Energy Armor will buff armor for 35%, and Prismatic Armor will buff AR for 25%.
AR equips should get a big boost on prices...
But let me stop whining and try to adapt:
Based not on inferno level, that will get a damage nerf too, but on Infernal Machine. If it's damage goes like, way back to launch days, where Inferno really was a challenge... what should step up in EA's place, or it will be still a good fit to our class?
PS: don't mind my english please... I'm not native :|
I was saying about the Machine Level, where they are proposing to make things CRAZY HARD. If it will be that hard, and we won't be having good defenses via skills, what should we do?
That's my question, but hey, you guys don't read the thread carefully either.
I was saying about the Machine Level, where they are proposing to make things CRAZY HARD. If it will be that hard, and we won't be having good defenses via skills, what should we do?
That's my question, but hey, you guys don't read the thread carefully either.
Seems to me that for harder modes, you'd want to keep as much of your defensive capabilities as possible, so you'd likely keep high resists and use Prismatic Armor. Depending how high they tune the damage for, you might even have to just use Force Armor and optimize resists around that. Also, Archon form is getting a huge survival buff if they don't nerf the bonus armor and AR to that, since mobs are going to do considerably less damage.
I know it's not what you asked but the idea behind the nerf to the defensive abilities is so people don't feel pigeonholed into using them, so they can have more room to experiment with alternative skills and builds. This likely will just apply to normal Inferno mode, much like alternative builds mostly just applied to Act 1 Inferno or Hell before the 1.0.4 nerfs. Depending how they implement the new content we'll likely not change much when it comes to gearing and speccing for end game content.
I was saying about the Machine Level, where they are proposing to make things CRAZY HARD. If it will be that hard, and we won't be having good defenses via skills, what should we do?
That's my question, but hey, you guys don't read the thread carefully either.
Might want to change your title, that would be a good start. There was no reason to have input on your question, because your question is redundant. The defensive abilities will always increase your survivability.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
If infernal machine is really that much harder, than I'll just keep using force armor like I do now. I'm not worried about this at all. Either I can give up force armor for storm armor, or I can't and I just keep force armor.
From what I read, this is an absolutely enormous buff to Archon, whose 40% baseline buff to both armor and resistances isn't being touched according to that blog, but inferno damage is being nerfed by 25%. This likely means archon builds will become viable even at very modest gear levels.
I was saying about the Machine Level, where they are proposing to make things CRAZY HARD. If it will be that hard, and we won't be having good defenses via skills, what should we do?
That's my question, but hey, you guys don't read the thread carefully either.
Seems to me that for harder modes, you'd want to keep as much of your defensive capabilities as possible, so you'd likely keep high resists and use Prismatic Armor. Depending how high they tune the damage for, you might even have to just use Force Armor and optimize resists around that. Also, Archon form is getting a huge survival buff if they don't nerf the bonus armor and AR to that, since mobs are going to do considerably less damage.
I know it's not what you asked but the idea behind the nerf to the defensive abilities is so people don't feel pigeonholed into using them, so they can have more room to experiment with alternative skills and builds. This likely will just apply to normal Inferno mode, much like alternative builds mostly just applied to Act 1 Inferno or Hell before the 1.0.4 nerfs. Depending how they implement the new content we'll likely not change much when it comes to gearing and speccing for end game content.
The thing that I don't like on this, is that we will have to add new stats as mandatory when gearing. Getting the new legendaries with the usual stats, plus really high all resist, 200+ armor... those types of gear will have it's price too high... or we will have to hurt like, 15, 20k dps (even more on high end items) + and swap a source for a shield, just to compensate this mess.
I do agree that the actual changes to the game will make it a buff overall, but it is paradoxical... they design two new options to the game, to make it more challenging, and at the same time they nerf both energy armor and prismatic rune, so we get less bonus from armor and all resist.
Don't forget that Ice Armor will be receiving a flat melee damage reduction as well. Means I *might* be able to bring back Ice Armor/Sleet Storm for my melee wizard.
As far as the continuation of nerfs to Inferno, I think it's a great idea. For those of us who are "have nots" Inferno is still a brick wall. Sure, I get it that it was supposed to be unfair, but when it's unfair on top of an already excruciatingly random loot system motivation to keep on keeping on starts to dwindle. Which means less people playing, less people using the AH, less of an audience of potential buyers to buy the stuff you throw up on the AH. How does opening up the game to more people hurt those that "have"?
Maybe you'd argue that it'll make the game even more boring. As if grinding 100 levels of paragon xp was terribly exciting. Nerfing Inferno just makes it you more efficient, less down-time, more loot (albeit mostly bad loot).
Orrrr you make use of the "players X" feature yet to be detailed to up the challenge/reward system to make the game exciting again for you.
Where's the problem? I don't see it.
Edit: Erp, went somewhat off on a tangent about the Inferno nerf QQ ... sorry ^^;
Tried storm armor - shocking aspect with my CM build... never gonna look back again - IT'S INSANE.
Exactly. I'm giddy with the tought that this rune or the baseline storm armor might end up buffed in 1.0.5 as well, been running shocking aspect for 2 weeks, never switching back.
I'm curious how the relative buff/nerf of damage vs Prismatic Armor will work out given scaling monster difficulty and infernal machine, but I'm not worried about baseline inferno scaling. I'm just hoping the baseline will be adjusted that I can run increased monster power farm runs with my current setup and have around the same survivability I do now.
From what I read, this is an absolutely enormous buff to Archon, whose 40% baseline buff to both armor and resistances isn't being touched according to that blog, but inferno damage is being nerfed by 25%. This likely means archon builds will become viable even at very modest gear levels.
I can't imagine Devs forgetting Archon in their mitigation nerf round. If they don't touch it, and at the same time nerf SC to the ground, I don't see any build matching Archon at any level of gear.
From what I read, this is an absolutely enormous buff to Archon, whose 40% baseline buff to both armor and resistances isn't being touched according to that blog, but inferno damage is being nerfed by 25%. This likely means archon builds will become viable even at very modest gear levels.
I can't imagine Devs forgetting Archon in their mitigation nerf round. If they don't touch it, and at the same time nerf SC to the ground, I don't see any build matching Archon at any level of gear.
I'm confused. Don't most Archon builds use Prismatic Armor? Wouldn't nerfing Energy Armor affect Archon too, when the two defense buffs are stacking together?
This change will make it less dangerous to let Energy Armor drop off while Archon is active, or to even just ignore it and go with another skill to increase damage.
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The nerf bat swinged pretty hard on us, fellas.
Energy Armor will buff armor for 35%, and Prismatic Armor will buff AR for 25%.
AR equips should get a big boost on prices...
But let me stop whining and try to adapt:
Based not on inferno level, that will get a damage nerf too, but on Infernal Machine. If it's damage goes like, way back to launch days, where Inferno really was a challenge... what should step up in EA's place, or it will be still a good fit to our class?
PS: don't mind my english please... I'm not native :|
Edit; Topic title edit, as sugested.
That's a buff.
Secondly the penalty for choosing something other than energy armor is greatly reduced, which is another nice thing.
What are you complaining about?
They said they will buff other armors or at least storm armor... yay for more people who can't read.
I was saying about the Machine Level, where they are proposing to make things CRAZY HARD. If it will be that hard, and we won't be having good defenses via skills, what should we do?
That's my question, but hey, you guys don't read the thread carefully either.
Seems to me that for harder modes, you'd want to keep as much of your defensive capabilities as possible, so you'd likely keep high resists and use Prismatic Armor. Depending how high they tune the damage for, you might even have to just use Force Armor and optimize resists around that. Also, Archon form is getting a huge survival buff if they don't nerf the bonus armor and AR to that, since mobs are going to do considerably less damage.
I know it's not what you asked but the idea behind the nerf to the defensive abilities is so people don't feel pigeonholed into using them, so they can have more room to experiment with alternative skills and builds. This likely will just apply to normal Inferno mode, much like alternative builds mostly just applied to Act 1 Inferno or Hell before the 1.0.4 nerfs. Depending how they implement the new content we'll likely not change much when it comes to gearing and speccing for end game content.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Might want to change your title, that would be a good start. There was no reason to have input on your question, because your question is redundant. The defensive abilities will always increase your survivability.
If you keep using force armor you WILL noticie you WILL take even lessdamage after patch
The thing that I don't like on this, is that we will have to add new stats as mandatory when gearing. Getting the new legendaries with the usual stats, plus really high all resist, 200+ armor... those types of gear will have it's price too high... or we will have to hurt like, 15, 20k dps (even more on high end items) + and swap a source for a shield, just to compensate this mess.
I do agree that the actual changes to the game will make it a buff overall, but it is paradoxical... they design two new options to the game, to make it more challenging, and at the same time they nerf both energy armor and prismatic rune, so we get less bonus from armor and all resist.
@Slayer: Title edited =)
As far as the continuation of nerfs to Inferno, I think it's a great idea. For those of us who are "have nots" Inferno is still a brick wall. Sure, I get it that it was supposed to be unfair, but when it's unfair on top of an already excruciatingly random loot system motivation to keep on keeping on starts to dwindle. Which means less people playing, less people using the AH, less of an audience of potential buyers to buy the stuff you throw up on the AH. How does opening up the game to more people hurt those that "have"?
Maybe you'd argue that it'll make the game even more boring. As if grinding 100 levels of paragon xp was terribly exciting. Nerfing Inferno just makes it you more efficient, less down-time, more loot (albeit mostly bad loot).
Orrrr you make use of the "players X" feature yet to be detailed to up the challenge/reward system to make the game exciting again for you.
Where's the problem? I don't see it.
Edit: Erp, went somewhat off on a tangent about the Inferno nerf QQ ... sorry ^^;
I'm curious how the relative buff/nerf of damage vs Prismatic Armor will work out given scaling monster difficulty and infernal machine, but I'm not worried about baseline inferno scaling. I'm just hoping the baseline will be adjusted that I can run increased monster power farm runs with my current setup and have around the same survivability I do now.
I can't imagine Devs forgetting Archon in their mitigation nerf round. If they don't touch it, and at the same time nerf SC to the ground, I don't see any build matching Archon at any level of gear.
I'm confused. Don't most Archon builds use Prismatic Armor? Wouldn't nerfing Energy Armor affect Archon too, when the two defense buffs are stacking together?
This change will make it less dangerous to let Energy Armor drop off while Archon is active, or to even just ignore it and go with another skill to increase damage.