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After all, it is obvious that devs are not playing end game builds/game, they are workinh on it!
But, blizz should have a group of play test players all the time (not just at PTR) giving feedback about end game aspects of the game and itemization.
I'm sure these players need not to be charged for cash. There are a plenty of players who would love to colaborate with them about it.
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No. it is very interesting. If you don't have anything to say, don't wast our time trolling.
Fact: All changes in game build only target improve dmg. There is no real "build option". It's DPS at large the main option. Even tanks/zdps have only one objective: enable dps to do more dmg (Try play a tank without some group buff degree).
Every time i read some post like this it is about some way to improve dmg. "Add a socket", ""reroll a stat", "Why don't I find my ancient X wep?"
D3 is 3 years old and I'm beginning to think it was better in Vanilla, with all its problems. Game balance was so better adjusted (Of course there were too many problems too! I'm no a fool). Legs need to seems like they are unique, not just a lost soul to be savaged. RNG is a good idea, but it must be improved, more intelligent. 2.0 was so luck at this, but today, its almost impossible to not find a leg (or more) in about 10min play in S6. "Ho, but, not every one play at S6!", you may say. But those ones who are not playing S6 yet, don't do it just because they don"t want to. Public games offers so many ways to enjoy high level game difficulties with help of friends. And even the most casual player will need only a few S6 rifts to gear up to stand S6 solo.
What I want to say is: it is easy to underestimate the drop and think how useles/usefull some items are when you has too many of them. Add a new one may just seems like ONE MORE. Diablo 3 is going the same way as WoW was some years ago, numbers, numbers and more numbers, and no real content at all. Someones have noticed it and argue about, but I don"t see Blizz giving answers to the problem. Seasons? Serious? With more legs to add numbers? Ok, they are cool! But where is the new scenario? Story improvement? Some idea about new chapter yet? Lets wait fot Blizz Con...
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- There are two points between 1-70lv you will like to had upgraded your smith:
1) Lv 23 - for Cain's set : Blacksmith lv 5 is enough. (Bonus xp is most wellcome when leveling. You will like it. Craft a set and keep it until lv 70. If you will level up another char, use the same set, doesn't need to craft a new one).
2) Lv 60 - For a better weapon : Blacksmith lv 10 (Sometimes lv61 gears you will find are not so good as the crafted ones).
- If its is your 1st char (as it seems to be), you will need good gems too, so level up Shen's shop every 5 lv you up you char.
- Unless you really like to look fashioned, you will not need to upgrade the mystic until lv 70. But remember, you will unlock her only at act 5 campaign mode, or if a friend invites you to an adventure mode game.
About crafting... If you will be a hardcore crafter, you will need to stock every blues and legendary you find along your path. Yellow ones are pretty easy to find, but blues becomes more and more difficult at high levels. Some recipes are awesome to craft. other ones are just crap to be collected and get an achieve of teach X recipes to Y ally.
Some builds uses heavily crafted items, take a look at some build descriptions at the front page and enjoy crafting the perfect item you need! ^^
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Legacy items remain as they are. Just newly dropped ones have the changes. Lucky you are! ^^
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I LOVE this adaptation moment of Diablo 3...
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