I usually continuing a rift after kill if its a "Good" one. Easy mobs, many mobs and whatnot. Or atleast to the lvl it getting bad mob, like angels and such.
- Detruncate
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Member for 10 years, 2 months, and 14 days
Last active Thu, Sep, 6 2018 21:24:02
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dalariiia posted a message on Why do people do full clears on regular Rifts?Posted in: Diablo III General Discussion -
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ematanis posted a message on Any guesses when the new patch will be releasedIf the season is ending 3rd of Feb, then the patch will be the 3rd for US and 4th for EU and season will end on the 4th for EU.Posted in: Diablo III General Discussion
They wouldn't let the new set changes ruin the whole balance of the first season. -
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ruksak posted a message on Remember the time when..............??..............Posted in: Diablo III General Discussion
When I was a kid, we didn't have movies. We laid on the side of a hill and stared at the sun, and we liked it.Quote from Detruncate
Some times the "walking to school up hill both ways in the snow with no shoes on a hot day being chased by rabid alligators" expression is applicable! ID'ing most (rares/trash) - that was bloody murder.Quote from Nacho_ijp
Kids nowadays use a book to identify inventories full of legendaries, back in my day we had to click on every single yellow item to id them, all to sell to vendors or salvage them, also one by one, nothing like that fancy "salvage all" buttons
I remember grudgingly toting around two vastly different weapons to take on... *dramatic music cue* Reflect Damage.
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Nacho_ijp posted a message on Remember the time when..............??..............Kids nowadays use a book to identify inventories full of legendaries, back in my day we had to click on every single yellow item to id them, all to sell to vendors or salvage them, also one by one, nothing like that fancy "salvage all" buttonsPosted in: Diablo III General Discussion -
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Thornagol posted a message on Stash improvementPosted in: Diablo III General Discussion
Making gearing and build decisions is only part of the equation. If you think about it from a technical and business standpoint, then it starts to fill in the remainder of the equation.Quote from RasAlgethi24Everyone has been saying this forever but Blizzard wont give us more and I dont understand why. When there's this much unanimous demand from the player base, whats holding them back? Cost of adding more space?
Each player has an account ID in which their items are associated to them in a database. Each item dropped also needs a unique ID for the stats allocated to it's rolls. Also, those items relate back to character IDs if they are equipped, stashed, or in "backpack". You could imagine how large this database would be With millions of players owning hundreds of unique items.
Limiting the number of tabs and storage for each character is a way for them to forecast and scale their storage and compute needs and control the cost of the project. This isn't WoW, where they have a continuous revenue stream to drive development costs. Their revenue is incurred by a one-time purchase of the software package. This means that they have to pick and choose their battles for development between items which delight the current customer base and activities that could bring in future revenue, such as expansions. They could add a ton of tabs for storage, but then they would be spending money on building out their database capacity instead of spending that money on development resources for new features or content.
Blizzard makes great games, but they are also a business. If they don't perform this balancing act well, then they will lose their ability to make the games we all love to play. Would I love more space? Absolutely, but I also want another expac, improvements in GRifts, new legs, etc. Overall, I think that they have done a decent job with D3. -
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xrmb posted a message on Stash improvementMy solution for season stash is: only buy one tab, then when it rolls over to regular stash I get the new 2.1 tab and can put all my stuff there.Posted in: Diablo III General Discussion
I'd actually prefer if we could go away from stash tabs at all and have an armory, maybe a building in town. Where I can store my stuff. You can have a shelf for armors, helms, gloves... a rack for weapons or shields, a jewelry box. You can also buy mannequins, and transfer a complete gear setup there (with skills). You could give these mannequins names like "fire super wizard"... just imagine, you use your char, go to the armory, click the mannequin you want and you get automatically redressed and skilled...
...or you just salvage everything... -
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Shurgosa posted a message on Discussion: Are the devs out of touch?Are the devs out of touch? as a whole? absolutely. I want to believe that, and I do believe it.Posted in: Diablo III General Discussion
They are out of touch with a certain crowd generally associated with Diablo 2 and its cousins and relatives..and in touch with a certain crowd generally associated with ...other games....not quite so tightly bound to the RPG genre purhaps.....all at the same time, generally.
the more you dig and examine the aspects of diablo 3 and how these things are admired or crucified by players the more elegant differences you discover WITHIN those players. And that's why these discussions are just a continuous traveling freight train of ideas and debates. a freight train looping and swirling around the country-side forever. just like politics.
you start with 2 groups of people and by the end everyone has branched off, advocating their customized template of beliefs in regards to what skill tree is best and what song is the worst.
When you finally have 2 people who agree on everything, one of them holds a belief that makes them splinter away from the last guy and the process just repeats itself.
that's why they have to do whats best for the quality of the game. not whats best for casuals or hardcore sociopaths, not whats best for simplicity or advanced complexity. not what looks the best or sounds the best...
they have to adopt a philosophy of attractiveness, for lack of a better word. That's why I feel they are out of touch.
if a class sucks make it attractive. make people want to use it.
if an item sucks make it attractive. make people want to use it.
if a skill sucks make it attractive. make people want to use it.
same goes for builds,areas, etc....
but they don't seem to place these things on a pedestal. and I feel that doing so would really drive the game's image upward.
is having the 5 gems good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having dry under-powered legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having everyone use the same 5 or 10 legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is rune XYZ being completely worthless shit for months good enough? no. make new ones. this was old news many many years ago. and here we wait.
it just seems like a deafening roar how boring things are and how much everyone wants to explore something new like weapons or items or builds, and how long it takes this new stuff to come out and how underwhelming and recycled it happens to be.......
they took lobbys out and hummed and hawed and wedged in clans and communities...
they took PvP out and hummed and hawed and gave us a brawling arena
they took charms and gems and jewels out and hummed and hawed and now are rolling out legendary gems.
they took stat assignment out and hummed and hawed and now you assign stats with Paragon...
they took wild cool legendarys out of the game and hummed and hawed and now are scrambling to give their legendaries fascinating powers...
all the while the forum has been blowing up about those topics screaming for jay wilsons head on a stick asking what the fuck they were thinking???
it just seems like a really sick sad merry-go-round overall.....even if they are on the brink of this big huge content patch....
legendary gems and legendary potions is not rocket science....it should have been a no-brainer YEARS ago...and yet....here we wait...twiddling our thumbs...i'll be using that expression more often...
and this decimates any notion that "the game is bought an paid for" or "these improvements are the icing on the cake.."
people want improvements forcefully injected into the game. they CRAVE interesting assets becuase these assets are tragically absent. And these people craving this stuff are not industry professionals by any stretch. it does not make their opinion less valid.
that craving for interesting assets is the very very beginning of any Role playing game ever created or you can fuck off and die. its that desire to graft a world that is interesting. and that when you the GM or game designer in Diablo 3's case gets to describe that world you so gleefully created to a person? CREATES A PERCEPTION OF THAT WORLD in their mind.
so when the D3 team is describing their world of sanctuary by having players run to town to "insta-brim" its legendary items because they are boring useless pieces of shit. Or allowing their characters "bank accounts" to swell up into the fucking BILLIONS of gold...or allowing them to blend through 20 thousand dumb fuck monsters while watching "Big Bang Theory" on TV......it really does not say a whole lot about them being in touch with the player base.....that's my take on it personally...that a massive amount of the changes they are celebrating as upcoming features? Are child's play. They are ancient history and they were deleted into fucking oblivion with the most incredible abandon and incredible ignorance.
my 18 year old brother doesnt concern himself with such nonsense. he just begs mom for her credit card and a lift to the fucking toy store to buy the ultimate evil edition version and play until level 25. this is actually happening. its real life shit.
If that's their goal and thats their idea of a great game, a "hack and slash ARPG" that accomplishes that with beautiful graphics and "stat sticks" and thatthey owe the players nothing more; to me personally, that's out of touch. -
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Catalept posted a message on Discussion: Are the devs out of touch?Firstly, enough with the 'No-one wants X', and 'Everyone just wants Y' nonsense. We're not a goddam hive-mind... hell, we're not even a representative sample. If you're not starting a D3 design discussion with those facts in mind, you're off to a bad start.Posted in: Diablo III General Discussion
For me, the power reset, seasonal achievements and ladders are exactly enough to get me player ladder characters in SC and HC. Season-exclusive nonsense, non-trivial rewards for ladder places, no new achievements... those would have turned me right the hell off... but as things currently stand, I'm really looking forward to 2.1.
Balance, on the other hand, is a total chimera.The profusion of skills and runes aren't there to give us a billion different ways to faceroll Torment 50, they're there to add variety to a grindfest. They're there to give dirty, disgusting casuals who don't care in the slightest about efficiency a ton of fun things to discover. They're there to let us pick a stupid zero-synergy build and see how far we can push it. If you want the best efficiency, you run one of the proven cookie-cutter builds and suck it up. That's the price of playing at the edge of the difficulty curve. Everywhere else in the game, you can pretty much use whatever spec you want and do well enough.
As to the discussion at large, it's completely spurious to assert that Blizzard is spending hundreds of thousands of dollars at the very least on content when they have no idea whether or not people will actually like it (which is what 'out of touch' basically means), and it's doubly spurious to assert that the hate-bait of the month runs the entire team with an iron fist. They're adding features that a lot of people want, and a bunch of people don't want... but seasons and GRifts are completely optional. Don't like 'em, don't play 'em. The only thing about that situation I don't like is that it does mean that effort is being taken away from fixing stuff I care about (like a completely irrelevant Story Mode), but I'm not going to call anyone a drooling incompetent because of it.
It's worth bearing in mind that what good design means, and that includes software design, is taking what people say they want, picking the signal out from the noise, decoding it, reading between the lines, and using your skill, intuition and experience to use that feedback to make a better version of the thing you already had in mind. Blizzard's task is to make a better Diablo3, not check off a crowdsourced feature list. -
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montanx posted a message on 1-2 hours and we have our FIRST world paragon 1000Guys, your missing the point. Its not about the feat itself, its about reaching a goal that he set his mind to accomplishing. Im sure Gabynator is not going around claiming he is the worlds greatest diablo player. He knows the feat itself is not some huge testament to skill. But he set a goal for himself and stuck to it and accomplished it, no matter how trivial the task, thats impressive. How many books or video games or tasks have you started just to abandon them halfway? Iv had tons, im bad at setting goals and meeting them. But this guy just decided one day, hey you know what, im gonna do this. It took tons of time and game effort to do this. Its an impressive feat in gaming when you do anything that a korean kid didnt do first.Posted in: Diablo III General Discussion
So again guys, it is impressive. Not because of the feat itself, but because of the resolve and fortitude it took to set a goal like this and stick to it til the end. - To post a comment, please login or register a new account.
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I'd also like to echo that these are the initial numbers heading into a PTR. And from my recollection, though there are exceptions, Blizzard intentionally over shoots and then reels back. That has been their maxim historically for better or worse.
By employing extreme changes they generate more interest (if only superficial) to play test the 'thing'. Higher numbers of people play testing, potentially brings in more feedback, which in turn provides them with more data to decide where to go. If the changes were minor out of the gate I believe the interest to play whatever it is they're testing wanes. Philosophically speaking their take on modifying existing content might look egregious but I believe there's intent to get it right by generating buzz. Otherwise, yeah, they are in fact pissing into the wind and I hope they would invest their time more wisely.
This is all specious reasoning on my part. So please take it with a grain of salt.
TL:DR; Just bear in mind these changes are in the PTR precisely because they don't rightly know where the numbers should be. And that they are high most likely on purpose to get more people testing boundaries.
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Justification for the disparity? Money and a lack of forethought would be my cynical guess. By coercing people to group they have less lobbies to host while simultaneously fostering customer retention. Elaborating the latter - People that play a game with other people have a higher tendency to stick around longer. Attributed to the concept of group flow; which is not an entirely terrible thing. But! According to that same concept the benefits of the XP modifier are extraneous to this idea. A cherry on top of the ice cream that already has a cherry. You have plenty of other positive motivations for group play without it. I agree that it needn't be that large if that were the sole aim. But I don't believe it is.
I write all that as an introverted solo gamer. And even though it's not the point of this topic I personally agree with everyone above pointing out that some milestones are truly monstrous for an exclusive solo player.
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Ooo. I hadn't thought that was how it would go when I read that part of the news update. I assumed that it would be as Gorok states above. IE: one seasonal journey would only net you one additional tab. But if it's like that: Slayer +1 tab, Champion +1 tab, Destroyer +1 tab? That would be cool too... Wonder if you'd have to do that every season?Thanks for the (confirmation/correction) KallizkAs for the OP. The focus on seasons. I'm going to apply some specious reasoning for a bit. They have to focus on the things that will yield the greatest potential for keeping their game from stagnating. There is no PvP. They have seasons. The majority of players are more likely to play the game if they have a mandated goal to complete. Seasons introduce a fresh set of explicit and implicit goals to achieve when you get into them. Nonseasonal has these as well of course. Sadly the previous statement should read "had" because more than likely they have been attained so long ago. To avoid that stifled feeling coercing you into thinking "what now", you are pressured into seasons. I'm probably bemoaning all the points you've heard time and again but it's important to keep in mind that retaining players' interest is highly important to the game and future development.
My version of your gripe involves grouping vs solo. So I commiserate in not wanting to participate but still feeling pressured into it. That all being said, I do hope they change their minds and provide a different cosmetic reward in seasons and hand out stash space to everyone. I can't speak for others but I would participate in Season 5, sans Seasonal Journey reward Stash space. Not sure if that's how others feel or not.
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Yes. No idea on the sophistication bots have for finding a particular mob but many purples still have set spawn locations. And until then I reckon we're not going to see purples drop anything nice any time soon. Was it Cudgelarm that was botted and subsequently led to all purples dropping only one rare item way back when?
@OP: As for a goblin that drops only DB? I can't help but feel likewise. Odious collectors are too infrequent and do not drop nearly enough to sustain the draw of DB. Perhaps another look at recipe costs if not a boost to DB drops? I feel that DB's are too ubiquitous. Particularly since it's the only reagent you cannot realistically collect any of until your first 70, seasonally speaking. Although in the rush to 70 that number may be a marginal help at best based on drop rate to difficulty. The costs in ascending order are Gems(x1), Rerolling(x1), Convert Reagent(x1), Extracting(x5), Convert Set(x10), Upgrading(x25). Maybe halve the latter three? Extraction - 3, Set Conversion - 5, Upgrading - 12?
Sage set for more DB? I like how the set has gained itself a foothold in the meta but honestly I'd much rather have the set do something more meaningful to the game to warrant that.
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- Perm bans on players who tried a simple bug in the game is very extreme.
I don't agree. In my personal polluted view of this game. Every "exploit" is seemingly met with a lukewarm response. Temporary banning, rollbacks. By taking a hardline they're hopefully establishing a precedent. You yourself mentioned that point in your video. A deterrence. We can only hope it actually holds water.
- This banwave had absolutely nothing to do with botters, botters remain untouched (bots are extremely sophisticated).
Sad thing that is too. Botting as pervasive and undermining as ever.
- 17 passives was nowhere near the level of game breaking as blood shard goblins exploit, yet the passive bug was treated with much more extreme measures.
I don't know which is more game breaking. But the latter part of your statement harkens back to the first point.
In your video I found it alarming that you were so dismissive of this particular exploit and the reaction BY persistently comparing it to other egregious offenses. Someone earlier made an apt analogy about being pulled over for speeding and asking the police officer why they aren't chasing murderers. I can't think of a better way to put it. A powerful lesson this has been for some.
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I've been playing as a Crusader in Season 3 at T6 alone. Also lately I've been working on crafting Hellfire Amulets. It's a time consuming endeavor. I'm not thrilled with the idea of the key being a mere 50% at T6 but I do understand that it increases the chase a bit. The trouble for me is finding the Keywarden. I will not use the word “all” or "we" for the sake of avoiding hyperbole but many times I've caught myself having explored eighty to ninety percent of the map and miraculously no Keywarden. At which point I pull up the map. Find that one mote of obfuscation left. Trudge on over. “Yup, there's Sokahr. Anddd... no key.” Doubly frustrating. Where's this lame gripe going you're wondering?
My suggestion is the following: On Keywarden maps, after X% of the map is uncovered, a “here's the Keywarden” ping comes into existence. And much like that helpful “here's the bounty” arrow after X amount of time, it continues to illuminate the correct path until they are no longer necessary.
Points of rebuttal that I perceive:
Another Solo vs Group play discussion:
I admit that this mechanic is inspired wholly by my solitary playing habits. It would indeed be remedied by grouping but that solution is not ideal for me personally. I do not have the will or desire to group. It invokes a feeling of anxiousness. I do not see compromise of playstyles as much as I see acquiescence. I bear certain proclivities and I imagine them to be a detriment to others. It does not heighten my entertainment factor for me to play thinking that I'm hampering my group's enjoyment. I am aware this is petty, but that is me. My personal drawback's aside, there will always be times when finding a group may prove difficult.
Shortening the length of time it takes to craft an amulet:
Only marginally so. You are still combating the RNG monster when it comes to the key actually dropping. The specific number representing the percentage could also be variable or dependent on the amount of people.
Not looking for Keywarden:
What if you're not looking for the Keywarden? What if the icon is obtrusive/unnecessary? I can only suggest that this system be designed well enough to avoid such annoyances. That a bounty arrow, if applicable, takes precedence over the Keywarden hint for example. Or based on the multiplayer game tag "Key Warden", the reverse occurs.
Play as X to hunt faster:
Conformity for convenience. When Mara's set first hit it was absolutely too good to ignore. I gave up how I used to play and took on the role of a passive knife in the dark. I wasn't particularly fond of it but it was lucrative. It'll always be like that. Adjusting to the meta until I've forgotten what skills delivered a cathartic thwack to the mobs. My point is that conceding here doesn't have to be a necessary absolute.
Why not suggest using a timer like with the Bounty:
Incredibly it was not the first idea that occurred to me while I thought about this originally. The bounty timer came to mind while I was writing this post. So then I wondered why it didn't occur to me initially to just suggest using the timer mechanic from the Bounties. I believe using a timer is wrong. I do not want to propose a mechanic that could potentially remove exploration and replace it with an amenity. I only wish to shorten the exploration phase to avoid an aspect of Keywarden frustration.
Thank you for taking the time to read.
Sincerely,
Detruncate
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Are rifts your best option for getting good equipment? Yes. Both rift types feature higher chances of legendaries during the run but also the blood shards mentioned above. So multiple avenues for betterment.
Best set for Barbs? I would say Raekor's. Charge can be a bit dodgy but it can utterly destroy groups of elites or mobs if you're not all thumbs like me. I personally have a mish mash of both Raekor and Immortal Kings set at the moment.
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[edit: correction]
[pushes glasses back up bridge of nose so there will be no excuse for misunderstanding the OP]
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I cannot agree that others do not play a role in how I play the game.