This season I tried ~50 upgrades on my lvl70 char and got pretty frustrated due to fails.
Then I made new char, and first 2h mace I upgraded from rare to legendary was The Furnace. Crappy one, but it doesn't matter, I needed it only for cube.