- Eldritch
- Registered User
-
Member for 17 years, 10 months, and 15 days
Last active Sun, Jun, 24 2018 04:20:12
- 0 Followers
- 299 Total Posts
- 7 Thanks
-
Dec 12, 2011Eldritch posted a message on Diablo 3 Opening CinematicEspecially when we have very good reason to think the meteor isn't a meteor.Posted in: News
-
Nov 21, 2011Eldritch posted a message on Diablo 3 User Interface Datamining - Bosses and WaypointsThis is a good compiled example of what I mean about Diablo III being Diablo-via-WarCraft.Posted in: News
Not necessarily a bad thing, I just think it's interesting that there's no longer really a Diablo style, a WarCraft style, and a StarCraft style, but just a Blizzard style. -
Jan 16, 2011Eldritch posted a message on Male Demon Hunter - Coming by Next Week?Posted in: News
You're so cute.
Diablo's character classes have always been geographically tied, and in Diablo III they are presumed to have a specific history that is only marginally gender-specific. If he comes from the same area and background as the female Demon Hunter, I don't see why he'd be blond. -
Nov 2, 2010Eldritch posted a message on Soon™ - a.k.a. when is it done?I always took the term 'replayability' to mean 'how fun it is to play through again,' rather than 'how many times you can play through it in a day.'Posted in: News
-
Oct 23, 2010Eldritch posted a message on Character CustomizationPosted in: News
If anything, it's the five colors that refer to the runes themselves.Quote from Frostbite5
Maybe the 'stone - silver -gold' refers to the actual runic symbol? So you can have a gold rune set in a piece of gold?
-
Oct 23, 2010Eldritch posted a message on Character CustomizationLove it.Posted in: News
Though the title 'Character Customization' reminds me that I'm surprised we haven't heard anything about basic appearance customization over the years—just a couple of simple things on the model like hair color, hair style, and skin tone. It's something I've always assumed a third Diablo game would feature, especially since it would be so much cheaper to implement into a minimal-detail, isometric approach like this than a very high-detail ground-level game like other modern RPGs.
Also, not to be a dick, but:
Incorporeal, yes?Going into the spirit world, the Witch Doctor becomes corporal and can move through enemies. -
Oct 22, 2010Eldritch posted a message on The Blizzcon HubPosted in: News
I was half-expecting a knight-esque class that would play like something between the Paladin and the Rogue, with the aesthetic of the Warrior, so I don't disagree with you.Quote from imbacraft
At least the developers gave this class the Gothic touch it needs. But... we still need MEDIEVAL or PSEUDO-MEDIEVAL REALISTIC classes! NO high tech and/or high fantasy warcraft inspired crap with automated (!) dual wielded crossbows and high heels....
/Nerdrage off. Game will still be good. But annoyances still are annoyances. Life goes on.
But I'm also not really bothered by the crossbows. I would be, except that we've already seen far more ridiculous in the form of the Amazon's automatic spread-fire longbows.
No kidding! Even if this one isn't my favorite, having one unknown class was disproportionately bothersome.Quote from Kaio
Now that all classes are revealed.. I can finally sleep at night -
Aug 28, 2010Eldritch posted a message on Create a Monster Contest VotingPosted in: News
Yes, thus were my votes.Quote from Eldius
Best art & lore would be the Iris (Fallen Necromancer). Best mechanics, Xiansai Wraith.
Because masses of fused demonic zombies probably don't care to dress their 'soul food,' I imagine. She's only a part of that abomination so it can use her mana, remember. -
Aug 19, 2010Eldritch posted a message on Crafting Through ArtisansI just want to say that this little taste of New Tristram was very nice. I can't be the only one with whom it resonated more truly than anything else we've seen so far.Posted in: News
And I didn't realize it was New Tristram until after the second viewing, so it can't just be the nostalgia invoked by the name. -
Jun 19, 2010Posted in: News
I have this old, awful techno remix of the reading of the tomes from some time in the late 1990s. I keep it around because it's sadly my only audio copy of the tale. Aside from my own reading that I did during my theater days. Heh.Quote from HungryHippo7You should find a way to upload the sound files. The voice that reads the tombs makes them even better.
The Sin War (Diablo Techno).mp3
The voice actor is Paul Eiding, by the way, also the voice of Aldaris, Pepin, Lazarus, Mephisto, and the Warrior. Prolific fellow. -
Jun 10, 2010Eldritch posted a message on Blizzard to Be Presented in Video Games Live!Somehow, I find the instrumentally very simple Tristram theme (the original) much more effective than a giant bombastic orchestra. But that's how I've always been, I think.Posted in: News
Still fabulous pieces, of course. -
May 13, 2010Eldritch posted a message on The Cosmology of Diablo: Angels and DemonsNot strange in fictions very cosmologically different from this one.Posted in: News
-
Apr 2, 2010Eldritch posted a message on April FooledWhat is rampid? I've seen it elsewhere. A misspelling of rampant?Posted in: News
-
Feb 20, 2010Eldritch posted a message on Music of Diablo IIITo add to what I said earlier: probably 90% of my own playlists are some genre of ambient, as it helps me focus without forcing any particular mood; yet I tend to think that in games, signature locations, characters and even important objects need melodic themes to really strike home when they should.Posted in: News
-
Feb 20, 2010Eldritch posted a message on Music of Diablo IIIYeah, I'm surprised anyone would prefer Diablo II's music over Diablo's. There was certainly more of it, but it mostly sounded like a mess of screeches and thumps to me. No melodies that stuck with me. In fact, the only melody I remember from Diablo II is the basically remixed Tristram theme. :\Posted in: News
The New Tristram theme currently on the site has the same problem for me. I love the latter half of the Caldeum theme, though. Some good melody developing there. - To post a comment, please login or register a new account.
0
The first jobs listed were over two years ago at this point, but the one that was most telling was for a Production Director last June which included "massive multiplayer game development experience."
Of course that doesn't have to mean it's an MMO, but... The iron would be mighty hot right now. The once-bloated western MMO market has become very hungry and has nothing on the horizon.
Not that I'm really stoked about the idea. Cramming tons of players into a horror environment really dilutes it.
0
Diablo and WarCraft have always had their own art motifs, and Diablo III is filled with the latter because, of course, its artists are Blizzard Irvine folks rather than Blizzard North folks. Mainly it's the shoulders, internal luminescence, and general form and stance of the monsters, but also so much more than that. Shows through in-game in the beta, too.
0
0
Not necessarily a bad thing, I just think it's interesting that there's no longer really a Diablo style, a WarCraft style, and a StarCraft style, but just a Blizzard style.
0
0
0
0
0
0
Quite oddly. Calling your average white Briton ‘Caucasian’ is like calling a Mexican ‘Canadian’ because their ancestors passed through Canada to reach Mexico.
I guess the misnomer can't be helped at this point, though. The distinctions are pretty useless, anyway.
Absolutely. If, for some reason, the name Xiansai isn't enough to give it away as Chinese-inspired, the features of both the male and female wizards are more common in China than anywhere else. Do some Google image searches with the face filter using terms like ‘Chinese male model’ and ‘Chinese female model’ to meet our wizards.
I can understand why some people think otherwise, though. As with Europe, there is a multitude of distinct ethnicities amongst the nations of what we refer to as Asia, and it would be unusual for any one person to be familiar with the features of them all.
Using an easy European example, in England alone you've got at least 13 morphologically distinct (though slowly blurred, so to speak, over the last thousand years or twelve) groups derived from branches caused by events in the Paleolithic, and even that is painting with a very broad brush. You can drill down a lot more than this if you're really meticulous. Or a geneticist. Asia's no different. Tibetan facial morphology is very different from Taiwanese facial morphology....
0
0
0
Though the title 'Character Customization' reminds me that I'm surprised we haven't heard anything about basic appearance customization over the years—just a couple of simple things on the model like hair color, hair style, and skin tone. It's something I've always assumed a third Diablo game would feature, especially since it would be so much cheaper to implement into a minimal-detail, isometric approach like this than a very high-detail ground-level game like other modern RPGs.
Also, not to be a dick, but:
Incorporeal, yes?
0
But I'm also not really bothered by the crossbows. I would be, except that we've already seen far more ridiculous in the form of the Amazon's automatic spread-fire longbows.
No kidding! Even if this one isn't my favorite, having one unknown class was disproportionately bothersome.
0
Because masses of fused demonic zombies probably don't care to dress their 'soul food,' I imagine. She's only a part of that abomination so it can use her mana, remember.