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    posted a message on Need help to get to high grifts.

    Try Taskers Theo gloves with IAS - watch the Hydras own face. Go with a Tal Rasha neck instead.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on I know its RNG and all that but is this really fair?...on the verge of quitting
    The problem is - the game isn't truly RNG as every stooge here says over and over ... repeating the line from Blizzard ad nauseam.

    It is a weighted loot system -- there are values associated with every piece of loot. If it was truly RNG - there would be no values - no weights, no limits, no "laws". If the game decides that a chest pops out a legendary, and that legendary "rolls" gloves for example, then smart loot says its a DH so it should have Dex on it, then it "rolls" the item -- a true RNG game would have that roll give you a chance on all 32 different gloves available to the DH at equal weights. But D3 doesn't -- some moron game developer at Blizzard decided that making TnT for example have around a 2% chance out of those 32 to drop. So instead you get 10s and 10s of crappy Magefists or Glad Gauntlets over and over. Don't even get me started on Bojanglers. I know a DH with over 400 paras and has never seen a pair of TnTs one time. That isn't RNG. That is a stupid design idea carried out to moronic degree in D3.

    Hence your Furnace dilemma -- if Furnace was weighted the same as say all the 2-handers in the game - you would stand a fair chance in a RNG system to eventually get one. But you don't because -- Blizz decided to weigh it so low below all the other 2-handers - you will loot a F*#K ton of Messerschmidts Reavers instead and may NEVER see a Furnace because of that low percentage weighing. There are several spreadsheets out there right now that show you all the absurd weights on items - like the Witching Hour. Lets not even talk about the fact that if they do even drop they then have a high probabilty chance to roll like crap.

    RNG = all items would be equal among the categories of the slot. There would be NO weight system.

    Should a Starmetal Kukri have less than a 1% chance to drop ? No way - its stupid and a flawed design. Should it be somewhat rare? Sure I guess - and in a none weighted RNG game system it would be -- you could get one of the many crappy 1-handers in the game like the Gift of S over and over.

    GRifts are worthless and leader-boards pointless and full of frauds -- removing the weights would be good for the game... who would it "hurt" really? This is a solo game at its core with some attempts to add in some other junk beyond that. You could play the build you want, how you want, when you want, and then search for the upgraded rolls of the items you have and are enjoying already.

    Not frustrated beyond belief, because for example you have 535 paras on a DH and never once seen a Witching Hour of any stat kind - but have purchased at least 20 Harrington's and Hellcats each with over 50,000 blood shards. And that is just a belt -- a slot that is largely pointless to a build unlike your weapon problem that can make or break the build you really would love to play.
    Posted in: Diablo III General Discussion
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    posted a message on D3 HUD - Allowed or not?
    I agree meth68 100% -- me looking at crit numbers to see if they are higher or not to tweak my build is less than ideal.
    Posted in: Diablo III General Discussion
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