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    posted a message on OMG, GR 128 in 10 mins, crazy combo.

    Did Blizzard learn nothing of the Sever exploit? Lordy be...

    Posted in: Diablo III General Discussion
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    posted a message on Bane of the powerful vs rift guardian

    Goblins are elites?

    Yes, they are. When killing a Goblin the proc from Bane of the Powerful will be given or refreshed.
    Posted in: Diablo III General Discussion
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    posted a message on Which class for S6 start up ?
    Quote from Echo_lakego-next


    This is probably the best advice anyone can give regarding the topic. Once 2.4.1 goes live tomorrow, simply test out the starter builds with ONLY YELLOWS. Maybe simulate the process of having the 2pc, not using paragon, and killing Izual with each set. Then try a GR20 with the 4pc. After you get the 6pc, just use that as well as yellows and run a few T6 runs to see how you like the synergy. Then go for whichever one feels the best as you are playing!

    Do you have a source that it goes live tomorrow? Can't seem to find anything on that matter.
    S6 is going live on Friday. Since patches never drop in the middle of seasons, it needs to be a maintenance before S6. Since There is only one left, it's going to be Thursday 26th/Wednesday 27th.
    Posted in: Diablo III General Discussion
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    posted a message on The journey

    Welcome to Diablo and the forums!


    I would suggest starting by NOT looking at any videos and just mucking about, enjoying the story, the skills (either good ones or bad) and the scenery. If you feel the game is too easy, you can up the difficulty and likewise if it's too hard.


    Once you've completed the story, you can set foot into adventure mode and get a feel for that. It entails doing bounties (quests, if you will) for experience, gold and, once you've finished all the bounties in one specific act, crafting materials. This is also the place to do rifts, either regular ones or greater rifts (available at level 70). Rifts are randomized both in types of mobs and the setting where you're walking through. Not a single one will be the same. You will battle monsters until you fill a progress bar, which will indicate the arrival of a big beastie, called the Rift Guardian. These are powerful monsters and drop a lot of loot, signaling you've reached the end of a rift. You can still continue if you please, and some players prefer this to immediately closing the rift and getting the XP and gold that comes as the reward for completing it. Rifts have double the chance of dropping legendary items when compared to the outside world.


    Once you've hit level 70, the best gear becomes available, and that's when guides start coming in more often. Most guides focus on a build that requires specific items, which may only be availabe at level 70. Some will focus on quickly doing bounties, the normal rifts at a high difficulty, or, Greater Rifts.


    Greater Rifts is where you can test your skill against monsters and the clock (and in a way, other players). You have 15 minutes to reach the end of a rift, killing the needed monsters and the guardian. There will not be any loot in the rift, making sure you save time. In stead, the loot will drop when you kill a rift guardian. That is when your timer stops. The higher the difficulty of the greater rift, the better the rewards will be, of course!

    This is also where you will gain access to legendary gems. These are extra powerful gems to socket into rings or amulets. They provide significant bonuses to your damage, defense or utility. Once you kill a rift guardian, one of these gems will drop. Once you have a certain type, it will not drop again as long as the game can see it in your stash, your inventory or on your character. Urshi will appear at the end of your rift as well. If you've completed the rift within the 15 minutes, you have a choice of upgrading your legendary gems. You get three, percentage based chances to upgrade these gems, making them stronger. The difference in rift and the level of your gem will determine the chance. If the rift was difficult and the gem is a low level one, the chance will be high and vice versa.


    One of the newest features in the game will be Kanai's Cube. This is an item that will allow you to use the powers of legendary items without equipping them. This is only obtainable in adventure mode, so I would suggest skipping it until after you have finished the story to avoid any spoilers. The quest will be easy to obtain and relatively easy to complete as well, so don't worry about that.


    I may have missed some of the parts, but I feel I've touched upon most of it. If people have addendums, feel free to add!


    Hopefully you found my ranting useful and I wish you luck in Sanctuary!

    Posted in: Diablo III General Discussion
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    posted a message on Skull Grasp is now..............

    Quote from Helycongo-next


    Quote from Helycongo-next









    It is the only set that needs a 4x multiplier item in addition to all other supporting items. Tell me one other set that needs a x4 multiplier to even do T10? Right, noone. I have a wizard, and firebird/tal rasha set can pretty much do T10 speed with non ancient, non optimal gear. No need for CoE + FnR and ancient weapon on any of them to do T10 reasonably fast. My flash fire wizard/Spectral blade wizard, UE DH etc hits for billions upon billions continously, and my WW barb crits for a few hundred millions max. Rend ticks for like 70-80m with 2x2.9k dmg BK set. Flash fire wizard crits for 5-6B with explosive blast, and the 3k% firebird burn ticks for 3B+.
    1200+ paragon, full ancient WW barb, with 2x2.9k BK weapons, FnR, CoE in cube, and I still spend 1+min on T10 RG alone. Every set needs complementary items for builds, difference is WW barb can`t do T10 with the same BIS items as other classes do GR80+ with.
    You still don`t get what I am saying. Yes, every build/class/set needs all kinds of shit, difference is, they don`t need a 4x multiplier ontop of every other item like CoE/FnR like every class has, to do T10. If we gave wizards or Marauder DH`s a 4x multiplier they`d break GR100 solo probably, and not "break" T10 lol.






    Your flashfire Wizard actually HAS a 3x multuiplier, in the form of your wand. Vyr's has no way of staying alive properly without halo, or doing proper damage without Swami. DH's need specific weapons and quvers for their set to be properly T10 viable, otherwise, they;'re just slow. Nats needs F&R or the damage is pretty sad.


    Just a couple of examples, yes?





    And? My wizard doesn`t need the 3x multiplier to do T10 reasonably fast. It`s pretty obvious you don`t really know what you are talking about, as my FF wizard can do T10 just fine without the wand. You know why, because most mobs die from the first blast anyway, and any "multipliers" after that is just blasted into thin air. I tested without WoW, with twisted sword, and you know what? it still did T10 basically as fast as WoW. The only mob taking longer in T10 is the RG.
    Vyr`s getting buffed. DH`s don`t 1 specific item to do T10. It will benefit from "specific" items, but it is not MANDATORY, like skull grasp is for WW barbs. DH will still do T10 pretty fast even with non optimal combos and different weapons. Maybe if you actually tried switching out a piece for something not for that build, and try T10 you`d see the same as I see. Nats is pretty crap yes.
    It`s pretty obvious you just refuse to admit that a set that with the best BIS gear any other class can do T10(and even Gr70-80+ but for comparison) with, barely gets you above T8 "efficiently", is crap.
    I`ve done GR70s with UE dh with manticore, and vice versa, and it still worked, albeit slower.
    But whatever.



    And Whirlwind can do T10 just fine too without any support items, if you actually hit mobs with the Dust Devils. I've done so, I actually did the last Season as a WW Barb until I had a proper Gavel. I know perfectly fine what I'm talking about. I've played the specs. Besides, Flash Fire combines two sets, which is nowhere near fair, is it? It also uses F&R, which makes it ridiculous. Please don't bring up Flashfire, as it is a ridiculous combination of items which supplement each other. Every time you mention the word "combo", you mention a COMBINATION of items, meaning items to support the build. Whirlwind should get some buffs to be absolutely viable, probably. They can tune the set still, it is PTR.

    You weren`t the only one who played WW barb last season you know. And you saying WW can do T10 just fine without any support items is just laughable. PLEASE upload a video of you playing WW barb with random weapons, no FnR, and doing T10 efficiently. I have 2k hours on barb, and I really don`t need your expertise in how to play the class and " to hit mobs with dust devils" lol.
    So WW doesn`t need supporting items? How convenient for you that every other class needs supporting items, but WW doesn`t.
    Quote from Shapookyago-next

    Skullgrasp is basically Raekors 4pc bonus. x4 multiplier for the skill. That's the problem with WW, because it doesn't have such a multiplier in its set.

    In 2.4.1 with 6IK+4Raekors you have:

    1000% weapon dmg * 4 (4pc raekors) * 5 (6pc IK) = 20000% weapon dmg as spammable instant aoe dmg

    6IK+Skullgrasp is: 400% (if you take fire rune) * 4 (Skullgrasp) * 5 (6pc IK) = 8000% weapon dmg channeled.


    And I didn't even count ring bonuses you lose out on with skullgrasp. Looking at this, it wouldn't surprise me much to see a "WW deals 100% more dmg" built into 2pc or 4pc bonus of Wastes and an increase in %weapon dmg of 6pc bonus (so that 6pc wastes isn't a piece of trash).

    Because, let's be honest here. That set needs a buff more in the area of a x10 multiplier to be competitive with other sets, than a x4 multiplier


    Finally someone else realizing how insanely low damage WW does compared to all the other class sets. Also, with 6IK you might have the insanity rune giving another 50% damage.
    Stop raging and being childish. Fair enough, WW needs support items to really shine and you just mentioned yourself other specs do too. The fact that WW is under performing is evident and it could use a buff on the set itself. In S4, WW was the only set that worked well and worked just fine for Solo play.
    There are other specs not doing too great at T10 quickly as well, one of them actually being Delsere' s, the top Wizard spec for S5. There will ALWAYS be a better set than the others for a specific class for specific purposes. I would agree that it would be nice if they're reasonably close. But saying that other specs don't need support items is just wrong and you know it.
    Posted in: Diablo III General Discussion
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    posted a message on Skull Grasp is now..............

    Quote from Helycongo-next


    Quote from Helycongo-next


    Yes, but you misread what I wrote. It is bad design if you need a ring to even compete in T10, let alone high GR`s. If a set is so weak, that you need a ring to do what most other sets can do with mediocre gear, then it is "bad design".


    The set should be buffed as is, and THEN you should have the choice of a ring or whatever other slot. The set is way too weak and has been for a long time, compared to other sets. Which is my point, not that you HAVE to have that legendary, cause its that way with basically every build. 6pc power of basically every other set > WW set. A lot of other sets have a multitude of uses and builds, and are not limited to a single damage dealing skill , that deals 1/10th of what every other set does.






    Almost every set has extra items needed to be T10 viable in one way or another. They just do. T7, maybe T8 or even T9 are doable, but the latter ones most assuredly not in good time. Just finishing the fullset from the Season Journey without supporting items seldom lets you do T10 straight away. I'm being cautious, because I haven't played every single build this season (more games to play, other things to do), so I could be off about one or two. Still, thinking WW is the only set that needs complementary items to do T10 is just plain wrong.




    It is the only set that needs a 4x multiplier item in addition to all other supporting items. Tell me one other set that needs a x4 multiplier to even do T10? Right, noone. I have a wizard, and firebird/tal rasha set can pretty much do T10 speed with non ancient, non optimal gear. No need for CoE + FnR and ancient weapon on any of them to do T10 reasonably fast. My flash fire wizard/Spectral blade wizard, UE DH etc hits for billions upon billions continously, and my WW barb crits for a few hundred millions max. Rend ticks for like 70-80m with 2x2.9k dmg BK set. Flash fire wizard crits for 5-6B with explosive blast, and the 3k% firebird burn ticks for 3B+.
    1200+ paragon, full ancient WW barb, with 2x2.9k BK weapons, FnR, CoE in cube, and I still spend 1+min on T10 RG alone. Every set needs complementary items for builds, difference is WW barb can`t do T10 with the same BIS items as other classes do GR80+ with.
    You still don`t get what I am saying. Yes, every build/class/set needs all kinds of shit, difference is, they don`t need a 4x multiplier ontop of every other item like CoE/FnR like every class has, to do T10. If we gave wizards or Marauder DH`s a 4x multiplier they`d break GR100 solo probably, and not "break" T10 lol.



    Your flashfire Wizard actually HAS a 3x multuiplier, in the form of your wand. Vyr's has no way of staying alive properly without halo, or doing proper damage without Swami. DH's need specific weapons and quvers for their set to be properly T10 viable, otherwise, they;'re just slow. Nats needs F&R or the damage is pretty sad.


    Just a couple of examples, yes?


    And? My wizard doesn`t need the 3x multiplier to do T10 reasonably fast. It`s pretty obvious you don`t really know what you are talking about, as my FF wizard can do T10 just fine without the wand. You know why, because most mobs die from the first blast anyway, and any "multipliers" after that is just blasted into thin air. I tested without WoW, with twisted sword, and you know what? it still did T10 basically as fast as WoW. The only mob taking longer in T10 is the RG.
    Vyr`s getting buffed. DH`s don`t 1 specific item to do T10. It will benefit from "specific" items, but it is not MANDATORY, like skull grasp is for WW barbs. DH will still do T10 pretty fast even with non optimal combos and different weapons. Maybe if you actually tried switching out a piece for something not for that build, and try T10 you`d see the same as I see. Nats is pretty crap yes.
    It`s pretty obvious you just refuse to admit that a set that with the best BIS gear any other class can do T10(and even Gr70-80+ but for comparison) with, barely gets you above T8 "efficiently", is crap.
    I`ve done GR70s with UE dh with manticore, and vice versa, and it still worked, albeit slower.
    But whatever.
    And Whirlwind can do T10 just fine too without any support items, if you actually hit mobs with the Dust Devils. I've done so, I actually did the last Season as a WW Barb until I had a proper Gavel. I know perfectly fine what I'm talking about. I've played the specs. Besides, Flash Fire combines two sets, which is nowhere near fair, is it? It also uses F&R, which makes it ridiculous. Please don't bring up Flashfire, as it is a ridiculous combination of items which supplement each other. Every time you mention the word "combo", you mention a COMBINATION of items, meaning items to support the build. Whirlwind should get some buffs to be absolutely viable, probably. They can tune the set still, it is PTR.
    Posted in: Diablo III General Discussion
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    posted a message on Skull Grasp is now..............

    Quote from Helycongo-next


    Yes, but you misread what I wrote. It is bad design if you need a ring to even compete in T10, let alone high GR`s. If a set is so weak, that you need a ring to do what most other sets can do with mediocre gear, then it is "bad design".


    The set should be buffed as is, and THEN you should have the choice of a ring or whatever other slot. The set is way too weak and has been for a long time, compared to other sets. Which is my point, not that you HAVE to have that legendary, cause its that way with basically every build. 6pc power of basically every other set > WW set. A lot of other sets have a multitude of uses and builds, and are not limited to a single damage dealing skill , that deals 1/10th of what every other set does.




    Almost every set has extra items needed to be T10 viable in one way or another. They just do. T7, maybe T8 or even T9 are doable, but the latter ones most assuredly not in good time. Just finishing the fullset from the Season Journey without supporting items seldom lets you do T10 straight away. I'm being cautious, because I haven't played every single build this season (more games to play, other things to do), so I could be off about one or two. Still, thinking WW is the only set that needs complementary items to do T10 is just plain wrong.


    It is the only set that needs a 4x multiplier item in addition to all other supporting items. Tell me one other set that needs a x4 multiplier to even do T10? Right, noone. I have a wizard, and firebird/tal rasha set can pretty much do T10 speed with non ancient, non optimal gear. No need for CoE + FnR and ancient weapon on any of them to do T10 reasonably fast. My flash fire wizard/Spectral blade wizard, UE DH etc hits for billions upon billions continously, and my WW barb crits for a few hundred millions max. Rend ticks for like 70-80m with 2x2.9k dmg BK set. Flash fire wizard crits for 5-6B with explosive blast, and the 3k% firebird burn ticks for 3B+.
    1200+ paragon, full ancient WW barb, with 2x2.9k BK weapons, FnR, CoE in cube, and I still spend 1+min on T10 RG alone. Every set needs complementary items for builds, difference is WW barb can`t do T10 with the same BIS items as other classes do GR80+ with.
    You still don`t get what I am saying. Yes, every build/class/set needs all kinds of shit, difference is, they don`t need a 4x multiplier ontop of every other item like CoE/FnR like every class has, to do T10. If we gave wizards or Marauder DH`s a 4x multiplier they`d break GR100 solo probably, and not "break" T10 lol.

    Your flashfire Wizard actually HAS a 3x multuiplier, in the form of your wand. Vyr's has no way of staying alive properly without halo, or doing proper damage without Swami. DH's need specific weapons and quvers for their set to be properly T10 viable, otherwise, they;'re just slow. Nats needs F&R or the damage is pretty sad.


    Just a couple of examples, yes?

    Posted in: Diablo III General Discussion
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    posted a message on Forget about bows
    Quote from hingeeyago-next

    blizz should just make ONE well rounded set gear per class if they look down on mixing set gears so much. i'm tired of getting perfect ancient set gears that are crap for the season.

    Yeah, because then it's fun... You can just salvage everything else. No, please let's have all sets be around the same powerlevel, just a better idea from a gameplay and longevity point of view. They will make sure the bonuses don't work well with eachother in the end, there will be a change.
    Posted in: Diablo III General Discussion
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    posted a message on Skull Grasp is now..............

    Yes, but you misread what I wrote. It is bad design if you need a ring to even compete in T10, let alone high GR`s. If a set is so weak, that you need a ring to do what most other sets can do with mediocre gear, then it is "bad design".


    The set should be buffed as is, and THEN you should have the choice of a ring or whatever other slot. The set is way too weak and has been for a long time, compared to other sets. Which is my point, not that you HAVE to have that legendary, cause its that way with basically every build. 6pc power of basically every other set > WW set. A lot of other sets have a multitude of uses and builds, and are not limited to a single damage dealing skill , that deals 1/10th of what every other set does.

    Almost every set has extra items needed to be T10 viable in one way or another. They just do. T7, maybe T8 or even T9 are doable, but the latter ones most assuredly not in good time. Just finishing the fullset from the Season Journey without supporting items seldom lets you do T10 straight away. I'm being cautious, because I haven't played every single build this season (more games to play, other things to do), so I could be off about one or two. Still, thinking WW is the only set that needs complementary items to do T10 is just plain wrong.
    Posted in: Diablo III General Discussion
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    posted a message on List of Lendary Items/Affixes
    Quote from Bagstonego-next

    Such a website already exists:


    http://raylehnhoff.github.io/Have-I-Cubed-This-Yet/


    Another lists of all legendary items is Diablohub.

    It hasn't been updated yet to include the 2.4 items though.
    Posted in: Diablo III General Discussion
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    posted a message on free 6 set?

    You need the singular tasks, not the entire chapter of the season journey. The full set is relatively easy to get :)

    Posted in: Diablo III General Discussion
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    posted a message on So we must play seasons to gain more Stash space?


    will non season players eventually get the extra stash tabs available to them when seasons ends without even playing seasons ?



    Probably not.
    Blizzard gave the official announcement about stash tabs and there is no word about being opened for non-seasonal players at the end of seasons, so... No. You have to play season for them, unless they change their mind with patch 2.5.


    Quote from dsxy

    Damn this place is so toxic and filled with moany people who bitch non stop because they don't like doing anything different.


    Because starting over, farming for equip, leveling gems and pushing grifts 4 times in a row in a year period time is doing something different from... Farming for equip, leveling gems and pushing grifts... Yeah, right.
    While I realise it's not fun for everyone, it is actually different, as no longer have access to the powercreep of Paragon, gold, mats, gems, already powerful equipment, legendary gems etc. You will get to the top of the leaderboard with the stuff you get, maybe completely differently than the set you'd imagined you'd use. Everything feels exciting to get again, as your toon hasn't had it before.
    I do feel that the tab is odd to have as a reward, since you cannot get it afterwards. I fully agree on that. But you might just want to try a season and see what happens. I was reluctant to play them at first. Actually, I downright hated the idea of starting over. Having played the last two, I thoroughly enjoyed the refreshing breeze that seasons bring to D3.
    Posted in: Diablo III General Discussion
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    posted a message on Back from LONG break...have a few questions.

    Seasonal play is starting over with your account, separate from everything else you've done on that account so far.


    • No chars
    • No stash
    • No items
    • No paragon
    • No cube (which is also new to you ;) )

    Everyone starts on even footing, and some people enjoy seasons to keep the game fresh and build something from scratch. Others couldn't be caring less and will keep playing their non-seasonal characters.


    The upcoming season 5 will have all items in both seasonal and non-seasonal, so it's up to you if you want to play seasons or not, as there are no exclusives. You can earn an additional stash tab if you finish the season journey (a set of specific achievements you gain along the way, playing, most of the time) and some portrait borders and a pet. Generally, it's easier finding games to more people playing seasons. Then again, if you have a friend's list full of people that play non-seasonal, it's fine too.


    You can most certainly start playing now to get the feel back a bit and muck about. If you're going to play non-seasonal, everything you gain will be useful too.

    Posted in: Diablo III General Discussion
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    posted a message on SEASON 5 - What Class?
    Quote from ferritego-next

    Quote from Helycongo-next

    Quote from ferritego-next

    Which class to pick of you want to solo grifts as high as possible? :)



    You do realise that is what this post has been discussing the entire time? I suggest reading the thread and draw your own conclusion.

    I've seen some diffuse answers on what people like to play and speed rifts etc, seen nothing on this. Might have missed it, care to copy paste it here for me?
    Nightshade was just a tad quicker; all classesare so close, it doesn't matter as such what you chose. There are multiple options for each class to aim high as well. Some are easier to gear, others a bit harder but reach higher. So far, Blizzard has done a great job balancing the sets and classes. The diffuse answers are the exact proof of this.

    Tl;Dr: chose what you enjoy most.
    Posted in: Diablo III General Discussion
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