2k bloodshards and counting without a legendary from Kadala now. "Keep playing until kadala gives me something" turned into me falling asleep on my couch in defeat.

Sigma:
Guess that's one way to look at it, but consider this: you roll a dice 30 times, what's the chance that you wont get a 4 in any of those rolls? That's more like the question I was asking.

Angzt seems to be on the money here. 2 % is a little bit depressing but as I mentioned before, stats like vitality probably have a higher chance of rolling so in reality it should be higher, but yes that seems to be the correct answer to my question. :p

(15/16)^30 = 0.144 so rougly 15%. If you try five times more you get (15/16)^35 = 0.104 so rougly 10% chans of you not getting the stat you want after 35 trys.

Hey everyone! Sorry if I'm posting this in the wrong forum, but I really want to know the odds for this one.

I'm not very good at math so it would be awesome if someone could calculate this for me.

So I have this SoJ which I must have enchanted over 30 times by now and still no arcane damage to be seen. There is 16 different stats in the "pool" and as we all know I get the option to choose from 2 new ones every time I enchant it. Now, I know that there probably is different chance to get different stats, like I have gotten vitality x2 quite some times and stuff, but let's count that out to make it simpler (and more QQ-worthy ;p).

So to sum it up, what is the chance (roughly) that after 30 enchants, arcane damage is yet not to be seen. Serious question, an answer would be much appreciated!

Astral presence is also terrible since you need to constantly reposition yourself to have the arcane orb proc all 3 hits. If you're standing still and letting the monsters just come to you you'll only be doing 2 of the frozen orb hits. While also slowing down your clear time because you should be moving towards the next pack already while killing the previous one.

Did you mean unwavering will instead of astral presence? AP shouldn't be affected by movement or am I misunderstanding something?

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Guess that's one way to look at it, but consider this: you roll a dice 30 times, what's the chance that you wont get a 4 in any of those rolls? That's more like the question I was asking.

Angzt seems to be on the money here. 2 % is a little bit depressing but as I mentioned before, stats like vitality probably have a higher chance of rolling so in reality it should be higher, but yes that seems to be the correct answer to my question. :p

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Edit: 15%? Well thats not too bad then. ^^

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I'm not very good at math so it would be awesome if someone could calculate this for me.

So I have this SoJ which I must have enchanted over 30 times by now and still no arcane damage to be seen. There is 16 different stats in the "pool" and as we all know I get the option to choose from 2 new ones every time I enchant it. Now, I know that there probably is different chance to get different stats, like I have gotten vitality x2 quite some times and stuff, but let's count that out to make it simpler (and more QQ-worthy ;p).

So to sum it up, what is the chance (roughly) that after 30 enchants, arcane damage is yet not to be seen. Serious question, an answer would be much appreciated!

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No. Shards used: 280

No. Blues: 3

No.Yellows: 53

No. Legendaries: 0

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No. Blues: 1

No.Yellows: 71

No. Legendaries: 2

Shards used: 370