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    posted a message on Ptr GR Density Problems

    I'll have to try it myself on release, or download the PTR and see how it is on there, but from all the PTR videos I seen, there's a huge scarcity of monsters to fight ><. Not sure if those are the exception, or if they just had bad luck or what.

    I do agree about the whole area damage thing. It's fun to fight huge amounts of monsters, in and of itself, to me. But being rewarded with splash damage being as powerful as it is is just too effective to pass up.

    Posted in: Diablo III General Discussion
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    posted a message on Ptr GR Density Problems

    hm I was kinda excited about these changes because I love slaying monsters, that's why I play Diablo, but it's sounding like I interpreted it the wrong way. I was under the assumption there was going to be more overall.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4.3 RELEASE

    Is that armor rack thingy that lets us swap builds on the fly coming in the patch? Also, any word on what the new Cube recipe is?

    Posted in: Diablo III General Discussion
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    posted a message on How to wreck goblin packs?

    As a Raekor Barb., I've never had a single gob. escape.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    Monstrous Armor Rack!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    I'd really fancy they cleared all of our follower's gear, mailed it to us, and made them share! So you don't have to take off your best weapons/gems for followers, or reequip them for every character. Ability choices could still be remembered per-char. basis, though.


    One other idea I had would be to cause strength, dexterity, and intelligence to all equally benefit followers, by converting it at a 1:1 ratio to another stat, follower-exclusive, which behaves in the same manner.

    Posted in: Diablo III General Discussion
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    posted a message on Forgotten soul speedfarm?

    Hope of Cain + salvage I guess.

    Posted in: Diablo III General Discussion
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    posted a message on Cube weapon Furnace or Johanna's

    Even at that, Furnace is a 2h mace (slowest, hardest hitting weapon type). Compared to a 1h flail, you're going to hit everything much harder with a Furnace. Including non-elites. However, you still want to get the +100% attackspeed from Johanna's some way or another.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on 2.3 Super fast Bounty Farm build

    I like it, and have been running something similar on the PTR. Been sticking to Barb since 2.3 dropped, but I'm tempted to get on my condemnsader and bring him up to speed on the live servers for variety.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Can't complete "Reach GR 10 Solo" Season 4 Objective

    Solo or in a group?

    Posted in: Diablo III General Discussion
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    posted a message on Bug with Zodiac ring in Cube

    I reckon actual WW has to hit, NOT dust devils. Sort of unfortunate.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on whats wrong with my season barb?

    I say, this is a serious game, and efficiency matters more than fun!

    Posted in: Barbarian: Bastion's Keep
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    posted a message on What to do new season

    The only real difference between playing the game non-season, and playing the game on-season, besides the paragon reset, is that seasons tend to have a few exclusive items. It's totally up to you if you'd like to play seasons or play normally. I've played all 3 seasons so far, and gotten to paragon 600+ in all of them, never really aiming for competitive play / leaderboards, though I did place in the top 300 in S1 for my class. But I won't be playing the next season. I'm going to just casually play my main(s). But that's because I'm burnt out and don't feel like restarting and leveling gems again. It's a personal reason -- you decide if you want to, or don't.

    Posted in: Hardcore Discussion
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    posted a message on Reworking the Might of the Earth set

    I made a big post about it on the Barb forums months ago, I think S1 was just about wrapped up actually. Anyways, to summarize, what I proposed was this:

    2p: Increases the damage dealt by Avalanche and Seismic Slam by x% to enemies taking damage from an Earthquake.
    4p: Cause an Earthquake when you land after using Leap. (Unchanged)
    6p: Causing an Earthquake grants a charge of Avalanche, up to an additional 3.

    Since it's 'Might of the EARTH' I figured that Seismic Slam / Earthquake / Avalanche / Ground Stomp are the main candidates for attention in this set. Ground Stomp support could be added via additional legendaries (like Blessed Hammer shield/bracer/flail for the new Crusader set), while the actual set focuses on the damage dealers.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Finally into the PTR. Anyone have some questions I can test?

    This is one thing that is absolutely fucking ridiculous... Using one of these reagents should at LEAST grant you 5 crafts of an item.

    Posted in: Demon Hunter: The Dreadlands
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