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    posted a message on Let's talk about Delsere's Magnum Opus

    Hey guys.


    So, it's not a secret that Wizards have a grand total of one endgame build. Firebird. There are a few variances in what fire spells you take, but those are just flavors, it's a mostly defined build. In 2.2 there will be an introduction to Delsere's Magnum Opus, plus a legendary helm Crown of the Primus that gives all runes to Slow Time.


    These are the stats of the set: http://media-diablofans.cursecdn.com/attachments/21/509/b18w1ehcmaazudz-png-large.png


    Now, this gives a few things. Slow Time will now Slow enemies by 80%, have a CD of 12 seconds, increase the damage taken by enemies within by 10%, increase the attack speed of allies within by 10%, can be cast anywhere and will stun the enemies for 3 seconds whenever they enter or leave the bubble. That's a very good spell, has a ton of versatility and will allow for more movement on the Wizard's part.


    Now let's talk about the only thing that is important, damage.


    Firebird gives a wooping extra 3000% damage a second as a passive, the sole reason why it overpowers Vyr's and Tal Rasha's. So let's analyse potential builds of Delsere's Magnum Opus that could pontentialy get to the same level, and maybe even out scale the Firebird!


    Slow Time will deal about 1375% damage per second, all things considered, and the damage type will depend on the Slow Time, so it will be most likely Arcane, unless they change it. So, not as good as the 3000% from Firebird, but it's something. The 12 seconds CD, with the 1 sec CD reduction, with a decent CDR, will allow you to spam Time Warps. The question here is, will they stack? I'm assuming it won't, since it says "Affected By", thus only in the Debuff.


    Enemies within the Slow Time will take 500% more damage from Arcane Orbs, Energy Twister, Magic Missile and Shock Pulse (meh). This is pontetially huge, as long as it's a multiplicative. There are potentially 3 builds that can be made here:


    Arcane Orbs build: With a Furnace to get maximum damage from using Arcane Orbs, you will be able to ditch out an ungodly amount of damage, especially going the Arcane Damage route, since Obliterate does 700% damage, so x6, it will be doing 4200% damage each to those inside the Slow Time Bubble!


    Energy Twister build: Well, this seems like an under par build at the moment, since the weapon the changes it is a Staff and Furnace will always win over any other 2 hander.


    Magic Missile build: This is my favorite one, since it allows me to put my Mirror Ball into action! This build has a huge potential against single targets and AoE. The Arcane build would follow the Charged Blast for lots of damage or the Seeker for more accurate damage, totaling a wooping 5850% on Charged and 5130% on Seeker.


    Now, since this build will rely on a single skill, we can focus it, for Arcane Orb and Energy Twister, Boots and Helm will give an extra 30% damage, taking it the Arcane Orb Damage to 5460%, and for Magic Missile, it's Belt, Pants and Orb give an extra 45%, that makes it go to a wooping 8482% on Charged Blast and 8988%.


    Now, on the Elemental Front, if with 2.2 Slow Time has different elemental, it will make it more interesting, in order to make better builds.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Boob of the Hoader - dropped by Urshi
    Came to this topic for Boob of the Horder. Was disappointed.
    Posted in: Diablo III General Discussion
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