there at blizzard must be totally gone crazy.
It's the worst thing I could imagine as "improvements" or "new content".
chances I'll come back to the game are going well below the zero.
Same on bnet:
I know that someone needs a form of reward for playing.
but infinite paragon level is not the right way, an endless exp run towards...what?
-pl just as a "prestige", for portraits or pets or skins.
-more emphasis on items: unlock trade, reduce droprates, increase feasible builds per class.
NO TO EXP GRINDING.
yes to item grinding/trading.
back to diablo, not exp simulator.
My two cents.
Droprates are fine.
The issue is that THE game born for loot-fun/feast has become now a sterile paragon grind.
And it's not because loot is too much, but because there is no enough variety of things to do.
No enough theorycrafting, no enough builds, no enough meaningful synergies: it's just little nerf-big buff to go up with gr/paragon.
My advice: make diablo a game, not a paragon farmer.
grind loot, trade it, put a gazillion items with nearly endless combinations of skills,builds,etc...and leave people try builds.
and keep inventing new mechanincs to keep people logged in
STOP just raising the bar every 2months. it's not wow. it's not a mmo...and we're tired.
-and a microtransactions purely-cosmetic store, if feel the need of some extra coins for invigorating devs-
make it a game of build-theoryctafting, looting, trading.
what d2 used to be (or poe, with clunky graphics and a very bad AH-like trade: put back gold AH and stop binding items)...not this mess
Well, the titles describes my idea sufficiently well.
PL is a meaningless run on a wheel for me, and made me quit since many months.
Exp-ing is boring...and is also unfair, as if i can't afford to play (or bot, as we know, and i hate it) all seasons, 24-7, I'll always be back in grifts, even if perfeclty built and geared.
I'd prefer to go back to a gear and build game..with common rare and impossibile items...
and maybe a bit like poe, with a cap level very difficult to get but a lot of builds that make you competitive soon at lvl 80: casual-friendly builds, expensive builds and tough ones.
Not a pl treadmill as a hamster.
Yes. In arpg, loot should be the endgame, not just experience/pl farming.
Still, i believe that instead of the Best in Slot, it should be trying new builds.
Not simply that must-have cookiecutter build with that item everybody is looking for, and obviously the rarest one with high costs, low rates or mandatory crafting.
A bit like poe, with easy, expensive or so-and-so builds.
1.Save is still local but seasons don't have moded weapons.
2.There's no trading in seasons.If you want to play D3 again I would recommend you to play seasons and stay away from all the cheating.
3.Yes,probably one of reasons seasons came to consoles was to increase player base back again to sell more of necro pack.
So I was excited to watch the in depth talk and Q&A for D3 on blizzcon, expecting someone to tackle one of the fundamental problems in the game, namely the paragon system. Am I the only one completely baffled that nobody actually gave a monkeys to ask that question? Am I alone feeling that paragon is one of the biggest problems with the game?
Most players do NOT
- play efficiently
- play many hours a day
- grind for an extended time
because most players "just play the game".
That means, those players do not have everything after 30 hours. They have everything after maybe a hundred hours. And they put those hundred hours into the game over the course of many months.
Keep in mind that the "Diablo 3 problem" is a problem for powergamer. If you're burned out after a few days in the new season, well, that's your problem, because most players don't reach that point where you rush to after weeks or months. It's a selfmade problem.
Personally, I don't want that endless grind. Fuck that shit. I don't want to find crap after crap after crap just so that I can still find an upgrade after a year. I'd rather play this game for 20 hours and have the time of my life and move on to the next game, than grind like a zombie. And fuck trading. Grinding to hoard currency? It's supposed to be a game, not a job.
Depends on what they're planning to do with the two new zones. I mean, I don't think there is much to build off of unless they overhaul something (Paragon), but it might prove to be the hidden gem of experience in their patches.
As a lore nerd I'm still waiting for the new zones to see if I can have something nice, but I'm not holding my breath. We won't get any really big major feature and a solution to the dangling plot threads.
Hey, Blizz. I'll design the second D3 expansion for you. You don't even have to pay me for it. Just gimme a copy for free when it's done. You'll thank me later.
Essentially what would make me personally happy while also not being out of the question and relatively easy to do would be to keep improving on D3, with these changes;
Drastically reduce drop rates.
Number crunch the game hard, and reduce sets power.
Implement trading and a gold AH.
Cap paragon / remove power from paragon. Either make it completely for fun and no cap / prestige, or a hard cap. Also character specific again since there isn't any MF.
Reworked legendary gems. I'd vote to just remove them, but they at least need a cap.
Get rid of the ridiculous amount of difficulties. There's what, 17? Going back to normal/NM/hell and inferno would work really well with how the game now dynamically scales with player level. Hell/ inferno would essentially be equal to today's torment 13 / and what T15 might feel like.
Add more drops to search and lust after other than weapons and armor; jewels charms and runes would be a great start.
Just implement how hostile worked for pvp, and give the leader of the game the ability to toggle hostile on or off, and let people 'duel' each other.
There's a lot more but that's the basics in my opinion. All the hard caps I mentioned would be there to promote more builds and playstyles, because if you have a theoreticaly infinite difficulty in greater rifts, then you're actually forced to play the spec that does 5% better if you want a chance at leader boards.
It's funny, either people say:
this topics lol))))))) 180 paragon author?) with 35 lvl gems?))))
upd: ok. i see http://eu.battle.net/d3/en/profile/Kevan-2935/hero/23276025
no more questions)) you haven't reached even midgame, but trashtalking about lategame
I have the complete opposite view; seasons would last longer for a lot of people. See I play each season pretty hard at the start, for about a week to two, but then something always comes up where I'm busy for a couple days. In that couple of days I'm already so far behind in paragon that it doesn't matter, and I just lose interest.
My response (copied from Reddit): 100% agree. Actually, I think this ruins itemization on so many levels:
I don't like this direction Diablo is heading. Maybe I'm the only one, but I was never motivated in D2 to play for a "constant reward loop", i.e., one more level for another 100 Baal runs. What kept me playing was serendipitous discovery. An insanely lucky rare item with godly rolls. One of the elusive high runes that would unlock a new runeword. I felt like Ahab hunting the White Whale, except for I didn't even know exactly what it looked like - but I knew if I kept hunting, I had a chance (not a guarantee) to find it and leapfrog my character power. Diablo 3 doesn't have that anymore AT ALL. Play a day more and you get a guaranteed 50 or so main stat from paragon, in S5 add a guaranteed 200 or so main stat from adding an augmentation to a new item, and the only unknown variable in progress *might* be a new item that yields a 20 main stat increase due to even more perfect rolls. Yay. Does that keep you playing? Good for you then. It doesn't work for me anymore.