It's not regional.
Every class that uses DoT effects (Pain Enhancer, Wall of Death, Wizzard stuff and so on) combined with area damage start causing lag on big groups of mobs that don't die instantly.
I would say the servers just can't handle the load and calculations, however, if you play in lets say early mornings or during day when most players work, the lag issues are much less notice-able. During weekends and at evenings it is the worst.
So, either Blizz needs to provide more servers (that costs money), or limit number of game instances that run on one server (but then limiting number of games that can be played at the same time) we probably won't see much better performance during peak gaming times.
It was very obvious on PTR already that the lag is an issue, and most players hoped it's just coz of PTR (one server, very limited, all world connects to it), but it sadly came out to "live servers" as well.
Let's hope for the best!
1
Here's the thing though..
Patches on consoles, has to go through various processes to actually get live for the playerbase. This process can take several days/weeks, for Sony/Microsoft to run. That's one of the reasons why you don't see patches go out for consoles, as often as you see them on PC (in any game that goes on both platforms).
...along with the fact that there is a fee to starting the process (not a huge thing for big companies, obviously), on consoles as well - it all adds up.
But yeah - showing these things is great in general, but for consoles; not so much. It takes FAAAR to long to get a patch out, that fixes an issue (they usually tend to hold back fixes, until they have several, because of the time it takes to 'validate' and because of the cost - better to send out a 'big bundle of fixes' than several smaller ones). This makes the publicity of said exploits, fairly bad on consoles. It's a non-issue on PC - publish them as fast and vast as you like; and they'll just patch it 'whenever' - but that's not the case for consoles...
Edit:
I'm not saying you shouldn't publish and show people this - kinda forcing Blizzard to 'take action' - I'm just saying; that it might not get you the result you want (fast at least), but rather a ton more people using it, because of the (potentially) slow response to these things, on console (due to how Sony/Microsoft does their work)..
1
Since more and more Streams are getting focus (Which is great) in various news posts on this site; could we please get them as something that doesn't just autoplay?
Clips and such, don't autoplay - but when a stream is embedded directly (stream link directly), it just fires up if the stream is active.
Nothing worse than some random stream (or just a video) just starting on it's own - I dislike this on ANY site that does this, and I'm sure I'm far from alone on that.
I don't get why that was even made a thing.
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They got the patch, because of the filesize of the console patch. The PC filesize is (as always) going to be nowhere near the console size and doesn't need that much time to get sorted. Besides; it's MS and Sony that control when patches get sent to the end-user (on console - if that wasn't obvious) - not the developer/publisher. They need to get sent through certification from MS/Sony.
'Blizzard always finds a way to fuck with us' - really?
I'm sure that was their first though - Obviously has to be - Can't possibly be anything else.
Season 9 starts on Friday - if you can't wait until then (at most), then you've got some serious issues in your life.
I'd hate to be anyone in your family, telling you that they have a gift for you or something, that you'd be getting within any given timeframe - guessing you might explode within minutes of getting that info.
Just relax and do something else. No need to get all fired up over something that is guaranteed to be out within 2 days (They 100% won't set the patch to go live, after a season starts - that's a 'no-go' for Blizzard).
1
I would be happy, if it just remained similar to what D3 is today, with a few tweaks here and there (Paragons mostly..).
The only big thing I would want in D4, would be a complete engine and server structure change.
The engine used in D3 is not doing well. It did okay at launch, but with more and more stuff added, along with effects; it's going in the shitter..
The servers needs massive amounts of love. They were not prepared (no pun intended) for the 'always-online'-movement, they sparked life into again, with this game. They still aren't up for it, when 'shit hits the fan', in terms of users and new additions to the game.
D4 'just' needs a new engine and server structure (compared to D3) - then I'm pretty much good with what we got already.
1
Here you go:
https://youtu.be/FjMiAGmLI3A?t=3m47s
A "mix" of a regular Goblin and the added Pet drop (at least on PTR).
1
No matter if someone else has it or not; you should always report a bug.
It might pop up further down the line, for a bigger amount of people - you never know.
It's always best to report these issues so they can get ahead of it, while it might not be that widespread.
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Source: http://www.diabloii.net/blog/comments/ed-trotta-the-original-voice-of-tyrael-speaks
1
According to the Dev in Quin's chat; yeah (Look at the last post I made - the image).
1
Try looking up "Lost Ark". It's a Asian title that is currently in CBT. It looks very promising.
There's no announced date or anything, for a full release, but they have stated that they are going "world wide" with the game (after several inquires as to why it wasn't made in English).
..so that might be something to look forward to.
Here is one of the many articles on it: http://www.eurogamer.net/articles/2014-11-17-lost-ark-is-the-best-diablo-3-clone-you-cant-play (don't put to much into the last segment about not getting a western release - that has since been talked over and "confirmed" to happen)
Other than that; there's pretty much no game out there that does what D3 does currently. Some do it differently, but doesn't really keep up with the "feel" we're used to with the Diablo-franchise