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    posted a message on Getting to Tier 7 breakpoint with a 2h xbow
    Quote from Icki

    [quote=undefined]
    The reason people say different weapons are "best-in-slot" is because different weapons are good for different things.

    Etrayu is the best weapon for solo play. Why? Because you can reach 2.84 comfortably without sacrificing any big damage stats, and cold is the preferred build in solo since you need the slow from frost arrow to proc Cull/Trapped reliably.

    With absolutely perfect gear (calamity with 7% ias, 7% WH, 7% lacunis, 7% rorg, 20% rucksack, 50%/7% taskers, 10% paragon without taking away cc/chd), the 4.15 calamity might be better, but this is completely out of the question for nearly all demon hunters, so it's usually not even taken into consideration.

    2.84 xbow setups is the best for group play. Why? Because you usually want to play Fire in group (So etrayu is out), and reaching the breakpoint becomes easy with a witch doctor that uses Starmetal Kukri for 100% big bad voodoo uptime. This secures 20% extra ias that you can not get in solo play, which means the higher breakpoints are reachable without sacrifices on gear. This is why xbows are preferred over bows in this scenario.

    So you can see there isn't just a one-size-fits-all answer to bis weapon, as it depends what you are doing, and what you have available to you.

    So best in slot usually comes down to this:
    Solo: Cold build w. 2.84 etryau or cold build with 4.15 calamity ( perfect gear required)
    Group: Fire build w. 2.84 xbow or lightning build with 4.15 helltrapper (requires voodoo for both)

    Interesting, why go pure fire in groups though? In groups the DH is the main (or one of the main) damage dealers. Aside from the slow the hybrid build does more damage in general doesn't it? (maelstrom takes advantage of ballistics, loaded for bear doesn't). You can't really stack more fire damage either because magefist and cindercoat are not options (tasker & theo, maurader's chest).
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Charger type mobs in rifts - overrepresented?
    They should do something, whether it's increase the startup of the charge (like the act1 chargers)/lower the damage/or lower the number that spawn in one time. I don't mind chargers being in rifts, like others say it makes it more challenging and more diverse. My problem with chargers is when you go into an area with like 10 corrupted angels and they all charge you right away.The problem is made worse by the fact that chargers do a ton of damage and some like corrupted angels/exarchs have a lot of toughness too.
    Posted in: Diablo III General Discussion
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