• 8

    posted a message on Rainbow Goblin Farming Data

    I have started collecting farming data on Goblins, in order to better track down Rainbow Goblins. Over the last 10 days I have run 32 different maps 10 times each, doing full clears until I find a goblin or run out of places to look. I'm posting my results to help people decide which maps to run, but keep in mind that clear times are the important thing, and we are all going to have different clear times.


    I chose maps that I've heard people talk about in goblin farming communities, Both good and bad.


    Act 1:

    1. Festering Woods - 11/100 (1 Rainbow Goblin)

    2. Cathedral 1 - 31/100 (1 Rainbow Goblin)

    3. Leoric's Passage - 30/100

    4. Cathedral 2 - 14/100

    5. Cathedral 3 - 16/100

    6. Cathedral 4 - 21/100

    7. Royal Crypts - 17/100

    8. Southern Highlands - 9/100

    9. Cave of the Moon Clan Level 1 - 25/100

    10. Cave of the Moon Clan Level 2 - 29/100 (2 Rainbow Goblins)

    11. Northern Highlands - 48/100

    12. Leoric's Hunting Ground - 26/100

    13. Fields of Misery - 0/100


    Act 2:

    14. Howling Plateau - 36/100 (1 Rainbow Goblin)

    15. Stinging Winds - 21/100

    16. Ancient Waterways West Level 1 - 13/100 (1 Rainbow Goblin)

    17. Ancient Waterways West Level 2 - 19/100

    18. Ancient Waterways East Level 1 - 16/100

    19. Ancient Waterways East Level 2 - 17/100 (1 Rainbow Goblin)

    20. Dahlgur Oasis - 0/100


    Act 3:

    21. The Battlefields - 18/100

    22. The Fields of Slaughter (Bridge of Korsikk Waypoint) - 17/100

    23. Rakkis Crossing - 29/100

    24. Underbridge - 16/100 (1 Rainbow Goblin)

    25. Tower of the Damned Level 1 - 39/100

    26. Tower of the Damned Level 2 - 27/100

    27. Heart of the Damned - 11/100

    28. Core of Arreat - 33/100

    29. Stonefort - 17/100


    Act 4:

    30. Gardens of Hope Level 1 - 31/100

    31. Gardens of Hope Level 2 - 13/100


    Act 5:

    32. Pandemonium Fortress Level 1* - 46/100 (1 Rainbow Goblin)


    *Pandemonium Fortress Level 1 had 23 Goblin Encounters, for a total of 46 Goblins. This level contains 0 or 2 Goblins.


    Total Rainbow Goblin Encounters = 9

    Total Goblin Encounters = 651


    Please feel free to test out maps and post results as well, 100 is a fairly small sample size and I'd love for more people to collect goblin data.


    The next step in the process of determining which routes to take, or which single map to run, would come down to clear times. Clear times are basically from Clicking "Start Game" until the next time you can click "Start Game." Loading in AND out is part of clear times and has a huge impact on single map runs! I'd love to start posting average times of different class' farming setups to help people pick a class and route... but that will be a project for the future.


    TL;DR -

    Goblins are most common on these individual maps: Tower of the Damned, Core of Arreat, Gardens of Hope Level 1, Cathedral Level 1, Leoric's Passage, Northern Highlands, and Pandemonium Level 1.

    Goblins are also fairly common in these multi-level maps: Ancient Waterways, Rakkis Crossing + Underbridge, Cave of the Moon Clan.

    The frequency of encountering goblins does matter, but only when balanced with clear times.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necromancer Changes Needed

    I, like just about everyone else, have been testing out the Necro of late and have noticed quite a few GLARING problems that blizzard somehow didn't catch.


    1. No 7 piece set - Despite Blizzard overhauling a set for every class to contain 7 pieces fairly recently, they seem to have forgotten how many builds these 7 piece sets can open up to the players.

    2. Terrible secondary skills - A pet, a straight firing spear, and a small nova. Not much to work with here at all.

    3. Terrible skill type distribution - MOST runes are physical, which wouldn't be a big problem if there wasn't items like Nayr's Black Death(65% poison skill damage for each different poison skill used). Adding skill types to things like curses, which are all physical at the moment, has 0 impact on current usage and simply just opens up a few options for fringe playing. Some skills (LIKE DEATH NOVA! Which is a SECONDARY skill!) don't even have all three damage types represented in runes!

    4. Terrible Passive Skill choices - For those of us who have tried to play around with different passives to see if anything might work a little better, you may have noticed that reading through them was depressingly pitiful. Almost no choices to be made, you can simply use the 2-3 that actually support what you're doing, and mix in any others that MAY occasionally help when you aren't paying attention. For certain builds and item choices you may not have any passive that is engaging or even helpful.

    5. Primary Skill Damage - Many people have not noticed that there is only a single Necromancer set which increases the damage of your primary skills(Inarius) and the other sets simply have no provisions made for primary skill damage. This isn't a huge problem, but some people don't like using a skill that is doing virtually 0 damage just to get resource back.

    6. Necromancer Set Dungeons - If you have not completed every set dungeon yet, I would suggest doing them now! They are absolutely the easiest set dungeons I've ever done. No research required for the necromancer set dungeons, just simply playing in a normal Necromancer fashion with each of the sets will guarantee completion of every set dungeon on the first try.


    I'll throw this last one in, just because.


    6. Ugly skeletons. Don't get me wrong here, I'd be fine with hideous, ghastly, ghoul-ish skeletons... I just think the current skeletons look fairly sad for the century we are in. The only reason I'm including this one is because the skeletons look comically bad compared to other Necromancer pets, even compared to the worst-looking of the other Necromancer pets; Skeleton Archer rune on Skeletal Mage. The skeletons have 100% pristine *shiny* 2-handed swords, the carrying of which lends a comical aspect to these delightful rejects. To compliment the swords, Necromancer skeletons also wear 100% pristine *shiny* armor from the waist up. The comical skeletons' ensemble is rounded out with a mid-calf loincloth to assure each skeleton maintains his posthumous dignity. Throw in a neck scarf and you've got the goofy regalia that would put any traditional army of the damned to shame.


    ...Well, it would certainly fill a traditional army of the damned with the feeling of shame to be in the same category as these lovable rejects.

    Posted in: Necromancer
  • 0

    posted a message on Helltooth 2-piece question!

    First: Does Helltooth 2 piece (Necrosis) deal a set elemental damage type? Or is it based on your highest Ele%?


    Second: If Helltooth 2 piece takes your highest Ele% AND my highest Ele% happens to be Poison, does the DoT tick from Necrosis apply Bad Medicine (Passive) for 25% damage reduction?

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on 9:02 and all is not well.

    Servers are now up

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 9:02 and all is not well.

    If you haven't seen or checked, 11:00 am PDT is the new target time for 2.3!


    *Edit 1: Twitter confirmed, and listed in breaking news now as well.*

    **Edit 2: Servers came up early!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Lightning Strikes - 6pc Akkhan's build
    Eh, I wouldn't know. You aren't someone famous, nor do I feel like you are someone I would get along with... Probably just some asshole who assumes that everyone read your thread and tries to copy you. But hey, who knows. I almost never go on the forums, I just share a build every now and again. If you do a 6 pc akkhans fire starter build with blessed hammers and lightning skills... that would be scary. Your build was shit anyway. I saw it and you use falling sword as well? and prophet, and you use a wrath generator? my build is quite a lot different than your build... and I can clearly see that mine is WAY better. I'm doing T4 without a unity and some fairly bad rolls. I can easily get this into T6 with some better gear. You need to step the fuck back for a minute.

    As for less damage, no... It deals ridiculous damage, if I wanted a fire build... I would do a fire build like my other crusader's. But hey, good thing we aren't assholes right? Well, one of us at least.

    Edit 1* - Added some stuff about how shit your build is, and how it clearly doesn't work as well as mine.
    Edit 2* - Added in this edit information
    Edit 3* - Just because my build is better doesn't mean you get to suggest I based it on your build
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Cold Witch Doctor using Dots + Pets?
    Alright so here's my armory and current setup. I'm wondering if there isn't a better way to do this type of build. I am currently using the pets as a clean-up crew to handle whatever my dots don't kill, as well as a living shield to take the pressure off me. I've just recently managed to make it through T4 but I do have a few survival issues X.x

    I'm really interested in making cold work, and I am enjoying the DoT build with a Quetzalcoatl. Haunt is hitting very high indeed, but insect swarm is simply just for efficient killing of groups. Once I have a good number of haunts rolling and insect swarm, I spam spirit barrage while keeping piranhas up.

    Are there any other builds that utilize cold? While kinda fun, I am not sure how well this spec is going to do compared to others. Given how long it takes to put haunts up and get the ball rolling, I imagine a more direct approach would be better... but I am having trouble building something that works. I prefer playing in a group setting, and DoT builds seem to have too much ramp-up time.

    >Armory<

    >Skills<

    Spirit Barrage - Well of Souls

    Haunt - Draining Spirit

    Summon Zombie Dogs - Life Link

    Piranhas - Frozen Piranhas

    Locust Swarm - Pestilence

    Spirit Walk - Honored Guest

    >Passives<

    Creeping Death

    Rush of Essence

    Fetish Sycophants

    Pierce the Veil
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Lightning Strikes - 6pc Akkhan's build
    I obtained my 5th akkhan's piece a week or so ago, after playing around with the popular builds I decided it wasn't for me and shelved the set. I went off to do a fire build and can speed run T5 with ease. Rather than letting my 6pc bonus rot in the bank, I threw it on my other crusader for a laugh and it slowly turned into something with potential!

    Basic idea behind this build: Lightning strikes starting forest fires!

    Key items in build: Lightning skill bonus, 6 pc Akkhan's set, Lidless Wall. (O.K., maybe the Lidless Wall isn't key... but it definitely helps!)

    Skills:

    Blessed hammer - Thunderstruck: Main source of attacks.

    Falling Sword - Part the Clouds: Survivability, dodging frozen and stunning champions. On boss fights, this is a perma-stun for it's duration.

    Phalanx - Bowmen: Additional attacks with no cast animation, also work as a human shield!

    Laws of Valor - Critical: Can't go wrong with more crit damage to go with your faster attack speed.

    Provoke - Charged Up: Additional attacks added to everything!

    Akarat's Champion - Fire Starter: Main source of damage!

    Passives:

    (Slot 1*): Your first passive is pretty open, go for wrathful if you have the globe bonus to support it.

    Finery: Most of us have 7 sockets, so this isn't much of a choice. Works even better if you have a socket in your RoRG due to non-perfect rolls.

    Holy Cause: 10% more weapon damage is nothing to sneeze at, but I may think of switching this for more survivability

    Fervor: Swap for Heavenly Strength if you are using a Schaefer's, but you will need even better gear to support perma-akarat's!

    Due to the sheer amount of attacks I unleash each second, Fire Starter stacks up quickly and effectively adding to the already massive damage I am dealing. Charged up + Hammers + Phalanx! It's pretty crazy.

    > Armory <- I am thinking of switching back to Witching Hour instead of Thundergod's Vigor, but we'll see how it plays out. Also, I need a perfect roll Akkhan's Gloves!

    CC - 45.5%

    CHD - 407%

    IAS - 37%

    CDR - 52.44%

    Lightning Dmg - 83%

    Due to toughness issues in my current gear, my max torment is T4 without a unity. The clearing speed is nuts, just need to stack some toughness back up here and there.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on 6 piece Akkhan's Holy, Need help!
    Quote from Kiekura

    Quote from Chibosader
    Quote from Kiekura
    Quote from Chibosader
    Quote from Kiekura

    http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/88366-holy-1-hander-fists-of-the-heaven-and-you-t6

    There is my guide for this FoTh holybuild.

    http://eu.battle.net/d3/en/profile/Kiekura-2202/hero/40291313

    And there is my character. Running T6 pretty easy. Horrible rolls on shoulders and gloves. Not using Unity on T6
    Well, that's basically the same spec I am using now... I'm looking for something that does holy damage, rather than using fire as your main source of damage. I may as well play this with fire gear on, i imagine it'd go better.


    Quote from scheisshaufen

    whats your "horrible" Fotf?

    do you have a unity?

    Just try that horrible FotF with a shotgun build ;) i think its going to be worth it.

    you have way better gear than me, and i can do t5 in a acceptable speed (with unity follower),
    T6 isnt that faceroll but its ok with my spec. but i know aexactly what u mean, i also feel gimped after i changed so much to cdr. but it is 35% dmg and just so much wrath you are getting from the champ. ;)
    I can do T5 well enough, T6 is right out for me at the moment but I'm sure I can manage after a bit better rolls on certain things.

    My FotF is 2400-ish dps, so it's not that great. I have two unity rings, but I'd really like to not rely on those... I feel that this is a bug and it shouldn't have ever worked like this... I did expect blizzard to fix it, but maybe they still will.
    It's not a bug and it would be stupid not to use it. Blizzard would allready fix it or atleast say that it is bug now. Pretty many streamer are also using it
    Lol, blizzard often does not admit bugs, and I'm not sure if you know this about blizzard but they can take years to fix bugs in their games. I'm betting this gets nerfed at some point as it is kinda cheesy....
    Nerfing and fixing bug. There is huge differens. Nerf would mean fixing overpowered item. Fixing bug would mean, fixing item/spell what is broken and not working as intented. Unity is working just like blizzard wants it. It might be OP then they nerf it.

    Have you actually see how fast blizzard is fixing bugs what are helping people or giving them shortcuts? AFK farming, lvl1 T6 rift farming? They did those really fast. If unity was bug they would fix it alrdy because it is giving so big advantage people who are using it on solo.

    When it actually comes to fix bugs what are harming people (Hexin pants, Inna set [now fixd]) blizzard is really slow.

    So no. Unity is not bugged. It is working how blizzard wants it to work so it would be stupid not to use it. Even if you think it is OP. I also think Akhan set is op but i still use it.
    Bugged may have been a bad word, sorry. I'll replace it with "retarded" and switch my response to "needs to be nerfed because it's retarded" They may as well make you take 50% less damage while soloing then, obtaining 2 unity rings is now mandatory for most players, imo. That's boring and silly, the amount of toughness you can give up trivializes the game and makes T6 that much less impressive.

    I do believe this item combination was not intended at their creation... I do also think that it will never be removed because this is the only way the majority of people will ever get T6 down, but no less annoying for someone who wanted it to be difficult. I do intend to not use it myself, or at least work towards not using it :P Gearing will go faster in T6 and I will take advantage of what I believe to be unintended use of these items for a short while... but I don't want to build a spec around using unity...
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on 6 piece Akkhan's Holy, Need help!
    Quote from Kiekura

    Quote from Chibosader
    Quote from Kiekura

    http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/88366-holy-1-hander-fists-of-the-heaven-and-you-t6

    There is my guide for this FoTh holybuild.

    http://eu.battle.net/d3/en/profile/Kiekura-2202/hero/40291313

    And there is my character. Running T6 pretty easy. Horrible rolls on shoulders and gloves. Not using Unity on T6
    Well, that's basically the same spec I am using now... I'm looking for something that does holy damage, rather than using fire as your main source of damage. I may as well play this with fire gear on, i imagine it'd go better.


    Quote from scheisshaufen

    whats your "horrible" Fotf?

    do you have a unity?

    Just try that horrible FotF with a shotgun build ;) i think its going to be worth it.

    you have way better gear than me, and i can do t5 in a acceptable speed (with unity follower),
    T6 isnt that faceroll but its ok with my spec. but i know aexactly what u mean, i also feel gimped after i changed so much to cdr. but it is 35% dmg and just so much wrath you are getting from the champ. ;)
    I can do T5 well enough, T6 is right out for me at the moment but I'm sure I can manage after a bit better rolls on certain things.

    My FotF is 2400-ish dps, so it's not that great. I have two unity rings, but I'd really like to not rely on those... I feel that this is a bug and it shouldn't have ever worked like this... I did expect blizzard to fix it, but maybe they still will.
    It's not a bug and it would be stupid not to use it. Blizzard would allready fix it or atleast say that it is bug now. Pretty many streamer are also using it
    Lol, blizzard often does not admit bugs, and I'm not sure if you know this about blizzard but they can take years to fix bugs in their games. I'm betting this gets nerfed at some point as it is kinda cheesy....
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on 6 piece Akkhan's Holy, Need help!
    Quote from Kiekura

    http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/88366-holy-1-hander-fists-of-the-heaven-and-you-t6

    There is my guide for this FoTh holybuild.

    http://eu.battle.net/d3/en/profile/Kiekura-2202/hero/40291313

    And there is my character. Running T6 pretty easy. Horrible rolls on shoulders and gloves. Not using Unity on T6
    Well, that's basically the same spec I am using now... I'm looking for something that does holy damage, rather than using fire as your main source of damage. I may as well play this with fire gear on, i imagine it'd go better.

    Quote from scheisshaufen

    whats your "horrible" Fotf?

    do you have a unity?

    Just try that horrible FotF with a shotgun build ;) i think its going to be worth it.

    you have way better gear than me, and i can do t5 in a acceptable speed (with unity follower),
    T6 isnt that faceroll but its ok with my spec. but i know aexactly what u mean, i also feel gimped after i changed so much to cdr. but it is 35% dmg and just so much wrath you are getting from the champ. ;)
    I can do T5 well enough, T6 is right out for me at the moment but I'm sure I can manage after a bit better rolls on certain things.

    My FotF is 2400-ish dps, so it's not that great. I have two unity rings, but I'd really like to not rely on those... I feel that this is a bug and it shouldn't have ever worked like this... I did expect blizzard to fix it, but maybe they still will.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on 6 piece Akkhan's Holy, Need help!
    > Armory <

    Currently running a Darklight setup using:

    Laws of Valor - Unstoppable Wrath

    Phalanx - Bowmen

    Steed Charge - Endurance

    Akkarat's Champion - Fire Starter

    Provoke - Charged Up

    Fist of the Heavens - Divine Well

    CDR: 54.39%

    CC: 34.5%

    CHD: 368%



    As far as I can see, my biggest hurdle at the moment is my CC/CHD. I know it's holding me back, but my rolls are usually terri-bad, so I'm trying to make due. However, my main concern with this build... is that it isn't *really* a holy build. I'm using physical, lightning, fire, and holy... I fear these multi-element specs aren't going to fair too well in T6, I can't quite manage T6 with my toughness so I'm doing T4/T5 still and it isn't upsettingly slow. I just wish there were a spec more focused around holy damage rather than Fire Starter!

    Any suggestions for builds to try? I have a fairly horrible Fate of the Fel/Gyrfalcon's Foote and a good Eberli Charo/Blade of Prophecy/Jekangbord and I'm sure a few other things in that stash of mine... From builds I have tried, this current setup with the Darklight seems to work best.

    I just finished my 6 piece set (with RRoG) about an hour or two ago, and just building this spec depressed me slightly. I'm currently having a lot more fun on my 0% CDR max dps lightning crusader, any help or suggestions would be welcomed!
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Lightning Crusader in T6?
    Hey all, I play two different crusaders that I have done very different gearing strategies with. One runs holy skills + CDR, the other runs fire/lightning without CDR. The lightning version of Crusader #2 is the one I am working on now. I do seem to have trouble with champion packs, if I pop AC/Provoke/Phalanx/Laws and the pack stays in melee with me they die really fast... with 1 caveat: so do I. However, without these CDs and the need to move constantly I do struggle slightly killing packs quickly and cleanly. Currently running T4 solo, T5 in a group with minimal deaths, but certainly room for improvement and definitely not T6 ready.

    Current build:

    Justice - Burst

    Blessed Hammer - Thunderstruck

    Akkarat's Champion - Hasteful

    Laws of Valor - Critical

    Phalanx - Bowmen

    Provoke - Charged Up

    Passives: Fervor, Blunt, Holy Cause, Finery.

    Sheet DPS: 1,335,701

    Toughness: 8,921,738

    Main points of gear:

    Crit hit - 51.30%

    Crit dmg - 482%

    Attack Speed - 49%

    Str - 9676

    Armory- A few things I am thinking about swapping would be the vit on my helm for blessed hammer or crit, Also looking to improve upon shoulders (rolled for health globes to try out wrathful but I haven't found better yet), Legs, Boots, higher Crit on neck and that's about it for my plans. *1* - Also thinking Reaper's Wraps, but would need to be a good roll.

    I do also have a Soj with 15% lightning, 494 str, 45% crit, 28% elite dmg. I have not re-rolled this yet, so I can go for 20% lightning or Fire if I wanted, not sure if I want to use this, but I probably should.

    Currently using a 1h, as my first Thunderfury is *slightly* ridiculous. Open to any suggestions or anecdotes here, some people say Schaefer's and others say Odyn Son, but I don't see many people suggesting TF. Proc rate of Justice = ~.6, proc rate on hammers is ~.33 or so from what I've read, which has often made me wonder if + justice damage and the 15% attack speed passive would make it a better tool for killing RGs or loose/squirrelly champion mobs(things that don't like melee range)

    Thanks for any input or suggetions!

    Edit 1* - Reaper's Wraps.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Thorns build, LIVE! *Actually "works" Sort of...*
    INteresting, because I'm doing T4 champion packs in a matter of seconds for most types of mobs... I can't imagine that equates to hours for T6 mobs. This IS how I'm going to do T6 thorns :) But hey, enjoy conformity.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Thorns build, LIVE! *Actually "works" Sort of...*
    One thing you forgot is that I'm doing a THORNS spec, so buffing my damage is pointless. My toughness is fine without the 200 extra strength, and "much more bigger" hurt my brain to read. I'm not worried about my skills, or about rift clearing speed... I just want to see how thorns performs on T6, especially with sub-optimal gearing. Also, as I've said before: my usual spec is a condemn build, I can run T4 fast all I like... just need 2 more set pieces and I'll be hitting T6.

    For now, I've gotten my thorns damage per hit over 700k without any buffs. I can kill anything that will actually attack me with any regularity, so I'm not going insane, and it's an actual thorns build! Who knew?

    I've been practicing with the software, and I think I'll be making a video fairly quick of this thorns-ONLY build. A lot of people really wanted a thorns build, and were quite upset to see the nerfs to it. With any luck, I'll re-kindle a fire in some of you... It won't be the retarded beta thorns, but it should work by all my estimations.
    Posted in: Crusader: The Church of Zakarum
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