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    posted a message on Blizzard! Steal This Idea! -- Bottomless Potions

    Sometimes an Idea comes to me and I just can't stop typing... I hope you enjoy this idea I had for Bottomless Potions. Feel free to comment and post your own ideas. Perhaps Blizzard will read this and give us the power creep we need to feed our D3 addiction.


    =D13=



    Blizzard! Steal This Idea! -- Bottomless Potions

    In games such as Diablo III the game is constantly being updated to include upward shifts in power for the characters so that each season allows players to attain previously unreachable goals. This is important in keeping players engaged and in providing the players with new rewards for that engagement. So with that in mind I present to you the following proposal for the advancement of potions in in Diablo III.


    "Does Your Majesty know what would serve his armies better
    than mere healing? Healing combined with more healing!"
    -Royal Apothecary Jentulf, advising His Majesty in council.

    Inventory: Equipped legendary potions take up a space in your inventory. My first proposal would be to remove the need to keep them in your character inventory. Once equipped they would exist in the interface bar and could be swapped from that location with other potions.


    Legendary: Here is a summary of the existing Legendary Potions that are available in Diablo III. These potions have a 30 second cooldown, a required level of 61, they are account bound, and they are unique equipped.


    Instantly restores 60% Life.

    "It heals you, it helps you resist damage, and it cures warts!"
    -Royal Apothecary Jentulf, presenting his newest creation to the king.

    Ancient: These potions are legendary and should also have a chance of dropping as ancient items. Here is a list of how I would change the potions as ancients. They would also count an an ancient item for LoN set.


    Instantly restores 80% Life


    • Bottomless Potion of Kulle-Aid
      • Burst through Waller walls for 8 seconds.
    • Bottomless Potion of Mutilation
      • Increases Life per Kill by 80000–100000 for 8 seconds.
    • Bottomless Potion of Regeneration
      • Restores extra 150000–200000 Life over 8 seconds.
    • Bottomless Potion of Rejuvenation
      • Restores 20-30% of your primary resource when used below 50% Life.
    • Bottomless Potion of the Diamond
      • Increases Resist All by 100–200 for 8 seconds.
    • Bottomless Potion of the Leech
      • Increases Life per Hit by 30000–40000 for 8 seconds.
    • Bottomless Potion of the Tower
      • Increases Armor by 20% for 8 seconds.
    • Bottomless Potion of Amplification
      • Increases healing from all sources by 40–50% for 8 seconds.
    • Bottomless Potion of Fear
      • Fears enemies within 18 yards for 6–8 seconds.
    • Bottomless Potion of Chaos
      • Teleport to another location based on missing health. Results may vary.
      • (40 yards at 50%)

    Primal: The standard primal ancient is marginally better than a regular ancient and rather than create another list of increased numbers it might be better if it increases the amount healed to 100% and restores 100% of your primary resource. .


    Instantly restores 100% Life and Primary Resource.


    Kanai’s Cube:


    Here are a few new recipes that could be used to combine, empower, and augment legendary potions.


    Jentulf's Purification: a new cube recipe that requires a legendary potion (and some amount of resources) to have a chance to improve a legendary potion to Ancient or Primal ancient.


    Jentulf's Inferno: a new cube recipe that requires a legendary or ancient potion and one Leoric's Regret one Idol of Terror, one Vial of Putridness, one Heart of Fright, and 10 Forgotten Souls. This will add this hellfire affix to the potion.

    • Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 5 seconds (8 seconds for Ancient).

    Jentulf's 's Confidence: A new Cube recipe that requires rank 30 Legendary Gem, a legendary or ancient potion, and 3 of a flawless royal gem. Provides a bonus when equipped.

    • Amethyst: +10% Life.
    • Diamond: Reduces cooldown of all skills by 6%.
    • Emerald: +20% Extra Gold from Monsters.
    • Ruby: +20% Experience. (2% at level 70).
    • Topaz: Reduces all resource costs by 6%.

    Jentulf's Experimentation: a new cube recipe that requires a legendary potion (and some amount of materials) to create a new potion. The new potion will be a random legendary potion and has a chance to come from this list of experimental bottomless potions.


    • Bottomless Potion of Reaper
      • Health globes restore 25–30% of your primary resource for 5 seconds.
    • Bottomless Potion of the Nemesis
      • Shrines and Pylons will spawn an enemy champion for the next 5 seconds.
    • Bottomless Potion of the Wind
      • Gain a 25–30% chance to Knockback on Hit for 5 seconds.
    • Bottomless Potion of Thorns
      • Gain a 25%-30% increase in Thorns Damage for 5 seconds.
    • Bottomless Potion of Asheara’s Command
      • Your followers come to your aid for 5 seconds.
    • Bottomless Potion of Aughild’s Defense
      • Reduces damage from elites by 7-10% for 5 seconds
    • Bottomless Potion of Repercussion
      • Gain 15-20% Area Damage on Hit for 5 seconds.
    • Bottomless Potion of Vaxo’s Haunt
      • Summons 2 shadow clones to your aid for 5 seconds.
    • Bottomless Potion of Halcyon’s Ascent
      • You mesmerize nearby enemies causing them to jump uncontrollably for 5 seconds.

    Jentulf's Concoction: a new cube recipe that requires two legendary potions (and some amount of materials) to create a new potion that hat has both legendary affixes. Potions could be combined a single time and must be of like types (Legendary or Ancient). Augmented potions will lose their augment when combined. Combining an Ancient and Primal potion will result in the combined gem retaining its primal bonus.


    "Well, I had to test it on someone, didn't I? You're all just jealous!"
    -Royal Apothecary Jentulf at his trial, just before sentencing.

    Cosmetic Changes


    I have seen it suggested on some forums that an affix could be added that changed the appearance of the user in some way when the potion was triggered. Personally I would love to see an aura of some color added to the character when the potion was in effect. Maybe you could place the potion in the dye panel of the enchanting interface and select a color for that potion so you could customize it a tiny bit.


    EXAMPLES


    Ancient Bottomless Hellfire Potion of Regeneration and of the Leech

    • Instantly restores 80% Life.
    • Restores extra 150000–200000 Life over 8 seconds.
    • Increases Life per Hit by 30000–40000 for 8 seconds.
    • Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 8 seconds.

    Primal Ancient Augmented Bottomless Hellfire Potion of Fear and of the Diamond

    • Instantly restores 100% Life.
    • Fears enemies within 18 yards for 6–8 seconds.
    • Increases Resist All by 100–200 for 8 seconds.
    • Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 8 seconds.
    • Reduces all resource costs by 6%.

    “In my workshop, when one sees liquid in a bottle, logic dictates that it is something beneficial.
    But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!”
    — Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance.
    Posted in: Diablo III General Discussion
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