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    posted a message on Fifth Class Brainstorm
    Quote from "Kenzai" »
    You, sir, are hilarious!

    Although got to say that the fırst few paragraphs are indeed interesting. :P

    Was taking the piss a bit of course, but I'd actually like to see some form of Engineer or Inventor in the game, ranged class with medium+ armour and lots of traps etc.
    Posted in: Unannounced Class
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    posted a message on bind-on-equip
    Peoply are getting all whiney over this? Seriously?

    How many items in D2 are over level 85? A miniscule number. So all those people complaining about not being able to re-use stuff like a HotO or Mara's are all whining for the sake of whining about nothing.

    They're only thinking of implementing this for the highest level of items (85+), so chances are you won't find anything better to replace it with, so that point is utterly moot.

    The ONLY possible argument is against re-trading, but then, if you think you're gonna get bored with your Barb or whatever, don't equip the Grief equilavent, settle for an eBotD and trade the Grief for an 85+ item that you will use on a char forever. Or more items that you can use between characters (<85)
    Posted in: Diablo III General Discussion
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    posted a message on Fifth Class Brainstorm
    Engineer / Inventor Class.

    Ranged class specialising in Crossbows over regular Bows, due to knights wearing plate armour, zomg did I just insert some advancement based on actual history, think I did, with inventions such as traps as support, wearing heavy ish armour since 3 of the classes already wear light armour.

    Skills such as the following:

    Big Boom!: Attaches some exploding stuff to a bolt (or arrow), and fires, ends up in big explosion. Things die.

    Smaller Boom!: Throws some of the exploding stuff, explodes in a smaller area, causes a Bleed dot from shrapnel. Things die. Eventually.

    Slippy (Sticky) Skill: Throws out a vial of slippy (or sticky) liquid, causes AOE slow effect. If oil, catches fire if fire skill used on it. Slow-mo effects from the 80's for animation.

    Bob: Sets down a mechanical sentry called Bob. Bob fires bolts (not arrows!) at enemies until they die. Or until they kill Bob. Bob usually dies first. Bob can also have some brothers and sisters with him, called Kyle, Jay, Shane and Mohammed, together they can kill a Fallen.

    Multi-Shot: The engineer saws a bolt in half, it miraculously hits two things at once, for less damage though, since hey, it's not a full bolt right?

    Lollerskates: The engineer reinvents the wheel and attaches it to some shoes to zoom around the place. Increases run speed.

    Tripod: Engineer sets up a tripod to rest his (her) crossbow on and sets up a shield for some defence since he (she) now has one free hand. Ranged class with decent armour? Oh noes our narrow minds cannot comprehend anything other than a ranger / rouge! Or did I mean rogue?

    Mechanical Animal: Engineer invents a mechanical animal companion in the short time between killing fallen, but since he (she) realises that there are still elements from before the worldstone was shattered that are missing, he (she) makes sure they are in the form of a wolf, or a bear.

    RARRRRGH!: Engineer attaches mechanical claw type arm (using a system of pulleys and levers to increase the PSI of the grip, nothing over the top, just good old fashioned common sense) to them selves and imitates a bear (or wolf).
    Posted in: Unannounced Class
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    posted a message on Getting rid of the Durability on Items and Identity scrolls
    Quote from "avanent" »
    Scrolls are worthless? I wish theyd bring back the scroll variety from d1. I felt it was a mistake to have so few scrolls in d2. Having that variety helped make things more interesting.


    Did they really? :/

    I agree with you. Another d3 decision I'm NOT excited about :(

    Quote from "Lazerbear" »
    Oh, thx for the Info!

    You guys DO realise that warden has NO evidence to support this claim don't you? He's basing it purely on the fact that theres no dura in the demo vid. There are no requirements in the demo vid either...and theres no chance they'll remove item requirements.

    The vid was a pre-alpha as they stated, things are going to be missing, buggy etc.
    Posted in: Diablo III General Discussion
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    posted a message on Barbarian skills and physics
    Quote from "*-FlYnN-*" »
    yes i do agree with this cause if you spam the skills u can pass through the game too easily.and hopefully they will fix it

    Thanks for letting us know that the skill is OP. I'm assuming that you've used it to complete D3, without using any other skills of course. Since it's so OP.

    Claiming that a skill is going to make the game too easy at this stage is plain retarded.
    Posted in: Diablo III General Discussion
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    posted a message on DPS on weapons. Great, but useless.
    Quote from "Morken" »
    Well DPS statistic is just dumb anyway, as for years n years, ever since "Runequest" and "Rolemaster" challenged "D & D" the whole gaming community has prefered armour to reduce the severity of attacks rather than to make you elusive like Floyd Mayweather Jr.

    D3 had better not follow D2 in this regard, as "Elusive AC" is a lousy way to go.

    If Armour subtracts from damage per hit, like it should, then the DPS stat is largely useless.

    DOWN WITH DPS! :mad:

    Having defence reduce your chance to get hit is actually entirely logical when you think about it.

    When you get a "miss", what is actually happening is that you're hitting a part of the opponent which is heavily covered by armour, and are therefore doing no damage.

    Allowing mods like damage reduce and dodge % to be included as well.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 To Have Real End-Game Content?
    Quote from "Dimebog" »
    I'll take that as relevant since you're such a game design expert. Imagine where Blizzard would have been with you today.

    With more subscribers to WoW. Thats where.

    And its logic, nothing more.

    Look at it this way, in WoW you spend x hours getting to max level so that you can enjoy y hours of raiding etc.

    Now, the way WoW is designed now, x = boring, y = fun (according to your claims).

    Now, if they designed WoW so that instead of having x time just being boring, x was in fact FUN, as well as y, then you have x + y = fun. MORE FUN.

    More fun = more subscribes = more money.

    Are you purposfully being a retard or is it just second nature?

    FORCING you to spend time to do something which is purposefully not fun, so that you can have fun later on, is NOT good game design. You don't need to be out of nursery to figure that out.
    Posted in: Diablo III General Discussion
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    posted a message on The new skill system?
    As Romak said, the game CAN be played only with a mouse. It doesn't mean that it will be the most optimal game experience.

    Hell, D2 can be played only with the mouse, but using hotkeys makes it easier than using the wheel to scroll, and pressing I and C or whatever to access Inventory and Character screen is easier than using the mouse to get there.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 To Have Real End-Game Content?
    Quote from "Dimebog" »
    Well in WoW, it's pretty much the case. Leveling process is just like the tutorial segment to get you acquainted with game mechanics and lore.

    Which is exactly the reason I called it retarded game design...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 To Have Real End-Game Content?
    Quote from "synthaza" »
    You're talking about an MMO here.

    MMO isn't antonymous with having fun while reaching the level cap, or synonymous with, as Dimebof put it, the game starting at the level cap.

    MMO's are perfectly capable of having fun challenges before the level cap, not just treating the whole levelling experience as a means to an end.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 To Have Real End-Game Content?
    Quote from "Dimebog" »
    Questing and leveling is just the tutorial process. The game starts when you hit the level cap.

    Which is retarded game design.
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Quote from "Dimebog" »
    Well, LoD did ruin everything. Also, there's no such thing as 9/11 bombings. Planted explosives are different from dropping bombs.

    A link you might find useful:

    http://dictionary.reference.com/browse/Pedantic

    As for LoD ruining everything. Link with PROOF?

    No, its just some retards who probably haven't played the game since LoD came out claiming that its ruined since, ZOMG things changed!
    Posted in: Diablo III General Discussion
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    posted a message on 5 things to bring back
    Quote from "Turnip" »
    Random quests are probably gonna be rather lame though, collect 10 wolf pelts comes to mind.

    Difference between a MMO and Diablo.

    The fact that its now 3D and you can interact with the environment. Whats not to say you have to destroy a bridge before Demons get to it and over-run a village? Or you have to destroy siege engines. Or Escort quests etc.

    Possibilites are endless.
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Quote from "Doppelganger" »
    Sure, but many runewords and uniques had unique abilities which made them pretty much unbeatable. Apart from indeed duping to create runewords being a fucker there were other problems concerning rares. One of them is that its a whole lot easyer to plan a built with the uniques sets and runewords while if you do find a good rare it most likely doesn't fit in with any built except purposely building one around that particular rare. Thus what happens is that you are either hardcore in making builds and you use rares, or you keep them as prizes/collection stuff, or you endlessly tried to trade them off knowing that to someone hardcore that particular rare is extremely valuable. So while you may say that rares were still as powerful it doesn't matter cause by the time i find any worth the trouble, i dropped myself 5 arachnids, the ratio of how valid they were in builds and how insanely hard it was to find anything close to how good runeword/set/unique combos were made them utterly useless. It was seriously more valid to built around godly magics for example. (which many of them could be bought, lol)

    And exactly the same can be said of Classic. The uniques have stats that you KNOW so can plan a build around, while finding those godly rares takes a lot of time and effort.

    In Classic uniques have unique abilities too; FCR on gloves, ICB on Armour, Hit Freezes Target on Armour, PDR% on Armour. The List goes on.

    So I still stand by the fact that Classic is infinitely more like LoD than people; a) realise and b) are willing to admit (since Classic is sacred, and LoD ruined everything, including causing AIDS and the 9/11 Bombings)
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Akse, you're taking the entire Classic vs LoD item comparison out of context.

    You're comparing the uniques etc with top end rares in classic, and completely ignoring the fact that in LoD rares can be better than uniques / runewords in all slots but armour / shield.

    In my post I'm clearly talking about the easy to obtain gear on both Classic and LoD, which happens to be uniques, not the uber high end stuff, which if duping wasn't prevalent, would be rares for LoD as well.

    As for your ridiculous assumption that I've never played classic, you DO realise that its easier to MF for sojs in classic than in LoD, and grush people don't you?

    Every ladder season I've played I've had a classic character for rushing and MFing, as well as some othes to dick around with, and the majority of the items I use are uniques, because they are good enough and easy to find.

    On LoD I use more rares than I do on classic, since I put the time and effort in to finding / trading for the great stuff.

    You even state yourself that its hard to find good rares in classic.

    So WTF are you on about, seriously.
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Quote from "cjc5814" »
    Alright, well yes, the SoJ was superior for casters, but how was it again better for a barbarian for example than a dual leech, resist, and hp ring?

    Chancies? Cmon, only good for mf. True, the best for mf, but c'mon, IAS/knock +other for amazon gloves? Can't be topped.

    Tarnhelm, also the best for mf, but even for a sorc there was +skills and mods that topped it. For melee, there was much better.

    Way, WAY back in the day I had a lance barb, now what unique weapon could top a 400+ rare lance? Of course, he sucked as soon as LoD came out... mostly because of atack speed, but I couldn't handle the beginning of A5.

    Now adays, my shako, occy, tal armor, etc etc is all joke armor almost when compared to other items. I think most agree that runewords should be done away with or at least knocked down to the power of uniques/rares.

    Your point is as valid for LoD as it is for Classic. Barbs will use rare rings in LoD, Ama's generally use rare gloves in LoD (excepting when Bloodfist are better with IAS, FHR, Life and min damage)

    Shako is LoDs version of Tarnhelm. + Skills and MF, good for some classes, not for everyone.

    Most sorcs want to use Goldskin in Classic, just like most use Viper or CoH in LoD.

    Any caster NOT using Magefist or Frostburn is a fool in Classic. At least in LoD there's a much wider selection.

    A Melee character in Classic? Using anything but Twitch, Rockfleece, Rattlecage, Iceblink or maybe Goldskin? WHY?! When those armours are clearly superior.

    Once again, the problem isn't with RW's being OP, its with them being duped. Massively OP stuff is fine as long as not everyone has access to it.

    Sorry, you are being totally naive thinking that Classic and LoD are so far apart, when they simply aren't.
    Posted in: Diablo III General Discussion
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    posted a message on Just curious, whats your biggest gripe about diablo 3
    Quote from "Dimebog" »
    How does that help the gameplay?

    The real question, is how does it NOT help the gameplay :rolleyes:

    I mean, big bewbs, come on, they're virtually a game in themselves!
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Quote from "cjc5814" »
    I disagree.

    Yes, for certain classes a rare can be used for certain spots such as a trapsin using a +2skill +3ls claw, but a barbarian wouldn't do that. Neither would a paladin or an amazon. In most cases its doubtful that a rare will be your item.

    In very specific cases yes, rares are used and even magic such as the +skill, fcr, 2os tiaras.

    I want it like classic D2 where you could find a range of rares tha were better, not just the top .01% of rares that need every mod just so.

    You can disagree all you want. It doesn't stop the fact that rares can be better in all slots except Armour and Shield.

    Yes, stuff like etheral 450% ED weapons are ridiculously hard to find, but then again, so SHOULD eBotD, the problem is with duping, not having uber powerful items with set stats.

    And anyway, finding a simple +2 Skills, 20 FCR tiara isn't hard work, neither is finding a good amu, or ring. Belt, boots and gloves are harder, but not out of this world to find.

    As for "I want it like classic", you mean where uniques are OP compared to most rares, just like LoD...

    Tarnhelm
    Sojs
    Magefist
    Frostburn
    Goldskin
    The Ward
    Rattlecage
    Twitchthroe
    Venomward
    Iceblink
    Rockfleece
    Silks of the Victor
    Wall of the Eyeless
    Chance Guards
    Bloodfist
    Goldwrap
    Bladebuckle
    Goblin Toe

    Thats without going into specific Uniques such as Raven Claw for an enchantress etc...

    Please, stop being ignorant.
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Quote from cjc5814 »
    I couldn't agree more. I want to see rares become an ultimate end game. For example, lets say your average rare is worse than the average unique, but you could have some rares eventually topple the uniques from GG items.

    Take a look at his whole thread its a good read even if I didn't care much about music and character voices.


    Welcome to Diablo 2...

    This is exactly how rares are already.

    The only slots where rares can't compete are Body Armour and Shield, for every other slot rares can be the best in the game, if they spawn with the correct mods of course.
    Posted in: Diablo III General Discussion
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    posted a message on What about a combo system?
    Quote from "Djinn_690" »
    Maybe a Kill count without getting hit.
    Something like the more enemies you kill without getting hit, the higher your chances are of something good dropping from monsters.

    Massively unfair for melee characters...simply wont happen.

    Plain kill counter in the character screen? Probably...
    Posted in: Diablo III General Discussion
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    posted a message on Horserider Class
    "You guys go ahead...I'm gonna summone my magical crane to lower my horse down this ladder. I'll only be 5 minutes, try and leave Diablo alive until I get back..."

    5 minutes later

    "Hiho Silver! Here I come to the rescue with my trusty mount!"
    "Erm, we killed Diablo without any trouble...go pick up your crude war bow.."
    "Thats the last time I bring YOU along horsie!"
    Posted in: Unannounced Class
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    posted a message on Gheed - a returning character?
    Quote from name="Elfen Lied" »
    Cain is Deckard Cain's last name. De is not often used as a first name. Dee is though. De Soto makes sense as a last name.

    De Arnise is the family name in Baldur's Gate II.

    De translates as of, hence a lot of names being De xxxx. They come from xxxx, in this case Soto, presumeably a village.
    Posted in: Diablo III General Discussion
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    posted a message on Follow storyline or rush game?
    Do the story on normal in a closed B.Net private game (to make sure any phat lewt I collect can be used later on), then do another couple of normal run throughs with diff chars (in public games this time), before moving onto NM and Hell in public games.
    Posted in: Diablo III General Discussion
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    posted a message on Google translate Interview of Jay Wilson no LAN?
    Quote from "Destrel" »
    It's not a question of bandwidth. The problem is that multiple computers cannot access Battlenet from the same internet connection. We have tried already...

    Yes they can, I've had 2 copies working on one computer and 1 copy on a seperate computer through the same net connection.

    All worked fine.
    Posted in: Diablo III General Discussion
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    posted a message on redesigning health globes
    Quote from "Doppelganger" »
    I fully agree about a system that does not revolve around being able to spam 16 full rejuvination potions. But there are many ways to mke such a system. (making full rejuvs REALLY hard to come by, and not as powerful? Its really not hard to fathom the problematic to be improved that way)
    But this all doesn't argue why health orbs aren't a dumb arcade mechanic wich i feel it will be. (maybe not) Plus they just look stupid, end of story.
    About the TP problematic, does my previous suggestion of making potions just really hard to come by (expensive, don't drop often, let alone full rejuvs) solve this?

    @ Arbedark, i'm sorry but thats just crap, you can't possibly argue that "floating orbs wich heal you when you walk over them" are more realistic then "a potion wich heals you when drinking it".
    You also disregard the fact that "damage" already is abstracted, so when it comes to "healing", potions you drink make indefinately more sense then floating orbs you walk over. There is a reason why it looks so arcade, there is a reason why most fantasy rpg type of games mostly make use of potions.

    And I think your argument is crap. And seems to be based solely on "I believe this, therefore it must be right!"

    I'm sorry if you fail to understand the term poultice, or wherever it is you can't comprehend that a substance which actively touches a wound will heal it quicker than a substance which is imbibed, or whatever part of my point you don't understand or choose not to comprehend.

    The abstraction of a poultice covers the realism part.

    As for your complaints about it making Diablo too arcadey, diablo has always been arcadey. Fast paced action, easy, no real depth. Compared to true RPG's, it certainly leans on the A in ARPG.

    And as I said earlier, neither potions or orbs are remotely realistic, so arguing that either one is "more realistic", is moot.

    Orbs are in the game, don't like them? Deal with it.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 NOT aimed at being 18+??
    Quote from "L33TSoldier" »
    I believe he was talking about it being not 18+ for the rating system in Europe. Not the USA.

    Indeed, specifically Germany, which seems to have weirder rating laws than the rest of Europe.

    They'll just remove some content from the German edition of the game if needs be, it's happened in other games.
    Posted in: Diablo III General Discussion
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    posted a message on Games Convention 2008 - Interview of Jay Wilson by 4Players.de - No runewords
    Quote from "Dimebog" »
    That's SO true. It's what killed the uniqueness of character classes! For one, for two - runewords became so ridiculously overpowered that they easily replaced unique items or sets. What's the point of having sets in D2 if Enigma is better than any set chest piece in the game?

    I think LoD is an essential part of the game, but I can totally understand people who never moved on because of runewords and shit. Not to mention that the art style went even further away from that gothic feel that you could at least see in places in Act 1. D2 totally raped everything that was cool about Diablo 1 and that's why I'm looking forward to D3 which seems to really be going back to the roots.

    1. Because not everyone is meant to have an enigma, its FINE in SP, only where DUPING happens does it become a problem.

    If everyone couldn't realistically have access to an enigma, plenty of people would be using other options like Arkaines, Viper, Shaft etc.

    D2 raped what was cool about D1 and made it realise that it was being a whiny little bitch after being raped so it stood up for itself and became even cooler in D2 than it was in D1.
    Posted in: Diablo III General Discussion
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    posted a message on redesigning health globes
    Quote from "Doppelganger" »
    Because it is more realistic then a health orb.
    A potion is an abstraction of "healing", you drink it as you would drink an actual healing potion. Thats Surreal. *House face*.
    On the other side we have health orbs wich act as an abstraction of healing, by, um wait, WALKING OVER THEM? I don't fucking think so.
    If you seriously believe health orbs to be as realistic (in a fantasy setting, but even then, did you ever see FRODO running around to collect orbs wich heal? I thought not) as healing potions, then something is wrong with you.

    So, magical red liquid which heals you from the brink of death

    Vs

    Magical red orb which heals you from the brink of death

    Hmmm, lemme think real long and hard on this...YEAH wait a minute, the potion is SO much more realistic, its unbelievable :rolleyes:

    No, if anything, the red orb is MORE realistic in my opinion, since you walk over it (i.e into the glowing ethereal ectoplasm or whatever it is) and that gets all in your wounds and heals you.

    I can believe said substance healing your wounds from direct contact almost instantly being a lot more realistic than a potion which has to work its way through your bodily system since you're ingesting it healing you almost instantly.

    But lets face it, NEITHER of them are remotely realistic, so how can one be one more realistic than another when they have the same level of grounding in realism (tonics vs poultices).

    Please go ahead and call me an idiot, or claim that something is wrong with me or whatever it is you seem to do whenever someone disagrees with your usually senseless and dedrogatory posts.
    Posted in: Diablo III General Discussion
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    posted a message on Games Convention 2008 - Interview of Jay Wilson by 4Players.de - No runewords
    Quote from "Karjalan" »
    The system was fundamentally flawed..

    Pre 1.10 - Either useless, or average... but cost to much in rune rarity.
    Post 1.10 - Everything cost lots of super rare runes that were just random drops and made too many stupidly over powered items...

    There was rarely any middle ground, except with Shael + Eth in a sheild and Ort + Sol (for newbies/poor people) in a helm.

    It's a good thing imo, and I'm excited at the prospect of the new rune system

    And Insight, and Spirit, and Treachery, and Peace.

    Then stuff like Obedience etc as middle of the road...

    NOTHING wrong with runewords AT ALL, everything wrong with duping.

    As for D3, I can see them taking a leaf out of Hellfire's book for runes. Turning them into one use spells (like scrolls in other games), or one use temp stat boosts.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from name="The Perfect Cup" »
    I DONT get why some of u faggots like rainbows. this isnt my little pony

    *clap* *clap*

    And you have the intelligence of a my little pony.

    Way to fail understanding just about everything.
    Posted in: Diablo III General Discussion
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    posted a message on wassup with diablofans?
    Quote from ".KILLING-HAZARD." »
    wow... i swear this guy always post in every thread lol...

    Unlike you....:rolleyes:
    Posted in: Diablo III General Discussion
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    posted a message on "Only the Barbarian returns"
    Quote from "Sandman53" »
    I think I speak for everyone when I say...

    What the hell are you talking about?

    Pffft, call yourself a Diablo FAN...

    http://en.wikipedia.org/wiki/Diablo:_Hellfire#Hidden_characters_and_quests
    Posted in: Barbarian: Bastion's Keep
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    posted a message on "Only the Barbarian returns"
    Quote from "kingdillonr" »
    Doesnt really explain why he wouldnt be gone but i will miss the necromancer but god help us if the paladin is not in the game honestly and i think they should add the feature to be female or male thats why i dont like playing Sorceress there should be Sorcerer sorry if spelling is wrong.

    Are you retarded? And I mean actually retarded, not just some dumbass.

    Blizz have already confirmed that all characters will have a gender option.

    And there will be no pala in D3, live with it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Of all the things on the Petition...
    Quote from "Kenzai" »
    Oh well... I think theres seriously need for a better petition which also cant be signed more than once.

    Also the armor in D2 was a few times more realitic than what we have seen in D3 so far.
    That was discussed before, and if youll send some barb and druid pics now, i would like to explain what i did before.

    Petition away as much as you want, I highly doubt much, if anything, will be changed.

    As for arguing "realism" in D2, no, I'm not going there, since D2 isn't realistic, and neither will D3 be.

    People can argue as much as they want that D2 has realistic elements etc, I don't care, I don't want realism, I don't want my character to be limited by the weight of armour etc. If most items were "realistic" the game would be as drab and boring as pong.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "Kenzai" »
    Active member numbers? ;) (Though the rest of your post makes sense, look below.)

    Ok, the still playing people are a good example, i admit that.

    I think i was wrong on this one.

    But 50.000 is still an astouning amount.

    1/10 of fans would actually being outrageous...

    If the unhappy part is that significant i think it cant be overseen. Blizzard even had to make explanations about some parts of the game to calm down people. (But it didnt work very well.)

    50,000 is a large number yes.

    BUT, how many of those are duplicates?

    THEN you have to look at the people which signed the petition in a blind rage, and now later regret it (plenty of people have posted that they signed the petition, but now wish they hadn't).

    I'd put the actual number of people who signed and are actually really pissed off with the graphics at somewhere between 10-20k, still a large number of people.

    But then you have to look at what Mr Wilson has said, that by darkening the game etc it detrementially affects gameplay, and also look at the number of people who LIKE the graphics and don't want them changed, and balance whether the very vocal and select group of people matter all that much.

    Personally I think D3 looks amazing, and I've no problem with the "oversized" shoulders, weapons or whatever, since D2 had oversized stuff, its just now more noticable due to D3 being in 3D.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "Kenzai" »
    You think that everyone who bought Diablo is a Diablo fan?

    Than im a hardcore NFS fan (multiple games), a Monkey Islnad fan, SC fan (i like it but not really "fan"), WC fan (nope)... and even Outlaws fan. :P Oh and Heart of Darkness. :D

    Those are a just some random games from my collection, which i have just played some time.

    In short, the point is: Probbly most of those who bought the game played Diablo just as a random game in their collection.

    BTW the homepage says 35.000 members in the forum. :confused:
    Half of them are spam robots or just spammers etc... (1-10 posts)

    Ok, using sales wasn't the most sensible idea.

    35,000 on THIS forum, which isn't the biggest or best known.

    21859 on diii.net. Then theres JSP, Battle.Net official forums.

    Then you have to look at actual numbers of people still playing. I'd say those are HARDCORE fans, and last time I checked (May this year) there were around 35,000 people on the European server alone, 8 years after release.

    Multiply that by the number of realms, that makes 35,000 x 6 = 210,000 HARDCORE fans, not to mention the fans that only played for a couple of years.

    So no, I don't think that 500,000 is anywhere NEAR the actual number of fans of the Diablo franchise, if it was, the hype wouldn't have been anywhere near as big as it is.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "Kenzai" »
    Dude the number in the petition is 50.000. How less can it be?

    Even 1/10 of all Diablo fans is a big part if you think about it, and im pretty sure its FAR more than that.

    50,000 isn't 1/10 of all diablo fans...

    That would imply that there were 500,000 people who bought Diablo and Diablo 2...no, simply no.
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from ".KILLING-HAZARD." »
    lol the way i see it yea... the list u made looks fine. Cannons dont fit :P

    Metathesiophobic
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from "Daemaro" »
    .... Why the hell not?

    Bows are magic and unique and mods and elemental damage?

    Damnit! Because they'll all be wielding AK's and MP5's and bazookas, and nukes, and death stars! And as we all know, they can't be magic!
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from "ShadowIllusions" »
    only old and cool weapons allowed in D3... no gay nukes, guns and shit...

    The sheer scope of epic phail in this post amazes me.
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    Quote from "Shiman" »
    What is everyones views on being able to view other hero's items?

    Thanks,
    ~Shiman

    No.

    Person X creates an uber build, but doesn't want to share it straight away, he pwns face for a day, next day he sees clones of his character because people copied his exact item layout.

    AND, you'll end up with thousands of:

    "LOL! NOOB! Your ebotd is only 394% ED! LOL!!!!!"
    Posted in: Diablo III General Discussion
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    posted a message on Skills you DONT want coming back
    Quote from name="-Mephisto"s Lament-" »
    That's a matter of opinion, arguing this is pointless.

    They do, shush.

    It's a waste to put in any points in those other than points put in useless skill that are prequisites.

    For how many seconds? I can live without it.

    Yes, it is a matter of opinion, but if you think Concentrate is less bland than WW, then quite simply I don't care about your opinion. On anything.

    No, they REALLY don't, unless your character is craptacular.

    How is it a waste if you use the skill and get mileage out of it?

    15 seconds at level 1, +10 seconds per level thereafter. Easily obtainable: +13 skills (including BC itself) = 145 seconds. And thats EASILY obtainable. So re-casting once every 2 and a half minutes near enough. For extra life, damage, res etc...yeah, massive waste.

    You really are an utter idiot, making homophobic remarks and generally being a douch.
    Posted in: Diablo III General Discussion
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    posted a message on Skills you DONT want coming back
    Quote from name="-Mephisto"s Lament-" »
    Concentrate is awesome on boss characters, and can easily maul through hordes, it's basic gameplay, and beats the hell out of playing whirlwind every 3 seconds. Whirlwind can be powerful, but I personally detest it, it's unbelievably bland in my eyes.

    Just pack health potions, scaring away enemies is a meh. Just leap away, have a potion, and get back into it.

    Taunt is useless, since you can lure them near you without wasting a very precious skill point

    Battle command increases skills by 1, not all those.

    Single target attack = more bland than WW...

    Health potions do NO help whatsoever against IM

    Skill points are hardly "precious", and since taunt is a pre-req to Battle Cry, or War Cry, it's hardly a waste.

    And by increasing skills by 1, you have a higher level of BO (more life and mana), higher level of combat masteries (ED% and AR%), higher level of your main attack skill (ED%, AR% and whatever else it gives), higher level of other masteries (resistances, defence, frw, stamina).
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from "cheebalover" »
    +1

    Actually read what the discussion is about before posting.

    No one wants AKs, Glocks, Lugers etc in D3.
    Posted in: Diablo III General Discussion
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    posted a message on Skills you DONT want coming back
    Quote from "angelmaz" »
    Hammerdins were overpowered trash that were never intended to take over the paladin throne. I still slaughtered them with my barb, but it was harder than it should have been to kill those pansy ass teleporting one-trick ponies.

    As for FoH...enigma and lock-on means you can avoid any attacks coming your way while insta-hitting the enemy anywhere onscreen until he is dead. It was fine before enigma.

    Lol, dueled trash.

    Only some noob who ebayed his H-Din teled, any half decent H-Din desynched.

    And using a Barb you dare call H-Dins overpowered with respect to PvP...lulz.
    Posted in: Diablo III General Discussion
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    posted a message on plz blizzard get rid of the following things
    Quote from "twichyrain" »
    1. UNEVEN SKILLS heres the list of spells no one used grim ward, all golems below fire, magic arrow, inner sight, decoy, fire blast, tiger strike,fade, cloak of shadows,dim vision, lower resist, war cry, taunt, battle cry, resistance auras (4), and many more i just forget them. basic message make the skills evenly powerful
    i loved d2 i just dont wanna see the same mistakes again. just wanna make the game with less dumb stuff.:cool:

    You obviously didn't play D2 much if at all.

    Clay Golem is the most commonly used golem, Iron Golem is used a lot as well.
    Decoy is an absolutely pimp overpowered skill and used by most Zons.
    Fire Blast is used by Trappers to kill Immunes.
    Fade is used by like 90% of 'Sins.
    DV is used by SP Necros
    Lower Resist is used all the time since its so OP.
    War Cry is used by SP Barbs, Singers, Frenzy Barbs etc.
    Taunt is used by SP Barbs, same as Battle Command.
    The single element resistance auras give +max resistance as a passive bonus so are used by a fair amount of palas.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    1.
    Quote from "avanent" »
    then you are arguing against me for something i wasnt stating.

    2.
    Quote from "avanent" »
    but a departure from what was considered the ideal style of diablo to a more wow-influenced style is very apparent. This is not opinion.

    3.
    Quote from "Arbedark" »
    Bolded = opinion.

    Understand?

    I consider the newer style "ideal", hence the newer style isn't any "more wow-influenced" than my "ideal" style, hence still opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "avanent" »
    "What WAS considered the ideal", please take note of the utilization of past tense form; Diablo 1 and Diablo 2 were made in this style, it was considered ideal at the time. The newly considered ideal style is influenced by blizzards work on warcraft 3 and wow. This isnt opinion, its what blizzard is doing.

    No, you are taking an OPINION and presenting it as FACT. Past tense doesn't make any difference whatsoever.

    You seem to think I'm arguing that the "wow-izing" of D3 is opinion, when that isn't the case.
    Posted in: Diablo III General Discussion
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    posted a message on How true is this? (Warning, may offend Blizzard fanboys)
    Quote from "Daemaro" »
    You should of just put (Warning, trolling post!)

    Really what can come of this topic other than flames and arguments?

    +1, thats what can come.
    Posted in: Diablo III General Discussion
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    posted a message on How true is this? (Warning, may offend Blizzard fanboys)
    Quote from "ICheatAtGolf" »
    Its not gay bashing if the target you are trying to bash is straight.

    Flame another topic please.

    Now you see what I mean when I said "may offend Blizzard fanboys"

    Yes it is when trying to insinuate that a person (be they gay or straight) being gay is a bad thing.

    If someone called you a motherfucking "insert racial slur here", irregardless of whether you are in fact a "insert racial slur here" or not, it's still bashing of the "insert racial slur here".
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "avanent" »
    but a departure from what was considered the ideal style of diablo to a more wow-influenced style is very apparent. This is not opinion.

    Bolded = opinion.

    Understand?

    I consider the newer style "ideal", hence the newer style isn't any "more wow-influenced" than my "ideal" style, hence still opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "ICheatAtGolf" »
    Haha, nice fix :D

    But what about when other characters could teleport too? (Enigma)

    Although I hated Enigma, it gave other characters a chance against casters, when they could teleport. It also balanced it out more in PvM.

    There are other ways of balancing it though. Reducing the cast rate, raising mana cost, i'm sure Blizzard could think of something. Teleporting makes the combat much more exciting IMO.

    Enigma was added BECAUSE teleport is imba, giving ALL chars tele is the same as giving no chars tele, except it facilitates rushing and other "broken" aspects of the game.

    LLD > HLD imo, no tele in LLD and its more fun.

    Tele with a cooldown = fine.
    Tele as it stands = imba.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "avanent" »
    then you have no eyeballs ;p

    Did you bother reading the definition of an opinion? Are you just completely stupid?
    Posted in: Diablo III General Discussion
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    posted a message on How true is this? (Warning, may offend Blizzard fanboys)
    Quote from name="-Mephisto"s Lament-" »
    How many boys did you kiss before posting this topic?

    AHAHAHAHAHAHA, gay bashing...real mature...:rolleyes:
    Posted in: Diablo III General Discussion
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    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "ICheatAtGolf" »
    But remember how Barbs could kill Sorcs in 1 hit or less when they were completely retarded?

    Or how Zons could shoot them down with only a few hundered arrows?

    There are ways to balance it out.

    Fixed that for you.

    And anyway, its not regarding the PvP element, since PvM is the object of the game.

    And in PvM teleport = MASSIVELY imba.
    Posted in: Diablo III General Discussion
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    posted a message on Of all the things on the Petition...
    Quote from "avanent" »
    but a departure from what was considered the ideal style of diablo to a more wow-influenced style is very apparent. This is not opinion.

    Quote from "Dictionary »
    o·pin·ion Audio Help /əˈpɪnyən/ Pronunciation Key - Show Spelled Pronunciation[uh-pin-yuhn'] Pronunciation Key - Show IPA Pronunciation –noun 1.a belief or judgment that rests on grounds insufficient to produce complete certainty. 2.a personal view, attitude, or appraisal.

    Yes, yes it is.
    Posted in: Diablo III General Discussion
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    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "ICheatAtGolf" »
    Magician? Wizard?

    Elementalist sounds like someone who only studies the Elements, not casts them.

    Its like saying a Scientist actually goes into space like an Astronaut.

    Anyway, those are my two names for the class. Magician, and Wizard. I think they apply to both genders. (Or, knowing how much Blizzard wants this game to be WoW...they might just throw in the Warlock)

    Edit: Also, I really hope teleporting exists in D3. It was in the first two games, so why not?

    Because it's imba
    Posted in: Diablo III General Discussion
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    posted a message on Tab key?
    Quote from "MijnWraak" »
    I have no idea where everyone is getting the assumption that everything in diablo III will be customizable

    "oh im sure i can turn X down" "and i can change that" "and they'll let us turn that off"
    I dont recall diablo letting you change a whole lot in the settings - or warcraft III or starcraft for that matter.

    Can someone explain why everyone is assuming this?

    D2 lets you change the key binds.

    And the gamma.

    And the brightness.

    It even lets you change the perspective and the resolution! :o
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "angelmaz" »
    1. Take a quick look at your sig. Maybe it isn't colorful enough for you and you find it hard to pay attention to it.

    2. Great reasoning! THARS PK IN DEE 2 SEW U DUN NEED PK IN DEE 3

    1. Nah, its not colorful enough for me, I want bright pink teddies, unicorns, flowers, rainbows and all that jazz in D3, it'd make it a much better game.

    2. Fail. I've given reasons for why PKing would be bad in D3. If you, or other pro PK people can't come up with good reasons why PKing should be in D3, then you're going to have to stick to your precious, dark, gritty, gothy, creepy, (insert other superlatives here) D2, which is OH SO CLEARLY thousands of times better than D3.
    Posted in: Diablo III General Discussion
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    posted a message on I Don't Know If This Has Been Mentioned....
    Quote from name="-Mephisto"s Lament-" »
    Tetris makes sense, since larger items take more grid space. What are you talking about? :|

    And millions of gold would weight a couple of tons at least.

    Ergo, epic fail on the realism side.
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from ".KILLING-HAZARD." »
    cant.. 10 char limit unless you want this

    1+............

    Acceptable
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from name="-Mephisto"s Lament-" »
    Diablo would be such a failure with guns.

    Quote from ".KILLING-HAZARD." »
    true datt..

    Much like these posts then.

    Hazard, next time you post, don't bother writing anything, just type: +1. It'll be much more accurate.
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from ".KILLING-HAZARD." »
    The sorc class is meant to be black... same with the with doctor class.. having a white sorceress will be odd....

    and yea.. i just dont want an asian character..AT ALL!!!! deal with it... its my opinion..

    I want you to be hit by a bus, deal with it, its my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from ".KILLING-HAZARD." »
    As long as the characters are white cept sorc. im happy :). I dont wanna be playin no asian char.. no offense, i aint racist, but thats the way i feeeeel.

    Yes, yes you are racist with a comment like that.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "angelmaz" »
    So you kept it bottled up inside like some goth, instead of doing something about it back then, and you remember it so well that you're posting it on a D3 forum. I don't throw the word carebear around much, but....

    btw, aren't people like you the ones calling people like me goths? gotta love it

    Firstly, listed scenario never actually happened to me since I limit my HC playing to SP only, its an EXAMPLE, understand that concept?

    Secondly, if said scenario had in fact happened to me, how does using it as an example of why non-consensual PvP is bad make me a "goth" or that I've "bottled up inside"?

    Thirdly, since I have no idea what "people like you" are, I have no idea if I should be calling you a goth, but from your post I'll call you an utter fucktard for making useless assumptions in an attempt to be cool or whatever it is you were actually trying to do, which sure as hell wasn't attempting to give valid reasons why non-consensual PvP is acceptable.

    Quote from "Normal" »
    most games expire off the list after 30 min anyways. make a new game if you're concerned about new people joining.

    last time i checked you don't lose items when you get pked. i have no idea what you're talking about.

    if you're playing hardcore and dont make a TP or leave the game right away thats you're problem.

    wow look how easy it is to aviod it

    Firstly, wrong, games stay on the list for plenty of time, well over 2 hours.

    Secondly, PKing in SC isn't an issue, since no one actually does it.

    Thirdly, if I was playing HC and someone hostiled me, why should I be forced to leave the game I created and was doing PvE in? It's an utter waste of my time having retarded fucks who like to grief come into my game and try and kill me.

    You want PK? Stay in D2.

    WOW, look how easy it is to avoid the disappointment of not being able to PK in D3...
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    Yes to arena, no to checking items.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "Normal" »
    fair enough. but if your sole concern is to prevent a high level PKer from entering your game, a level restriction has no effect on actual game play once you've made the game. which is really what it boils down to. there's no way to effectively police it otherwise.

    as far as socializing and meeting new people goes, we are not talking about the sims here.

    This isn't true.

    You set the level restriction to +/- 4 levels, you level up 10 times, zomg the level restriction is from when you were 10 levels ago, the highest level that can join is now -6 levels to you...not going to be helping you much / leeching experience...

    Secondly, all the actual decent PKers used characters around the same level they wanted to PK, just geared for PKing. Level restriction doesn't work there.

    I'm happily running along the Bloody Foothills with my sorc using a spirit sword and some crappy shield, when all of a sudden comes a decked out PKer with mass FRW, damage etc, and bam I get deeds. Yeah. REAL fun, all my items are gone, all the effort I put into getting a character that far...

    The non-consensual loss of items / time played is reason enough for PKing to be disabled in D3.
    Posted in: Diablo III General Discussion
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    posted a message on diablo 3 character idea
    This thread actually does deserve a:

    Go back to WoW!
    Posted in: Diablo III General Discussion
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    posted a message on Magic Finding in D3
    Pre 1.09 there were plenty of options for MF characters:

    Sorcs
    MF Barb (using Find item, usually had high GF too)
    CE Necro
    Bow Ama

    Post 1.10 the number of MF characters has increased:

    Sorcs (Blizz, Orb, Meteor, Lightning)
    Hammerdin
    Summon Necro
    Bow / Java Hybrid
    MF Barb (again, usually has high GF too)

    Then you have key runners / uber runners meaning more builds that can "mf" for stuff to trade.

    Just because you feel MF is exclusively limited to doing thousands of Meph runs over and over again doesn't mean that it's limited to that;

    Baal Runs
    Cow Runs
    Pit Runs
    LK Runs
    Key Runs
    Ancient Tunnel Runs

    Just to name a few.
    Posted in: Diablo III General Discussion
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    posted a message on Skills you DONT want coming back
    This thread reads like a list of, "I got pwnt by someone using this skill and I didn't understand how! remove it naow Blizzzzzzz!!!"

    With the occasional, "I tried this skill and I couldn't think of a build to make it work! Removie it pls Blizz!"
    Posted in: Diablo III General Discussion
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    posted a message on gems in diablo 3
    About 6 weeks too late.
    Posted in: Diablo III General Discussion
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    posted a message on Anachronistic Item Names
    Quote from "Kythras" »
    Yes, using real-world civilisations as the basis for fantasy nations is a technique far from absent in Sanctuary, it's just the use of specific words to describe the weapons that grates on me. I suppose the main source of my gripe is the whole Normal, Exceptional and Elite weapon classification system. Titan Quest, a game that quite obviously found inspiration in Diablo, solved this issue by using materials (Bronze, Iron, Adamantine, etc). So, perhaps instead of Short Sword, Gladius, Falcata, we can have Steel Short Sword, Adamant Short Sword and Starmetal Short Sword (for example).

    At the very least, if they do use the same (or similar) style terminology, they can change in the in-game appearance of the items

    Did you actually get past normal in Titan Quest?

    After that the base name of the weapon changed as well as the names of the materials used.

    Just like in D2, except that each weapon type had three grades (low quality, normal and superior, wow JUST LIKE D2!) and each of these grades was re-named as a grade of metal / wood for the item...
    Posted in: Diablo III General Discussion
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    posted a message on Magical Item's (blue item's) worth in D3?
    Magics sucking in D2?

    JMoD
    AToD
    Jewelers Tiara of xxxx (speed, the whale etc...)
    Plain 2/20/2 Circlets
    3/20 Gloves
    Jewelers Elite Armour of xxx (stability, the titan, the whale etc...)
    3/10 Amu's
    Magic Dru helms with 3 Ele skills + 'Nado, 2 socks etc...
    Fools GT's of Quickness and other magic claws...
    Witch-hunters GT's of Quickness etc...

    Just to name a couple straight off the top of my head...
    Posted in: Diablo III General Discussion
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    posted a message on Guns in Diablo 3? Maybe?
    Quote from "ZharTheMad" »
    Remember the unique crossbow "the needler" in D1? (note: there was no crossbow item type in D1)..

    I dunno why i remembered that but i think if ever there were guns in D3, they must be rare or harder to get than most item types coz I think they are a bit out of place... um yeah, guns were out of place and hard to get sometime in history too.. :p

    Didn't Larzuk had dreams of making cannons?

    Did you actually read any of this thread?

    Thats pretty much what the entire plausibility of guns being in D3 is based upon, Larzuk's ramblings.
    Posted in: Diablo III General Discussion
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