I like the focus on single player, since I play HC on console and often single player and I do love the monk too but I just wouldn't be able to pull this off because of the way you need to 'specifically target the weakest monsters correctly in the pack' to trigger it all off. Very difficult with a control pad. Typically I have to look for the weak link first, then apply palm then pull everything in on that weak link. That's about as technical as you can get on the console. This guide would definitely benefit by writing it down in order though, it would allow me to see the bits I can do and can't.
Cudo's to you Quin69 for sticking it out with the monk in a non-monk patch, and thanks for the guide.
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What we need is more sets in the game to pick from, and more character specific items. This really improves the item hunting experience for me. Less crafting and a greater variety of item affixes and what they can roll. More randomness, more fun.
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What is your paragon level?
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Address: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/116788-console-created-a-site-to-make-unofficial
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I get these everytime and don't know where to send it to.
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Needed to find out if anyone knew if pet damage +% (any source) improved to damage caused by the spawned lunatics on the nagel ring. Much thanks in adv
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I played the game on PC when it first came out and found it a pretty poor rip-off of D2 but now with an expansion under the belt and a decent content patch the game is only just starting to resemble D2 on launch. There just is no content, no balance and no for-thought on how to plan out the game for further content creation.
So after quitting on PC I waited patiently knowing it would be released for PS4 with all those promised goods and and got that with ROS almost after release and already the game is pretty much over. Rolling T6 mobs co-op in just months, got my 25 grade gems and 850 or more gems of each type blah blah everything else. On top of all this there is little well collected information of what things actually do in the game. Its just become impossible to even know really how much damage you're doing anymore with so many different stats that all do the same thing anyhow - damage or damage mitigation.
Then there's gold. Like WTF?? Anyhoo, played the new D3 and its was better than the old one by far and playing offline is the only way. I hope the next patch not just brings new and refreshing content but improves the balancing of the items "SIGNIFICANTLY!", cause it seriously needs it.
Signing off,
Itnoz (paragon 370) hardcore monk and still living. ;D
edit: I still can't reply on these forums. But I've read you're replies and thanks. I think it would be pointless my making suggestions sorry.
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I remember a similar glitch pre 2.1 patch on console where the monk would run on the spot, I haven't seen that since but this happens far more often. About every 1/2hr which is a lot worse. Any news to fix this?
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Is there a chart somewhere that shows the percentages of damage we get from it. Does it stack and how much damage increase do we get per stack. How is the damage calculated for the lightning affect? Any info would be appreciated, much thanks in advance.
edit: can't seem to reply. Wants me to write something in some imaginary comment box. Sucks there's no info on this.
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