• 0

    posted a message on The real problem on D3?
    I agree with everything most people have posted in this thread, but i also agree, that there are so many posts about this...and nothing ever comes of it, its nice to talk about what we hate/love/dislike in d3 but other than having a nice dream of a world where our d3 is awesome or better...keep dreaming?

    Anyways i think the whole game is a wash from the start of vanilla, the entire item system has been broken/junk since the beginning, and although its gotten better, it still is so very lacking, in every way, from bad legs, to stats that dont scale, 2hand weapons, gems, no charms, no jewels, no depth at all, and class skills even now require little thought or skill to make, stack element, pick skills that do that element, profit?

    They are still holding onto thorns damage, and have a few classes have thorns passives, and a thorns set even? I mean yes i guess its effective only if you make an entire build around it, but does it really add to the complexity or fun factor of a build? Its powerful, but it just seems silly to me somehow they could come up with way better stat/build possibilities than thorns

    there are those oddball builds, but in all seriousness if you want to progress to t6 and be farming efficiently, none of those can get you there, if you just wasnt to mess around and enjoy the game, sure those builds can do that.

    But when it comes to end game builds, that let you steamroll t6 once geared, there are only like maybe 1-2 per toon, most only have 1 really viable one, and a 2nd that is so-so, and while some classes it requires a ton of gear and tons of farming, others like the WD can go from fresh 70 to t6 in record time, and survive better than others, hiding behind pets and cruising along

    +Add Charms, Runewords, Jewels, More Sockets (and a way to ADD a socket to an item via blacksmith?)

    +Buff all legs that are just stat sticks, and fix stats like Wrath of the Black King, having 2% crit max roll? worthless?

    +More ways to upgrade/enchant your gear, beyond just trading 1 stat for another

    +More variety of items, Barb helms (was mentioned before) Make existing class items better, (Mighty Belts? worthless atm)

    +give us the feeling that when a legendary drops you are excited to see it drop or what it is, rather than "oh look another 2hander free soul" x10

    +more items and stuff that interacts with skills, maybe that's what jewels/runes/charms could do?

    +Better Paragon system, more rewards at x level, bring back getting main stat/vit at each level up or maybe every 5 levels, maybe give us a baseline all resist that goes up as you level up? Increase the Crit to 10% instead of just 5%, same for AS and Crit damage, make CD +100%, make AS +10% make the lower paragons not feel like a black hole you are just feeding into to reach max, to get rewarded, and get nothing till then, what do you get at 200? 1 50/50 stat, and then 200 more levels just to get a 2nd? that's a lot of levels with nothing in between but nickel and dime progression

    +tie in all resist to mainstat, esp for DH, would love to have 1k all resist just for having 10k dex, like wizard does for having 10k int? would make DH a bit more tougher, which they still need, the band-aid passive they gave us in 2.05 is meh

    +fix dodge, block and armor to be aucutally useful and worth stacking and using other than crusader make paragon give more +armor per point so its useful, currently 50/50 in it still is so weak really, Dodge should be viable if u stack enough (monk/DH) make dex give you crit? tie more into the base stats

    i could go on, long post is long...but yeah...so many people have suggested all of this so many times...someday maybe blizzard will aucutally listen like they say they do....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is a 2 handed build viable with barbs now ?
    I am the same way on my monk have awesome stats on sheet, insane attack speed, tons of crit damage and crit etc, and i go into t2/t3 and just get melted and die so much, tried many builds, i just cant farm/kill shit effectively, like i can with any of my other toons, its so weird, as if there is 1 thing i am missing that is key to the whole thing, and finding it, i'll just go from dying to being a walking god u know?

    I had that problem with my crusader for a long time too, just couldnt get my dps up, no matter i tried, and i couldn't do crap, when they buffed them in 2.05 i was doing better, but still not clearing t3/t4 very well...THEN i found the build that changed everything, and went from doing ok, to an all-star breezing through t4, and clearing t5 fairly easily, it was wild, i went from 600k dps to 950 now, just by switching a few gear things, crafting some set items, getting max gems, and then building a +fire set, and now i am tearing it up, and not dying like hardly ever

    I think i have yet to reach that point on my monk, i think its prob a build issue, i just haven't found the "key" build that matches my playstyle or how to be effective with my gear/stats

    You know it when you find it, it was a huge difference for my crusader, and i did the same on my barb, went from doing "ok" to obliterating everything, just by finding the right build/element to stack, so i'm sure you will find your way, just have to keep trying things till it clicks together
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is a 2 handed build viable with barbs now ?
    you know, speaking of sunkeeper, its funny because the first few sunkeepers i had gotten i sharded, i was on my wd farming and i didnt really think that the elite damage would be useful as what i had equipped i was using a TF and i have shards of hate too, and other good build weapons, (doombringers etc) and so now i kick myself for doing that, as i realize the power of sunkeeper, 25% elite damage is aucutally crazy. silly me

    still trying for a starmetal kurkuri though, 2 TF's, 2 SOH's, 4 unity, 4-5 soj's, 4 puzzle rings etc...no starmetal or wand of woh, seem to be the 2 rarest items int he game for how many 100's of hours i've farmed, across 3-4 toons, 10 hours+ a day some days...the search continues
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Lightning Raekor 9 min t6 clear (Rime)
    i agree, i was a lightning barb for awhile, tried hota and whirldwind builds, i dont hayve any set items though, my barb is like my 3rd or 4th best geared of my toons, i have pretty decent gear, not super high end, but i switched to fire, and i love fire way more, i just run throwing weapon and hota, i've also tried whirlwind, and so far fire seems to hit a lot harder for me, i clear faster as fire than i did with lightning

    its sad cuz u'd think with a lightning setup, with a fulminator, and a TF or something, and then with thundergods vigor, and all the +lightning stuff, still seems lightning is the weaker of the 2 builds, at least to me, maybe theroycrafted damage they are equal or closer, but in aucutal game time so far i think fire is a bit better, and i i've heard its way better once you get full earth set too

    I like lightning better visually and roleplaying wise, its awesome to be a thundergod i'm holding onto my gear though, maybe in 2.1 i'll try lightning again
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Is a 2 handed build viable with barbs now ?
    from what i have gathered/read and from my own testing, it seems 1 handers still rule over 2handers, the problem with 2 handers is that they are: slow and even though they hit harder, swing time is slower, unless u have a lot of attack speed. SOME 2 handers are really good, i cant speak for barb so much as crusader, because for crusader obviously 2 handers are still king, in terms of dps, there are SOME 1 handers that are pretty good but are usually build-speicfic ones not just random 1handers

    For barb, i tried out several 2 handers, it used to be equal and or more 2hander fronted, in d3v 2handers were good, and beastly, a perfect rolled skorn or maximus was a sight to behold

    In order to get 2handers up to par hey would need to make the gems different, green gems are the only gem pretty much that goes in a weapon socket, i suggested that they make green gems maybe split them up, so if they are socketed in 1 handers, they give 130%, but if socketed in a 2hander gives say 200 or 250%, doubling it would be 260% and seems a bit excessive, because then people would think oh look at that 260% crit and flock to 2handers, even if its just doubling what u got from 2 1 handers

    they could also make the critical damage % based on weapon or many other ways, of making other gems more desirable, maybe start combining gems, say a green and red, green gives 200% crit but it also has 10% damage (combine red and green) so now its somewhat more viable to run something other

    There's a lot of cool 2handers, sad to say that i shard everything, even maximus and skorns, because they simply are sitting in my stash not getting used, i've gotten several really nice rolled skorns, but i just dont have a place for them atm, i've kept like 1 of everything, just in case though

    also for barbs the fact they got the 2hander set axe, is sad cant really use it and be optimal, i like that axe and tried it out with a hammer build, it hits so hard, but lose so much dps, like 30%! its crazy...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New idea for a cool item/effect
    Bored waiting for the servers to come up, was thinking about something lately wanted to share thoughts on

    There's a lot of legendaries out there that i would love to have in my builds, but the most common problem, is that they are the same item type, ie i found a grin reaper helm for my wd, and i got the helm that fires off poison dart from fetishes when you do, i like both helm effects but can only choose 1

    How about they develop a feature, make it into an item or slot, where you can take a known legendary "effect" and copy it onto another item, like clone the effect onto something else, and use that effect

    For example, i copy the fetish dart thing from the other helm onto a new item, maybe its a soul amulet or some kind of item maybe it sits in your bags, or you equip it, and it grants you the effect from another legendary

    This could be for the next expansion, but imagine if you could somehow harness another legendary effect onto an item and grants that power, now granted for game balancing some stuff would be pretty op, but i think it would be neat to see some new builds or make some builds more viable if they could simply have 1 more "extra" effect

    Maybe let said new system let you copy stats too or just the effect, and make it make sense by making the item require you to gather souls to charge it, like say you copy an effect to it, now you must gather souls from mobs to "charge" it or "power it" activate it whatever, the item itself being maybe craftable for a long process, like the hellfire ring, then you gotta charge it up, after copying a legendary effect onto it, and allow it to be "wiped clean" so can store a different one later, but cost a lot of mats or resources to do so

    So you make said item (amulet, locket, soul jar, whatever) and then copy a legendary effect you have acquired on an item (sorta like how transmog remembers items, now game remembers all the effects) and then "imprint" the effect onto said item, giving you that effect for your characther

    Imangine being able to have mask of jeram and tasker and theo, maybe you have a different gloves u want to use, but need the effect, imprint theo onto new item and now u free up a slot

    once you copy the effect onto said new item, any other same effects or null, ie cant have 2 of the same, the cancel each other out

    my idea is kinda rough, but hope there is something someone got out of this idea, just sharing what i was thinking today, be it a terrible idea or not
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.0.5] - Testing the MASSIVE Grin Reaper Buff!
    i got mine from gambling too, while still trying for a quel helm for dot build, no luck yet, but got 2 jerams, 1 of which i kept, had 99% pet damage, its incredible

    Also got the helm that makes your fetishes fire off poison dart when you do, thought about playing around with that one, but wouldnt be a viable build, just something for fun i guess, it rolled ok, not really great, so i'd lose some dps

    Going to start trying for Tasker Theo's next
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on [2.0.5] - Testing the MASSIVE Grin Reaper Buff!
    hmm i have one of those in my bank and never thought twice if trying it out, i honestly mis-read it and thought it said it cast out mimics on attack as in like you are attacking and it cast mimic mobs like any other summon item, which has been lackluster (ie skeletons from that set ring, and the axe that summons something on attack)

    But after watching the video, i was like omg...i have to try this when the servers come back up today, that is pretty sick, i'll def have to play around with mine today, mine rolled pretty nice i just didnt know what to do with it, i didnt know the history behind it either, very nice.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Would you like to be able to turn smart loot off?
    My main gripe with smartloot is that its about 95% effective, its not 100% and i do run into the oddball drops once in awhile still...you would think they would of coded this system to be 100%, i mean if its a script or something internal, and work 95% of the time (maybe even closer to say 98%) then it kinda makes no sense, because rng isnt really involved?

    Example: on my dh i run a lot of farming runs, hours on end, of all the rings and what not i get (i get tons of rings) almost all are dexterity, but i do still occasionally get a int one or str, specifically i did a bunch of act 1 bounties on normal last week, and my first ROTG (or whatever its called) was a str one, even though i was on my dh...i had to farm it again, 2nd one was also str, so i gave to my barb, 1st one to my crusader, so finally after doing act 4 bounty caches, for 2 days, i get my dex one for my dh...so unless that ring just rolls random mainstat...its odd

    Once in awhile i'll get 2handers on my wizard with str or vice versa, like my crusader getting a dex mainstat etc...these dont occur very often, but its just weird they occur at all, not sure if the system is way complicated? or not complicated enough? Wouldn't it make logical sense, to just base it on mainstat of the toon you are on, therefore 100% always getting gear with that stat? why they allow even the 1-5% chance to roll other stats is just weird

    Rather than turning off smartloot i think they could implement something else entirely, what if all legendaries dropped and had wizard int mainstat, ok so you drop into stash, and log on your barbarian, now that leg switches to str? I know you can swap mainstats with enchanting, but that in my opinion is a waste of a enchant, generally you want to enchant a socket or crit or something useful, mainstat on a weapon should just be a gurnateed thing

    So basically instead of farming multiple versions of the same legendary, because you happened to get a dex cindercoat, but need said cindercoat on your wizard, sure currently you'd just have to farm another one on your wizard...but i kinda wish it was more swap friendly

    The only downside is that you cant really swap +skill mods, for example, a int 2h weapon drops that you want on your crusader, but it also has +arcane orb damage, ok so if what i was saying, that when you log your crusader on and use that weapon, int automatically becomes str, but it would still have arcane orb, so pretty useless, although...there's always enchanting, so either way i guess you going to have to enchant any leg u find to make it fit the right character

    some would argue that by making all gear shareable like that, cuts down gameplay because now you simply farm 1 perfect rolled item (ie cindercoat) and then just swap to a toon that needs it, on one hand its ease of convience, but it also means less farming, less random roll/chance that many people love to do, finding a dex cindercoat, on a dh that isnt even have a fire build, or finding a dex cindercoat and knowing u can just toss it over to your wizard, i like that idea, but its not without its drawbacks
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question about stat rolls on items!
    Not sure where to look this up so maybe someone can help me find the answer. I am currently compiling a list of best in slot items for each of my toons to narrow down my search for good gear, and to know what to look for etc. I am using the website www.d3maxstats.com

    Ok so my question is if an item (legendary) says 3 random properties, what 3 does it pull those from? for example, some items have specific stats they come with, and some just say 3 random props, does that mean it can roll pretty much anything?

    The reason i ask is because there are leg helms for example that give specific stats like "1 of 13 possibles" and lists those specific 13, but it also has random 3 props as well, so i'm confused because if say crit damage is one of the 13, 1 of the 3 random rolls i still have can be say critical hit too? i'm trying to find the best setup of each legendary pertaining to builds and usefulness

    Another example, my wizard, on my list of her gear i am focusing on ch/cc/as and stuff like loh/resist etc are optional, so i kinda have 2 sets of stats, 1 ideal (ch/cc/etc) and 1 standard (but still ok) like loh/resist etc, so like andariels a perfect roll would be either 6cc/7as/20fire or 7as/20fire/15 to skill since andy's can only roll 1 additional random prop, its either crit chance 6 or 15 to skill as being the true best 2 rolls? (best is subjective)

    So for example if a mempo's twilight drops, if it rolls as of 7%, int, all resist, and then of the 3 random props, rolls ch, loh, and maybe vit? that would be perfect setup. or it could crap like thorns/xp/gf as your 3, and waste

    Some items cant roll specific things, like the only helms that can roll elemental damage is andariels and storm crow right? andariels is 15-20 random and storm crow is lightning specifically 15-20...so back to my original question, what can items choose from, outside of specific stats, is there somewhere i can look to find a definite list of what "random props" are for each slot
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Transmog bug? or how does this work?
    oh ok thanks guys for clearing that up, was driving me nuts, that sucks though cuz i want storm crow look for my helm =( makes sense though that there are specific class categories, hadnt thought about that, sigh
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Transmog bug? or how does this work?
    I have several cool helms i want to use for transmog, i am not sure how the systems is supposed to work, but for the most part i have been able to transmog any helm, but recently i got a storm crow on my wizard, legendary helm. I went to the mystic, but when i go to transmog, its not appearing even though i unlocked it, and several other legendary helms also

    If i grab my storm crow from my stash and put it in the slot i am able to view it, and mog it to OTHER helms, but i cant figure out how to mog my yellow helms to it, because its almost like certain helms are hidden, if i equip storm crow, several other legendary helms also appear in the list of available helms, some low level ones even, that i hadn't seen when mogging my helms normally

    so whats the deal? is this normal. or a bug? how do i get my yellow helm to turn into storm crow? why aren't some of my helms showing? please if you can explain how it works, because i am stumped.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Stagnant Damage - Want to do Torment 1
    well then try master, its offers a great balance between easier mobs and better loot/xp but not quite as hard/long as torment.

    Also try boosting your paragon levels, this will help you overall, as you can fill in holes in your gear that is lacking, such as attack speed (the big one) crit damage and crit chance. Run speed is probably your best bet for getting around faster, always a good thing. For defense i always max out resist all, to help with any nasty elemental damage that elites throw at me.

    Normal may seem easy and it is, but it surely isn't bad at all for loot, i have been farming on normal for hours today on my wizard and have found many upgrades, even legendaries. The key is to find areas you feel comfortable on farming and just get to it, go out and kill stuff. Also its best to do adventure mode, do bounties. Clear all 5 acts of bounties, open the caches, use your blood shards, even do rifts, they are still really awesome even on normal, and you can clear them faster.

    There are a few areas on normal that can help you out, such as "Rumford at the gate" run, which is start Rumford at the gate quest, clear through everything, and all dungeons, to the wretched mother, drop her, and then if you want port out, leave game and repeat or continue on to do Dalton in the cave with leia, offers some loot chances there, then repeat.

    Also clearing the Keep Depths floor 2 (or all 3 if u want, but 2 i guess is best) and clearing core of arreat too, those are good areas to clear for fast gear and xp, even on normal.

    But try master, do some farming runs, you will have gear fast, just have to put in the time and effort, T1 isnt going anywhere, play and have fun
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Looking for some people to play RoS with on US server
    I play central time, day mostly, on weekends, night i was away from d3 for a year, i played ptr some then i have been playing 2.01 live, i am paragon 20 now, my main is a DH, i can handle up to T3/T4, i plan on making another toon main in ros, my dh just isnt cutting it anymore, need something different

    Raevynwillow#1327

    add me I'm looking for new friends as well, fairly active and looking for a better clan, i'll have to check out the diablo fans clan for sure (just leave a message on the friend add that u from diablo fans or something so i know its not spam)
    Posted in: Looking For Group [NA]
  • To post a comment, please or register a new account.