I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
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As for the Maximus's legendary affix, wouldn't this demon be not that useful once you get past lvl 25 or something like that?
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As for the difficulty jump between t1 and t2, its 144% increase in monster damage, so, yes, the difference is quite noticeable (this is especially true for wizards that rely on shields: at lvl 70 my wiz can ignore pretty much everything on t2 thanks to them, but on t3 the shields already fail me routinely when fighting elites... and on t4...)
And call it hardcore-hoarding mode, but I have full sets of leveling gear (especially at 40+... pretty much everything sans jewelry is level reduced), so now I can go 1 to 70 on torment 1 without ever lowering difficulty.
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What I know is that you definitely can't have both Hellfire ring and Hellfire amulet at the the same time (then again, since they both can be equipped on lvl1 character, it is kinda understandable --- lvl1 hero with 1000+ mainstat/vit not counting what you get through paragon points is a bit too unbalanced)
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Wizard passives that are alright in my opinion: Blur, Evocation, Prodigy, Astral Presence, Illusionist, Cold Blooded, Conflagration, Temporal Flux, Unwavering Will. The UW though could benefit from added crowd control resistance/immunity, but whatever.
I have never used Arcane Dynamo, Audacity and Elemental Exposure myself, so I can't say anything about them. But considering that at least AD and EE are used frequently by other wizards, they are quite fine as well.
As for the rest..
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The end result (hardcore variation) will be something like this. Currently using arcane hydra + sparkflint familiar.
Channeling time of Ray of Frost is infinite in battle for me. Probably can get quite close to that even if I ditch power of storm for prismatic armor, but haven't quite tested that yet.
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As for the rest... obtaining another gloves wouldn't be a bad idea... right now 14%aoe is pretty much a wasted affix. I know, it might be not easy to get something like that, but int-vit-cc-ias gloves will do wonders. Same for shoulders. RCR is not really needed for archont, so it might be not a bad idea to get shoulders with int-vit-armor/allres-cdr.
Other than that... I'm a hardcore player, not to mention I run an entirely different build. Plus, even though I do have 1.25 millions profile damage in-game (just below 2 millions elemental) and 15.5 / 20 millions toughness WITHOUT force armor, I don't go higher than T3 ever. Thus I'm not really sure I'm qualified to give more advices here...
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The idea for a set that allows wielding staff + source could be quite alright too...
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For those playing on EU servers...
I can offer some help for the 'young' Wizards / WDs / Crusaders (Hardcore only). I have some lvl-reduced gear and can do some powerleveling... Unfortunately, RNG usually hates me, so hunting specific legendaries is not something I can really provide...
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You still can (with RoRG) -- Firebird set has 7 (!) potential pieces: helm, shoulders, gloves, chest, pants, boots and source. And the new depth diggers will most definitely buff at very least MM/conflag far more than cindercoat + magefists can, thus those two can be sacrificed. As for the fire builds not relying on magic missile, do they actually need Mirrorball or the new DDs?
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Doesn't fire have enough love as it is? They should rename the set into "thunderbird" and finally give the lightning some so much needed buff. From my own statistics (EU HC), only about 1 wizard of 15 uses lightning skills, and almost always it is electrocute / surge of power - a way to quickly restore arcane power, in other words. Another lightning attack that I've seen used is electrocute / forked lighting - crowd control through passive / wyrdward ring. Over the last month I've seen only two wizards that used non-generator lightning skills. One used arcane orb, the other used hydra...
Now compare that to the amount of people using fire / cold / arcane builds (I'm a RoF wiz myself), and you will see that it is lightning that needs some more love, not fire.
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For pet build, Tasker and Theo are some very desirable gloves, but I've heard that obtaining them might take quite a lot of work... 30k+ shards and more, if RNG hates you.
Most pets deal physical damage, though fire Gargantua is used quite often as well. Don't see fire dogs as often, by they are used from time to time... So pick your element out of those two. If fetishes will be your main damage dealer, than physical is probably the best choice.