I think this was tested that it doesn't do anything...
Much like other wizard abilities, the way shit doesn't work together, doesn't make sense. For example, Wand of Woh repeated Explosive Blast doesn't trigger Obsidian Ring because it isn't considered "spent" resources. On a literal translation of the abilities and legendaries this makes sense but mechanically it seems pretty dumb.
i feel like blizzard wants the users to play each characters in a very specific way, which i think is horrible decision by the devs.
Yes and no - I believe they are trying to provide options through creating "frames" that guide players to tweaking parts of a build. I think in the WIzard's case we have a lot of abilities that just don't interact well with each other innately... I also think that the QA team just suck asshole on our skills and can't get the coefficients/game interaction mechanics correct.
I'll take it you're talking Vyr's: In the old days you could stack Arcane Dynamo, transform and cast your big laser. As long as you did not stop casting you would keep the damage increase.
when you transform after Triggering arcane dynamo, does the increase in damage last through the entire transformation?
I think this was tested that it doesn't do anything...
Much like other wizard abilities, the way shit doesn't work together, doesn't make sense. For example, Wand of Woh repeated Explosive Blast doesn't trigger Obsidian Ring because it isn't considered "spent" resources. On a literal translation of the abilities and legendaries this makes sense but mechanically it seems pretty dumb.
Thanks for the answer
i feel like blizzard wants the users to play each characters in a very specific way, which i think is horrible decision by the devs.
I'll take it you're talking Vyr's: In the old days you could stack Arcane Dynamo, transform and cast your big laser. As long as you did not stop casting you would keep the damage increase.