Every spell boosts the arcane orbs damage and overall output as well as having some passive defensive slowing utility.
Critical mass attempts to keep Mirror Image and Slow Time up as much as possible.
You drop a slow time hit your targets with torrent then spam them with orb while you have your familiar and Images going.
Shock pulse is for regaining AP ASAP to respam.
If it is maintaining too much AP and stretch time rune improves the Orb DPS we switch those round..
First change Shock Pulse to Electrocute, why? Electrocute will hit 100% and restore AP
Second, did you consider that Slow Time only lasts 10sec, while the cooldown on it is 20sec?
This will leave you with absolutely no defense for 10sec's!
Since the Mirror Images only have 25% of your Life, i don't count them as defense.
Also consider that Arcane Orb, even though it's damage is huge, it explodes on the first target it hit's.
Now a wall of Skeletons can block off your way to hit the ranged casters, as you have no way to approach them to hit them with the Orb.
Ofc you could stand still for 1-2sec and cast Arcane Torrent, but i doubt the enemies will stand still aswell, and because you have no defense, you could die in that splitsecond of standing.
So in your scenario your suggesting that I run up to a row of skeleton archers/caster while not having slow time available and just stand there? I don't know where you get this idea from that you should have your skills set up for imaginary environments that aren't right in front of you.
This video of skills is what I'm taking from I don't see how I can't move as soon as torrent ticks once and is on its way move then lob orbs with my 6 secs of extra damage, and I don't see how my targets aren't dead by the time I've spammed off my orbs while they are in slow time. I'm not about to be going hey my cooldowns aren't available, hey yeah I'll just bolt up to this huge mob of imposing monsters and stand still. http://www.youtube.com/watch?v=ua_hBjv2Nf0
Crit mass reduces cooldowns on slow time and mirror image, runed orb hits a huge area and has a massive range.
Shock pulse or electrocute doesn't matter, nor do I care what you count as defense considering you think everything one shots you it seems quite ridiculous that you also don't think a decoy is defense especially things that are doing damage.
If I want to tank something I'm 15 seconds away from doing this in order to replenish my AP then switching back with a full tank, http://us.battle.net/d3/en/calculator/wizard#dZSTVQ!Ubd!bbaZYc
Good luck to whatever wants to kill that.
You never stand still when it means taking damage this is wizard, dealing damage is secondary and I'm not going to half ass being a hybrid I'm going to be a tank or a blitzer, someone else can hold the frontline when I'm not tanked up.
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http://us.battle.net/d3/en/calculator/wizard#aVkZgl!Ybg!YacbZa
Every spell boosts the arcane orbs damage and overall output as well as having some passive defensive slowing utility.
Critical mass attempts to keep Mirror Image and Slow Time up as much as possible.
You drop a slow time hit your targets with torrent then spam them with orb while you have your familiar and Images going.
Shock pulse is for regaining AP ASAP to respam.
If it is maintaining too much AP and stretch time rune improves the Orb DPS we switch those round..
http://us.battle.net/d3/en/calculator/wizard#aVkUgl!Ybg!YacZZa
This is a twister version of the same skill setup
This video of skills is what I'm taking from I don't see how I can't move as soon as torrent ticks once and is on its way move then lob orbs with my 6 secs of extra damage, and I don't see how my targets aren't dead by the time I've spammed off my orbs while they are in slow time. I'm not about to be going hey my cooldowns aren't available, hey yeah I'll just bolt up to this huge mob of imposing monsters and stand still. http://www.youtube.com/watch?v=ua_hBjv2Nf0
Crit mass reduces cooldowns on slow time and mirror image, runed orb hits a huge area and has a massive range.
Shock pulse or electrocute doesn't matter, nor do I care what you count as defense considering you think everything one shots you it seems quite ridiculous that you also don't think a decoy is defense especially things that are doing damage.
If I want to tank something I'm 15 seconds away from doing this in order to replenish my AP then switching back with a full tank, http://us.battle.net/d3/en/calculator/wizard#dZSTVQ!Ubd!bbaZYc
Good luck to whatever wants to kill that.
You never stand still when it means taking damage this is wizard, dealing damage is secondary and I'm not going to half ass being a hybrid I'm going to be a tank or a blitzer, someone else can hold the frontline when I'm not tanked up.