Quote from KshatriyaQuote from irzergIf you are rich..buy higher dps offhand...if not, get a stat stick...though im pretty sure a 600 dps offhand vs 850dps offhand save me alot of time in killing mob...
Also, all theory doesn't matter if you are rich enough to pump your toon up
D3 isn't like WOW where there is a certain stats which makes it less desirable after reaching a certain break point...In D3, the higher the stats, the better...
The 2 interesting "theory" in D3 is MF% modifier of gear quality, and why some roll is just pure horribad even with 200++% MF gear
Quote from MoldranI did a few tests with the whirlwind barb. It was done pre-patch, but most things are still accurate.
1. Whirlwind is only about 10-15 % of the DPS, the rest comes from tornadoes. The purpose of whirlwind is not the DPS, it's the ability to move through/around mobs and place tornados and get additional LoH procs.
2. Offhand DPS therefore doesn't matter that much, however it matters against bosses or runner mobs, where you have to use bash.
Nice video, thanks!
So what would be the skill rotation for the ww build? Just out of curiosity as i haven't tried this build yet, something which isnt optional with my gear yet.
Essentially get your shouts up, run towards a pack of enemies, hit your sprint, hold down whirlwind, and profit. Just make sure you're hitting enough mobs for the crits to keep your fury maxed so you can infinitely whirlwind. 40%+ crit chance, 1k+ LoH, 800+ buffed AR, and i'd say at least 25-30k dps. If you can gear enough to hit 50-60k+ dps unbuffed, you could easily go the alkaizer route and run infinite berserker too, which I am currently trying to get to with my barb as the speed you are able to farm is insane.