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    posted a message on World First Drop! Death Prophet‘s Gift! China Realm
    Quote from Lawlie»

    Quote from RiffSphere»

    I don't see why people really want this, since it will not really change a thing, and increase the gap between casual and hardcore players:


    - There are 4 primaries on rings/amu. (Almost) everyone goes for the same affixes: mainstat, crit damage, crit chance, socket (some builds use CDR, but for those build everyone goes for the same stats as well). Being able to add a socket on them, will not make (for example) all res a wanted stat, it will get replaced with another wanted stat. At end gear, all it does is increase damage numbers (CDR builds need CDR anyway, they would gain a damage roll. Other builds go with attackspeed, average damage, whatever). You will not use this item on a bad ring.


    - The item will be pretty rare. Else the can just give every ring/amu a default socket as a 5th primary. People complain about the ramaladni's gift being too rare already. If it only works on rings/amu, you will need at least 3, more if it works on all slots. This will give people that play a lot an even bigger advantage: they have the better items to start with, and get plenty of these in the long run. The casual player might only have 1 by the end of the season. All this to make the strong players even stronger.


    - It will make it harder to get good rings (and maybe amulets), not easier. To have the perfect item, you will still need 3 correct rolls, the 4th you enchant and add a socket. So, while you will get more dps with a perfect item, they will need the same amount of correct rolls. Since (at least) 3 of the best rings (focus, restraint, convention of elements) come with a guaranteed socket, you will need 3 perfect rolls, roll off the socket to add a socket. Now think about how many perfect rings of those you had, where you wanted 1 additional stat. Even worse if it would work on other items, since set chest/pants come with guaranteed sockets as well.



    Sorry to say but your post is absolutely full of idiotic statements:(

    No. it is very interesting. If you don't have anything to say, don't wast our time trolling.


    Fact: All changes in game build only target improve dmg. There is no real "build option". It's DPS at large the main option. Even tanks/zdps have only one objective: enable dps to do more dmg (Try play a tank without some group buff degree).

    Every time i read some post like this it is about some way to improve dmg. "Add a socket", ""reroll a stat", "Why don't I find my ancient X wep?"


    D3 is 3 years old and I'm beginning to think it was better in Vanilla, with all its problems. Game balance was so better adjusted (Of course there were too many problems too! I'm no a fool). Legs need to seems like they are unique, not just a lost soul to be savaged. RNG is a good idea, but it must be improved, more intelligent. 2.0 was so luck at this, but today, its almost impossible to not find a leg (or more) in about 10min play in S6. "Ho, but, not every one play at S6!", you may say. But those ones who are not playing S6 yet, don't do it just because they don"t want to. Public games offers so many ways to enjoy high level game difficulties with help of friends. And even the most casual player will need only a few S6 rifts to gear up to stand S6 solo.


    What I want to say is: it is easy to underestimate the drop and think how useles/usefull some items are when you has too many of them. Add a new one may just seems like ONE MORE. Diablo 3 is going the same way as WoW was some years ago, numbers, numbers and more numbers, and no real content at all. Someones have noticed it and argue about, but I don"t see Blizz giving answers to the problem. Seasons? Serious? With more legs to add numbers? Ok, they are cool! But where is the new scenario? Story improvement? Some idea about new chapter yet? Lets wait fot Blizz Con...

    Posted in: Diablo III General Discussion
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    posted a message on how important is crafting in the early stages?

    - There are two points between 1-70lv you will like to had upgraded your smith:


    1) Lv 23 - for Cain's set : Blacksmith lv 5 is enough. (Bonus xp is most wellcome when leveling. You will like it. Craft a set and keep it until lv 70. If you will level up another char, use the same set, doesn't need to craft a new one).

    2) Lv 60 - For a better weapon : Blacksmith lv 10 (Sometimes lv61 gears you will find are not so good as the crafted ones).


    - If its is your 1st char (as it seems to be), you will need good gems too, so level up Shen's shop every 5 lv you up you char.


    - Unless you really like to look fashioned, you will not need to upgrade the mystic until lv 70. But remember, you will unlock her only at act 5 campaign mode, or if a friend invites you to an adventure mode game.


    About crafting... If you will be a hardcore crafter, you will need to stock every blues and legendary you find along your path. Yellow ones are pretty easy to find, but blues becomes more and more difficult at high levels. Some recipes are awesome to craft. other ones are just crap to be collected and get an achieve of teach X recipes to Y ally.


    Some builds uses heavily crafted items, take a look at some build descriptions at the front page and enjoy crafting the perfect item you need! ^^

    Posted in: Diablo III General Discussion
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    posted a message on DMO + Triumvirate Explained (Video, 27-34x dmg multiplier)

    Legacy items remain as they are. Just newly dropped ones have the changes. Lucky you are! ^^

    Posted in: Wizard: The Ancient Repositories
  • 2

    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    Agree. Clan trade isnt needed. Now, as it is, my clan helps to equip new players in a week. If u want a kridershot, lets farm it in group, not just to buy it!
    Posted in: Diablo III General Discussion
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    posted a message on Where is my item?? O.o
    Well, today, i just logged to see that my xephirian amulet, with a lv15 bane of the powerfull put on it...

    I LOVE this adaptation moment of Diablo 3...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Crippling Wave stunning effect question
    Yes, sorry. The game translation to my language is wrong. It translated daze as stun... Shame of game team translators and me, for not perceive before! ~.~
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Crippling Wave stunning effect question
    Hi guys, you have noticed that Crippling Wave stunning effect is different from other stun effects in Diablo 3 (RoS), didn't you? Well, the question is: Does stun effect from Crippling Wave attack triggers Ancient Parthan Defenders' protection effect?
    Posted in: Monk: The Inner Sanctuary
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