• 0

    posted a message on FPS issue only in A3:Rakkis Crossing
    You're not alone. Myself and all of my friends that I've played with have the same massive fps drop in the area as well. I haven't searched around yet, but I hope it is a known issue. I have a single R9 290 card, and with tons of effects on screen in any other area, my fps NEVER drops below 60fps at 1080p.

    I've also got a SX900 SSD, 16gb of 1866 Mushkin RAM, and an 8350 OC'd to 4.6Ghz.
    Posted in: Technical Support
  • 0

    posted a message on Zombie Bears back in action?
    Funny you should post this, since 1.03 has broken Zombie Bears, and Blizz said they aren't gonna fix it till 1.04.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Will this build work in Inferno?
    Cool. Thanks for the input guys. I'll take your advice, and keep playing around with different passives and runes and such. See if I can find the sweet spot.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Will this build work in Inferno?
    So since I've switched up to this build, I seem to just be cruising through Hell. I'm lvl 58 in Act 3 and just mowing through mobs now. I was just wanting to know if it will be viable in Inferno, or if I should try practicing with a different build.

    My build: http://us.battle.net...djUT!bTX!acZaZc

    My stats:
    5.8K Damage
    26K HP
    400 HP/sec
    1550 Armor
    864 Mana
    30.62 Mana Regen
    100-115 All Res
    35% Dmg Reduced

    All of the choices feel right except for maybe the Gargantuan, who dies fairly often. But I still want to have something to take some attention away from me, as he's saved my life countless times.

    I'm curious as to why I haven't seen anyone use Grave Injustice. It seems to work really well in this style of build. I spirit walk in, Cast Soul Siphon (9-10K Dmg), and spam Zombie Bears. Everything dies nearly immediately, so my Spirit Walk CD runs out and I recast it and run to the outskirts of the mob. Then I can cast a couple more Zombie Bears until I'm down to just a couple guys left and then I use Poison Dart Splinters. Basically, Grave Injustice when used with Damage boosting gear, Soul Siphon for Dmg, and Spirit Walk for Mana and mobility, it allows me to never run out of mana with Zombie Bears and pretty much continuously spam it for as long as there are enemies.

    Obviously my other 2 passives also help out with Mana costs, and between Grave Inj and Blood Ritual, I gain a lot of life every enemy killed and every second. The only time where I actually need to slow down is during boss fights or annoying Champ/Rare mobs. The nice thing I've notice about this build, is that I actually don't have a problem with any Champ or Rare mobs. I can usually kill them on the first try, and will only die maybe 1 out of every 6 Champ/Rare mobs.

    So basically what I'm asking is if I scaled up my Damage,HP, Armor, and Res, would this build be Inferno Viable?
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Surviveability - worth it inferno act3-4??
    Quote from italofoca

    Archie, you gotta some godly stats for your lvl wtf

    I'm lvl55 and I got:

    9.8k HP
    3k DPS
    3k Armor

    Are your burning alot of monye on the AH ?

    OP: lul wut your starts is really, really low. I think you will need much, much more then that to survive izual's. My bro is 30k hp, 8k armor and 700 all resistance and he can't take 1 belial hit hehehe

    I've bought like 3 weapons. 2 for 25K or less and 1 for 100K. Nothing too crazy. The way I've been doing Hell, and how I did Act 3 and 4 of NM, is to clear the act and then try to rush through it a second time. This gives me a chance for even better gear than the first run through. Granted, its taking me a bit more time, but the gear is worth it. Finding 3 socket rare chest armor with + to Vitality kind of helps a bit. Oh, and I have been dumping money into the Jeweler though for Flawless Square Topazes and Amethysts.

    Anyways, its just the way I learned how to play Diablo II: LOD. Clear a boss, then go back and do it over again.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Surviveability - worth it inferno act3-4??
    Well I'm not in Inferno yet, actually only Hell Act 2 at Lvl 56, and I have 23K hp, 6K dps, and 850 mana. I would assume you'll need to be somewhat higher hp than a lowly Lvl 56. I keep reading about people with 30-35K hp needed just in Act 1-2 of Inferno, so I'd shoot for higher than that. I would guess that you've geared your weapon right, but all your armor is a bit low. Probably need some more Amethysts in your sockets.

    Hopefully someone with Inferno experience will be able to chime in.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on WD the unfinished class.
    I have a build a little like Frederik.

    http://eu.battle.net...SVYT!dcb!abaZaY

    My play style is run in, cast swarm then fall back and spam Poison Dart. The weaker enemies start to fall pretty quick, and if there's champions in the mob, I get mid range and use Bats. Once my dogs get to around 70% hp and are next to a boss, champion, etc, I'll use Sacrifice and instantly recast the dogs. My damage is about 1.3K with 12K life and 800 Mana, and I'm almost through with Act 3 NM. I'm obviously stacking Intelligence, Vitality, and +Damage.

    I have to thank DII:LOD for teaching me how poison damage stacks. :D
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Open Beta Weekend!
    Okay, so I got on at around 4pm today Pacific time, cruised straight on through the beta, and beat the Skeleton King. The only problem I noticed in game was 2 times it clearly lagged by about a half second. Luckily this section of the game is an absolute cakewalk.

    Aside from that, the game is AWESOME!! I can't wait for the real thing!! :D
    Posted in: News & Announcements
  • 0

    posted a message on Open Beta Weekend!
    HELL YEAH!! Finally!! Sadly though, working until 3pm today, at which time I will be sure to play straight through until work tomorrow. :D
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN
    My god. Do my eyes deceive me? This game is actually going to be released?! Finally. :D
    Posted in: News & Announcements
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    So here is my design for a PvE Witch Doctor build meant to be able to make it all the way through Inferno. (Funny how there aren't many Witch Doctor builds in this thread)

    http://us.battle.net...PkYT!aWY!YcYcYa

    The game plan for this build is to keep the enemies slow and distant with Haunt, while letting my minions take and deal the majority of the damage. This build is primarily a high damage fire build with some good survivability.

    Haunt- Grasping Spirit
    I decided right away, that for Inferno I'd need a spell that I could cast repeatedly that could slow down enemies. The advantage of Haunt over other spells with slow, is that it can be fired from distance, keeping me out of danger. And possibly more important, the spirit can jump to another nearby enemy without me casting the spell again, thus saving mana. This is the spell I would be casting the most and will rely upon, so it is on my left mouse button.

    Locust Swarm - Searing Locusts
    For my secondary attack, I knew that I'd need a high damage medium to close range spell that hits multiple enemies in close proximity, and something that could get me out of a jam. With Searing Locusts, it accomplishes all of these.

    Fetish Army - Tiki Torchers
    This is a summon ability that I'll need to keep casting fairly often. These guys will help stop damage coming through to me, and can deal some good damage with the fire casters. These guys act as the first speed bump that the enemies have to get through to kill me.

    Wall of Zombies - Zombie Rush
    Since I expect there to be massive swarms of enemies in Inferno, having a "Zombie Nova" to hit all enemies around me is going to be necessary. Again, I'm going with the damage boosting ability as a way to take out the monsters as fast as possible. It is relevant that this ability does Physical damage as opposed to fire, in case there are a lot of fire resistant creatures that I run into.

    Zombie Dogs - Burning Dogs
    These guys will be doing a decent amount of damage while taking a large majority of the hits. Choosing fire damage to kill the enemies quickly is a recurring theme here as well. The fact that any enemies surrounding the dogs will get burnt is a big plus, as dealing with multiple enemies is necessary.

    Gargantuan - Humongoid
    I knew that I'd want a tank on my side to take the brunt of the damage. I decided to give him Cleave as a way to take out multiple enemies, increasing his kill speed. He also deals physical damage, so I'm again splitting up how my damage is dealt for resistances.

    Passives:
    Jungle Fortitude
    Keeping myself and my pets alive is a primary concern in the Inferno difficulty. Reducing damage by 20% seems like a sweet way to keep alive longer in the hardest difficulty.

    Zombie Handler
    This also increases the longevity of my pets, by increasing health by 20%. This and Jungle Fortitude combine to give a 40% resistance to dying in Inferno. I foresee keeping my pets around longer to be the most import thing in that difficulty.

    Spiritual Attunement
    What would a caster be without Mana? This gives a significant boost to Max Mana and Mana Regen, allowing me to continue dealing death to my enemies.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Activision Blizzard Q4 Conference Call
    I hate to say it, but I called June 29th 2012 a couple years ago. :P
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Opening Cinematic
    Hmmm. So its Tyrael that falls from the heavens. I suppose the Angiris Council kicked him out finally for helping the humans too much. Very interesting. :D
    Posted in: News & Announcements
  • 0

    posted a message on ScyberDragon's Live Stream
    We really do appreciate the effort you're putting into streaming this Scyber, but I think a different streaming site might do better. As a heads up, this is what we are seeing half of the time.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Naked Barb Playthough (by Vesmar Entertainment)
    I know a lot of you guys are getting bored with watching the same old playthroughs of the DIII Beta. So I found some incredibly awesome content by the guys at Vesmar Entertainment on Youtube. If you guys haven't seen this yet, you should. Its so epically funny! Enjoy!

    http://www.youtube.com/watch?v=gc5ZYmlEx_k&feature=colike
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.