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    posted a message on Crafting Wizard Source? Cant find it, halp.
    You most likley have the filter set to Have Materials or something and you don't actually have the mats to make it. Switch it to All or Highest Useable and it should show up.
    Posted in: Diablo III General Discussion
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    posted a message on Best wizard build for Thunderfury
    Could try for something that utilizes paralysis, I've been running a black hole {supermassive}, wave of force {static pulse}, electrocute {Arc Lightning} with the paralysis passive. The game pretty much kept telling me I needed to play a lightning wizard, messed around with archon, then conflag, and finally frost orb and kept getting lightning damage gear like storm crow, myken's ball of hate, and fulminator. I switched to the paralysis build and stuff pretty much stays stunlocked because there's so much lightning flying around. Can even add in Storm Armor for even more lightning goodness and random stunning of ranged and far off mobs. Now if only I could get my Fulminator to reroll a socket I'd be set.

    don't have link to profile currently I need to put that in my sig or something, but the build i'm running is Meteor {Lightning Bind} Electrocute {Arc Lightning} Wave of Force {Static Pulse} Black Hole {Supermassive} Magic Weapon {Force Weapon for DPS or Deflection if your hurting for survivability....tried electrify and I didn't really notice any difference or more lightning flying around anywhere.} Storm Armor {Scramble for speed runs, can switch this one around alot, all the runes had their merits, can even throw in Energy Armor if you need more survivability} Passives are Blur, Paralysis, Audacity, and Unwavering Will.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Treasure Goblins - spawn rate increase or disparity between Normal/Torment
    Well I figured it was most likley do to the increased efficiency but I ran into to many for it to be that alone. In the Fields of Misery and Northern and Southern Highlands during one set of bounties I ran into 2 within 30 seconds of each other. Not sure honestly, it just seemed off to me.
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Goblins - spawn rate increase or disparity between Normal/Torment
    So I decided to go down to normal to farm up some Veiled Crystals and Rift Keystone Fragments, I normally do Torment I or II, the first thing I noticed was that treasure goblins are all over the damn place. Was it always like this? Anyone else notice a difference as of the patch. I'm just curious if this was an undocumented change in the patch or if Torment is bugged as far as the spawn rates of treasure goblins. Or if the spawn rate on normal is bugged and is set to high.
    Posted in: Diablo III General Discussion
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    posted a message on Manglemaw now dropping zero loot?
    The patch notes just confirmed that he's been nerfed.

    In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
    Posted in: Diablo III General Discussion
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    posted a message on New to site, hi, toughness question
    Toughness is WAAAAYYY to low for 3, I'm a wizard with 526k damage 572k once unwaivering will kicks in, roughly 450k hp and over 10 mil toughness and T3 is doable but takes forever with tons of deaths to champion and elite packs, expect a good 10~20 minute fight for rift bosses with alot of that being running back after dieing and expending all my corpse revives. I'd stick to 1 or 2 until you have better gear.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Finally giving in...need help.
    From my own personal experience, I came into ROS doing Torment III at 60. Prior to the expansion I was Paragon 65 and was farming Inferno MP5~6. Once I got through West March it became apparent that Torment III was to high and I proceeded to do the rest of Act V on Torment II and still effectively do Torment II and I for farming. III is still a bit rough and I have roughly 600k damage 15 mill toughness and 10k healing. I would definitely back off and farm the lower difficulties for awhile as what you were doing pre-expansion and what you should be doing now are vastly different.

    As for your gear, you have a bunch of pieces that are all over the place, pick a build and reforge your +damage to those skills, I.E. go with a cookie cutter frozen orb build and reforge for + damage to magic missile and arcane orb. try to get +% cold damage on your bracers and source. definitely shoot for some trifectas or at least get some more crit chance + crit damage going on. Whatever paragon points you have dump into survival skills if you're going to do torment, otherwise dps for easy farming on lower difficulties. Use Blur Passive if you're going to do Torment, a free 17% damage reduction is nothing to laugh at. For core go Int or Movement speed if you aren't at cap from gear {25%} if your health is suffering you may want to dump some points in vit. For Defense go with either + Armor or + All Res, For Offense go Crit or +ASPD {really depends on your spec for which one you choose.} For Utility go with Life on Hit. To effectively do Torment I I would shoot for at least 450k health, 500k damage and 8 mil toughness with some healing to back it up.

    **Edit**
    Allright so I looked again once I got home, I am currently farming Torment I with out incident, I can basically stand in stuff and not have to worry about moving most of the time, with the occasional pot or sprinting off for a nearby health globe, I do still die if I get swamped but not a consistent problem. My stats are 426k hp, 572k character sheet dps with unwaivering will up, plus another 15% from audacity from anything standing in range. roughly 8mil toughness {6.3k armor - 1.5k all res and about 5k life per hit.} I was doing Torment II before having these numbers so judging by your profile, I'd say it's just a skill/spec/reroll issue. You probably should be able to do at least Torment I.

    Profile: http://us.battle.net/d3/en/profile/ShadowFox-1682/hero/3487320
    Posted in: Wizard: The Ancient Repositories
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