If I'm in co op with another with and we both put our time zones down in the same place with the Time Warp rune, then do the mobs take an extra 40% damage or would it better for one of us to use Stretch Time?
On the similar topic do things like conflagration or the Bone Chill rune stack with multiply wizards using them?
well if stretch time ias bonus stacks(you can see your dps on screen raising), then it would make sense to believe time warp would also stack, but as above poster said u could make the test urself and be kind to tell us?
I'm 90% sure they do stack but what i'm really intrested is if for example you deal 1000dmg without time warp so of course with one time warp you would deal 1200dmg. But with two time warps is the damage 1000*1.4 = 1400 or 1000*1.2*1.2=1440?
Considering things such as 15% Glass Cannon and 15% Magic Weapon ends up as 30% instead of 32.5%, or Prismatic Armor and Archon ends up as 80% increased resist instead of 96%...
Probably same system everywhere, but testing wouldn't hurt to confirm.
On the similar topic do things like conflagration or the Bone Chill rune stack with multiply wizards using them?
Considering things such as 15% Glass Cannon and 15% Magic Weapon ends up as 30% instead of 32.5%, or Prismatic Armor and Archon ends up as 80% increased resist instead of 96%...
Probably same system everywhere, but testing wouldn't hurt to confirm.