Yea, kridershot is gonna be sweet.I just don't understand how more engaging gameplay, with higher damage, is a bad thing for M6. This is a nerf to how the build currently works, sure, but it's an overall buff to the damage you deal if you actually take the time to do something yourself as well. You have to work harder, which is compensated by much higher damage potential.
I mean say you use one elemental arrow with 4 sentries. That will be 100% more damage than before from each sentry, plus an extra X% damage from that one elemental arrow, plus you choose which spender they use when. So if you actually attack, sentries now deal more damage than pre patch, and you actually do an extra X% damage yourself. So your sentries deal more damage than before, and you deal more damage than before, and all that is required of you is that you actually attack something.
Seems like a good deal to me.
Just interested in how Taskers are gonna work now, sentrys are still pets, but if they only use spenders in-sync with you then taskers will now only effect companions and the regular sentry bolts I guess?
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I haven't looked into it recently but I heard a while ago that the Sunwoko's set for monk was going to be changed so that the decoys always exploded with the damage type of your highest element% so you didn't have to always be holy.
Firstly, is this the case now?
And secondly, if this is the case then wouldn't that mean using this ring with sunwoko's would pretty much have you always benefit from a 200% damage boost?
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I suppose Storm Armor with Shocking Aspect and Familiar with Sparkflint could be good options to have less spenders
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If anyone can provide feedback on skills choices or legendary items that could benefit this type of build then it would be greatly appreciated
Mouse Skills
Action Bar Skills (I rely on Energy Twister and Magic Weapon, the others are just options that can be swapped around)
Passive Skills
My main method of attack with this is to just use hold down electrocute while spamming Energy Twisters to keep my Arcane Power from filling up, it's pointless to build up 3 stacks from the energy twisters because you will miss out on the benefit from arcane dynamo on 2 of the twisters, and one stack of 3 is just as powerful as 3 stacks of 1 anyway.