• 1

    posted a message on Diablo Patch 2.5 - A wishlist

    What we need is more sets in the game to pick from, and more character specific items. This really improves the item hunting experience for me. Less crafting and a greater variety of item affixes and what they can roll. More randomness, more fun.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo GR 90+ Build for Console Wizards.

    What is your paragon level?

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on why?

    HTTP Code: 200
    Status Text: OK
    Address: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/116788-console-created-a-site-to-make-unofficial
    Date: Tue May 05 2015 18:00:53 GMT+1000 (AUS Eastern Standard Time)
    Request: POST /comments/create-14-116788

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My error for can't post here, maybe only can to make threads.

    HTTP Code: 200
    Status Text: OK
    Address: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/116788-console-created-a-site-to-make-unofficial
    Date: Tue May 05 2015 11:29:09 GMT+1000 (AUS Eastern Standard Time)
    Request: POST /comments/create-14-116788


    I get these everytime and don't know where to send it to.

    Posted in: Site Feedback
  • 0

    posted a message on Just a quick question.

    Needed to find out if anyone knew if pet damage +% (any source) improved to damage caused by the spawned lunatics on the nagel ring. Much thanks in adv :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Legendaries need a lot of work.
    I really like all the new additions they've made to the legendaries since patch 2.1. However, there a still heaps of legs that are completely useless and not just at lvl 70. There's not just heaps of useless legs but there are too few interesting items of the one's that are any good. Then, there's the BIS business, which isn't just end game, its game over. Once you get Ice Climbers what's else is there to look forward to.

    I played the game on PC when it first came out and found it a pretty poor rip-off of D2 but now with an expansion under the belt and a decent content patch the game is only just starting to resemble D2 on launch. There just is no content, no balance and no for-thought on how to plan out the game for further content creation.

    So after quitting on PC I waited patiently knowing it would be released for PS4 with all those promised goods and and got that with ROS almost after release and already the game is pretty much over. Rolling T6 mobs co-op in just months, got my 25 grade gems and 850 or more gems of each type blah blah everything else. On top of all this there is little well collected information of what things actually do in the game. Its just become impossible to even know really how much damage you're doing anymore with so many different stats that all do the same thing anyhow - damage or damage mitigation.

    Then there's gold. Like WTF?? Anyhoo, played the new D3 and its was better than the old one by far and playing offline is the only way. I hope the next patch not just brings new and refreshing content but improves the balancing of the items "SIGNIFICANTLY!", cause it seriously needs it.

    Signing off,

    Itnoz (paragon 370) hardcore monk and still living. ;D

    edit: I still can't reply on these forums. But I've read you're replies and thanks. I think it would be pointless my making suggestions sorry.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk control lock up on PS4
    I believe its probably related to dashing strike but, almost every game I play the monk gets locked in the same manner as jail when he isn't jailed. My friend whom also has the PS4 version as well and has tried all the characters and says that it only happens to the monk. Basically, you're playing along as usual (could be anywhere) and you are stuck. You can still fight, turn and use skills. You can still use dashing strike as well to move but when you do you're still unable to walk/run. The only way to break out of it is to use the roll on the other stick.

    I remember a similar glitch pre 2.1 patch on console where the monk would run on the spot, I haven't seen that since but this happens far more often. About every 1/2hr which is a lot worse. Any news to fix this?
    Posted in: Technical Support
  • 0

    posted a message on nephalem glory - how does it work exactly?
    Been looking all over the net this morning trying to find some hard figures on how it works. There doesn't seem to be any data pools anywhere that explains exactly how. All I know for sure is that it increases damage, and picking up more ng's increases its duration by 20secs each. It doesn't seem to show on the character stats screen what it does either so there is no way to work out what is going on.

    Is there a chart somewhere that shows the percentages of damage we get from it. Does it stack and how much damage increase do we get per stack. How is the damage calculated for the lightning affect? Any info would be appreciated, much thanks in advance.

    edit: can't seem to reply. Wants me to write something in some imaginary comment box. Sucks there's no info on this.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [New Method] 1-200 Paragon in 1 day (1-70 powerlevel in under a hour) | Safe T6 HC | Faster than Merc Runs
    Quote from st0rmie

    There are some way to earn massive XP which need to be fixed.

    And then there are some - like this - which are such obvious cheats that not only do they need to be fixed, but everyone who exploits them needs to be permabanned.
    Agreed, this is basically the same as duping.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Runewords - Duping - Droprates - D3 Implementation
    Crafting replaces runewords imo. You have to ask yourself when comparing D2 with D3 whats more important, gold not meaning anything or whites not? D2 made excellent use of all those crap items that dropped but had no plan for gold use, D3 is completely the opposite. The Implementation of runewords could help make white valuable if they could spawned with more sockets than their blue/yellow/green/tan cousins. However, they would need to ofter something that magic items don't have without being better, to fill in a gap. Then there would be a point to having them. Runes would also become another thing to have to collect just like gems are now which could be a bit too much. They might as well make gemwords.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Spirit of Diablo is Trading!
    Thread = I don't like boa but I'm not going to just say it. I don't like it either, but I'm no trader type as well. I hope the ps4 version removes it or at least someone make it possible via an item editor software because it's stuffing the game up.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hey peeps
    All sparkly and nu here. How ya going? Nice to meet you :)
    Posted in: Introduction
  • To post a comment, please or register a new account.