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    posted a message on Wizard Defently saved, video of new Firebirds vs. Ghom. (Furnace) :)
    Quote from Bagstone

    Quote from RockmanDoom

    Wow, and thats just the DOT effect
    No, it's the Furnace. He shows it in the beginning...



    Quote from RockmanDoom

    Also, I really like the change they made to disintegrate, but does anyone else feel like that skill should not be limited to arcane, it should have fire, lightning and cold variants, IMO.
    Totally off-topic but damn, SO TRUE.
    Off topic also, but they are too stubborn to change it, already confirmed they want to keep it fire.. I'm glad to see they are trying to improve the wizard, I'm not too sure how the firebirds works without furnace.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Only One that wants trading?
    Quote from shaggy

    Quote from Bagstone

    I disagree with your Josh rant. Towards the end of your post, you sound very similar to one of the bitter guys from the official forums. Yes, Josh might not have as much ARPG background as we wished the D3 Lead Director would have, but stating that he has never played an ARPG before makes it sound like RoS is a total failure in your eyes, and that's just ridiculous.
    It's just how I feel about the guy. I don't think he "gets" the genre. I don't really feel like I'm playing an ARPG at this point. I feel like I'm playing an action-adventure game with a hell theme. What I mean by that is that, to me, one of the biggest things for an ARPG is that players have choices in things to do. As someone pointed out in this thread, or another, there actually were a lot of different things to do in D2 depending on what you actually wanted to farm. (EDIT: It's one of the issues I had with PoE and maps. What the fuck is the point of the entire rest of the game? A dumb story to get in the way of the real fun? To me "endgame" in an ARPG should be systems set in place ... like bounties, ubers, paragon, etc. ... that enhance the existing content and make it more tolerable when repeated ad infinatum and NOT completely-separate systems that rather invalidate the rest of the content. For me bounties are, generally a great idea, whereas rifts being the "best place to farm" is a horrible idea.)

    If you wanted to farm high runes you'd go to a different place than if you wanted to farm socketed gear to put them in. And, while I think specific boss farming (particularly any farming where you fire up a game for 90 seconds and create a new game) is generally bad, I am finding that I hate loading up a game just to do five rifts. Why is the endgame JUST rifts? Why isn't story mode remotely valid? Why doesn't adventure mode, aside from rifts/bounties, have any purpose? I mean they opened up the game so that all the acts were stitched together seamlessly (something I desperately thought the game needed) and then Josh buffs rifts so that the main meta-game is to spend as little time doing ANYTHING other than rifts as humanly possible.

    As much as I wouldn't be interested in PvP, it's really sad that some very basic concerns (size of the brawling area, etc.) haven't been addressed yet. People do enjoy it and there's no doubt that NOT having it and NOT showing any intent to fix even the most simple aspects of it that people feel aren't working properly, actually hurts the longevity of the game.

    And, honestly, I'm still not pleased at how many legendaries didn't have legendary properties. I had put much more faith in the team to know better than that, and they really left me down. I'd figured that given D3V and, moreso, the fact that Jay gave reworking legendaries a try and swung and missed, that they'd have been more detail-oriented on the subject. That they wouldn't have been content for half of the oranges that drop in RoS to be Skorns, Mempos, EFs, Angel Hair Braids, etc. It's almost like Josh has selective hearing. They want better legendaries.... check. What constitutes a bad legendary... NOT LISTENING.

    I just don't get him. For me the RoS game isn't THAT much more playable than the vanilla game. Not because of BoA per se. But because the possibility that the game had with BoA was immense... and it just didn't live up to that. The game never should have went live with drop rates that were so low. BoA was supposed to, according to Josh, allow them to jack up drop rates so that we felt like we were finding things. I remember him saying 6 legendaries in a single act clear on Campaign Mode. We weren't remotely close to that in 2.0. Even after the anniversary buff becoming permanent we're arguably not close to that in Campaign Mode. Why did he make such a big deal about being able to increase drop rates being a benefit of BoA... and then go live with junky drop rates?

    I thought BoA was supposed to allow them the freedom to go wild and get crazy with ideas. I haven't really seen that translate into anything revolutionary in RoS. If I saw him leading a team that really was thinking outside of the box and presenting me with those groundbreaking things that BoA was allegedly going to allow them to do, that they absolutely couldn't do with trading, then I'd probably STFU on the subject. But it really isn't there.

    EDIT
    The reality of the situation for me is that I agreed with him that BoA probably would let them do awesome things that they *may* not have been able to do without it. And I don't miss the AH. But in order for me to feel that BoA is justified, I want to see them go nuts. I want them to show me that BoA *is* the right choice by showing me all these mind-blowing ideas. I simply don't see ANYTHING mind-blowing about RoS. And that really rubs me the wrong way.
    "BoA was supposed to, according to Josh, allow them to jack up drop rates so that we felt like we were finding things. I remember him saying 6 legendaries in a single act clear on Campaign Mode. We weren't remotely close to that in 2.0. Even after the anniversary buff becoming permanent we're arguably not close to that in Campaign Mode. Why did he make such a big deal about being able to increase drop rates being a benefit of BoA... and then go live with junky drop rates?"

    Words of the wise.
    Posted in: Diablo III General Discussion
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    posted a message on Only One that wants trading?
    Quote from oldschool_2o4f

    I detested the auction house, for me it WAS the only place I ever got "good" gear. I've got decent stuff now, not end game wow stuff but I like it and have fun.

    However, as I've said elsewhere, I can't do much to help my wife gear up when she actually gets to play. And sure it's a case of less time played, less good stuff, but with all the gear I've amassed, its untouchable by her. Just sucks.
    If you're anything like me, you have sunk way too much time into the game getting what you're not looking for, me being a Wizard, some stuff doesn't come easy.....at all. I just found my third Thunderfury and still no Serpents Sparker or Wand of Woh and I have 240 hours on my Wizard. After this point, I really would like someway to grasp those items I've been seeking endless hours for.
    Posted in: Diablo III General Discussion
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    posted a message on [Guide]Gambling guide for Beginners *updated for 2.06*
    Reporting back with some data regarding 1-handed Weapons.

    Shards Spent- 1,500

    Rares-91- 30 Wands

    Blues-4-2 Wands

    Legendary-1-Chantodo's Will
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide]Gambling guide for Beginners *updated for 2.06*
    Quote from Bagstone

    Quote from Solmyr77
    Updated for 2.05 assuming that Kadala uses the same weightings that were datamined recently
    Thank you very much for keeping this up to date. I wonder if it's possible to update this to 2.0.6? We have no new datamined information, but for all we know the class set items' value in the tables have simply been doubled (to make it on par with, e.g., Blackthorne's). That would not *exactly* mean that you can half all those numbers - but it probably reduced the expected shards by about 40% or so per set item. My guess. Haven't done the math. Thoughts?

    Also, I'm wondering if anyone is gambling weapons currently - and could keep an eye on the wands/other weapons ratio to find out if it's really 99k (2:1 ratio) or higher (my guess). I'm totally sick of RiF right now, so not many shards incoming anytime soon that could help me to find this out, but maybe if I go back to rifting next week once football's over...

    Oh, and completely forgot to add this to the guide. Will add it right now, way too interesting to not mention in the RiF section.
    I am going to start gambling on weapons tonight and see how many it takes to get a Wand of Woh, right now I eat, sleep, breath, and dream about it, I can't get it out of my head.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What ruined the longevity of Diablo 3?
    Auction House? No, not really. It actually in a sense made the game fun and almost addictive once you start. Playing and buying stuff on the auction house was addictive and actually fun. I don't see what removing it accomplished. The game had more than one thing to do and people actually spent hours upon end watching and using the Auction House and then the same amount of time playing and testing their gear in the game.

    Kadala and Rift it Forward? BINGO, that's your answer. People are gearing their character completely out in one day just by farming Rift Fragments and exchanging it for blood shards which you can gamble on specific items.

    Either way, the longevity of Diablo 3 didn't change, if anything removing the Auction House and adding BoA is what ruined the longevity.

    The game is actually way to restrictive compared to others. The only way to trade or give away your gear you don't want is to find it in a group and give it or trade it within two hours. There is currently no way to sell your gear to other players.
    Posted in: Diablo III General Discussion
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    posted a message on Only One that wants trading?
    Quote from shaggy
    I remember pro-BoA people were saying how it would increase the longevity of the game.

    Honestly, I noticed the same drop-off in friends playing between RoS and D3V. Why? Simply put the item hunt isn't significantly better than it was in D3V. Instead of people "shortcutting" it via the AH, they "shortcutted" it with RiF + Kadala and loot-sharing games. Either that or they simply burnt out completely on bounty-farming or got ridiculously tired of rifts being the only viable farming place.

    Josh gave a hard sell on BoA that it would allow them to improve aspects of the game, and we all understood the potential.... but he has really fallen short on achieving that potential, particularly with legendaries... which are going to require yet another pass because so many of them still suck. Sometimes I get this gut feeling that Josh has never played an ARPG before.
    I'm so burnt out on bounties is ridiculous, over 3,000 caches farmed and it's just silly and boring to farm...
    Posted in: Diablo III General Discussion
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    posted a message on Roughly The Drop Rate of Wand of Woh
    Quote from Limdul

    Quote from SuchFear
    I wanted to let every Wizard know what the drop rate was, I wasn't complaining that I haven't found one....By the way, you're not a moderator so don't worry about it...Not sure why everyone thinks they are. You're the same person that posted that link in my other thread...You're not a moderator dude, why don't you try to actually chime in on conversations.
    1. It doesn't take a moderator to recognize whining.

    2. I will happily chime in on any conversation. The problem is, there is no conversation, no question, no discussion, no request. Just 14 lines of you complaining about the droprate on WoW.

    3. Yes, I tend to toss that link around informing people their thread is a waste of bits. Serving no other purpose than to complain. I'd expect that people will think twice about the content of their post after seeing the link pop up in 2 of their threads.. But hey, I guess I'm expecting too much here.
    No, you're just trying to play the roll of a moderator. Don't deny it, also I'm informing everyone about the drop of the wand and how rare it is.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on No, just no, we don't want to use Hydra.
    This is a thread older than my new one stating that Hydra is actually a pretty cool spell, but you can read more here:http://www.diablofans.com/forums/diablo-iii-class-forums/wizard-the-ancient-repositories/90169-hydra-is-cool-but
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Roughly The Drop Rate of Wand of Woh
    I wanted to let every Wizard know what the drop rate was, I wasn't complaining that I haven't found one....By the way, you're not a moderator so don't worry about it...Not sure why everyone thinks they are. You're the same person that posted that link in my other thread...You're not a moderator dude, why don't you try to actually chime in on conversations.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Roughly The Drop Rate of Wand of Woh
    If I am correct it's a 1.52% drop rate for the Wand that Wizards actually want. That's almost the same drop rate as a fricken RIMEHEART.

    Ok, so maybe you say I can gamble for it..Well think again.. Let me run the numbers.

    There are eight Wands I could get, so let's say out of 100 Legendary wands (which is a crazy amount) roughly 1 is a Wand of Woh. Statistically speaking you should find 65 other legendary wands before finding a Wand of Woh. 100%/1.52=65.7 Roughly your 65th wand will be a Wand of Woh.

    I play roughly 5 hours of Rifts every day and I see 1 at max 2 wands..Lets run those numbers..1 Wand per 5 hours...100 wands later..So roughly 500 hours to find a Wand of Woh...THATS CRAZY.
    The wand of Woh isn't game changing or game breaking, so why is it so hard to find? Also rolling from Kadala is also pointless, let's say it's a 20% chance we will roll and Wand and a 10% chance we will roll a legendary wand...15 Blood Shards per roll..20%*10%=0.02% chance of getting Legendary Wand and stack the drop rate of the Wand of Woh which is 1.52%=0.01% chance the next Item you roll from Kadala is a Legendary Wand and it's a Wand of Woh. Now that's multiple that out to 100% 10,000 items later*15 Blood Shards=150,000 Blood Shards on Average which would be roughly 15 Minutes per T6 Rift..Roughly 100 shards per rift..1,500 Torment 6 Rifts Later...Have fun Wizards

    Starfire
    15.15%
    Blackhand Key
    15.15%
    Gesture of Orpheus
    15.15%
    Fragment of Destiny
    15.15%
    Slorak's Madness
    15.15%
    Chantodo's Will
    15.15%
    Wand of Woh
    1.52%
    Serpent's Sparker
    7.58%
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Hydra is Cool but...
    Quote from futility
    I actually agree with him. It's not a matter of keeping anything interesting you find.. the chances of you even finding a wand of woh to begin with are astronomically low.I have several Thundfurys, Shard of Hate,and every wand except WoW. The swords are great but they don't make a build. Keeping every wand, source and wizard hatdoesn't really matter when they're all useless and the way this patch is shaping up so far, will remain useless.It wouldn't be such a problem if there were more build-creating items like WoW but quite frankly there aren't. There's Mirrorball, WoW, maybe Vyr (though it's usually run in conjunction with Mirrorball).. and that's about it. One desirable item in two of the three item types unique to Wizard, nevermind the fact that there isn't a single wizard hat worth more than a forgotten soul. Compare this with the plethora of build-around items that Witch Doctors get in all three of their slots. It's no wonder this class is in such a sad state.

    The reason we all dream about WoW, whether or not it even lives up to the hype in t5/t6, is because it's the only unique thing we have to work for after Mirrorball. And the vast majority of us will never, ever find one. Yay for wizards.
    Couldn't of said it any better....AH please come back! :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Only One that wants trading?
    Quote from E-I-S-I
    to be honest: i dont miss it at all... loot hunt works pretty good, i almost think that progressing to t6 is to fast (if you play the right class ofcourse ;) ). i didnt get all rare legendaries, but playing t6 with several classes after such a short time in hc is pretty nice
    Well, I'm playing Wizard so I'm kind of just done with trying to find two items I want which as hexing pants of Mr. Yen and the Wand of Woh...Also Ice Climbers would be nice.
    Posted in: Diablo III General Discussion
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    posted a message on Only One that wants trading?
    Quote from Bagstone

    There have been plenty of posts about trading, but there also have been plenty of developer interviews where they clearly stated that it won't come - definitely not in the near future, likely not anymore at all in Diablo 3.



    Can't find the video right now, but if my memory doesn't fool me one of the instances was then DatModz asked it like about a dozen times in the RoS playtest stream and Don Vu basically at some point said something like "BoA is here to stay, get over it".

    Crap, I was really hoping, finding some gear is next to impossible. :/
    Posted in: Diablo III General Discussion
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