Unless pets can run over health globes for us, which I don't think they can, I don't see the point of gruesome feast(passive). Other than that it's just preference really. My favorite WD build also includes dogs, garg, and harvest but I prefer different primary/secondary
I would rather use thorn instead of gruesome. If you think about it, with all this bunch of pets each returning damage, if you heavily invest into thorn affixes, you will get a big DPS increase. I think that the gruesome feast passive will be good in normal, nightmare and maybe hell levels, but remember that globes will drop less frequently as you go on trough level difficulty.
I think that splinters and firebats are 2 instant abilities so i would definetly switch splinters for something else. Since you don't have CC, i would suggest you incorporate 1 into your build.
With vision quest I wonder if you really need a cheap primary spell. Perhaps the toad of hugeness for a extra cd but besides that I think you got enough mana to use for whatever you want.
Also if you are running vision quest you are basically forced to use the zombies on cd to keep it up for maximum regen -> damage. This might mean that your forced to throw pets spell even though you already have them up, might be completely viable on inferno though.
The extra mana from gruesome feast might be wasted if you are running with 300% extra mana regen. Although the extra int might be useful. If gruesome feast seems lackluster ingame you could change it for bad medicine or pierce the veil.
Bad medecine is not for solo builds. Also, since it is multiplicative with jungle fortitude, the bonus is not as great (16%).
I would not recommand pierce the veil with bats unless you wan't to invest in mana regen gear and give up on other better affixes. You would need over 52 mana regen to make it sustainable if you wield a 1 APS weapon. If you wan't to wield a 1.4 APS dagger, you will need above 70 mana regen to make it sustainable. I find the best ability to be used with pierce the veil is toads, especially bull ones.
Bad Medicine not for solo? Hmm... I was thinking of just the garg as my summon, big stinker rune + bad medicine. Then a bunch of nukes(both poison and physical ones). Well, I could always change up if it doesn't work.
Bad Medicine not for solo? Hmm... I was thinking of just the garg as my summon, big stinker rune + bad medicine. Then a bunch of nukes(both poison and physical ones). Well, I could always change up if it doesn't work.
I mean, unless you have jungle fortitude already, you will never want bad medecine unless you really care about your pets that much and you must keep it going all the time. If you already have jungle fortitude, i think that it would be best to choose another passive than bad medecine because the multiplicative effect decreases the bonus from 20% to 16%. If you still think that this 16% is worth the passive than go for it but i would much rather invest in something else.
I'm playin around with a build focused on being up in groups of enemies faces to use toads and cloud of bats at max effectiveness. I don't have any pets and Bad Medicine seems like an obvious choice even if it is just me thats taking 20% less dmg. That IS from all sources, if i'm stacking health and armor it could really maximize the effect.
I'm playin around with a build focused on being up in groups of enemies faces to use toads and cloud of bats at max effectiveness. I don't have any pets and Bad Medicine seems like an obvious choice even if it is just me thats taking 20% less dmg. That IS from all sources, if i'm stacking health and armor it could really maximize the effect.
Using toads and firebats is not being effective since both abilities are instant damage. If you wan't to be effective, you should use a DOT and an instant damage ability.
Here's another though about how it could work taking in to consideration what people have said. I imagine mana won't be a problem with this either. But adjustments can be made to soul harvest if need be. Dire bats and Plague bats can switch I just prefer dire for left click. My though in this build is creating an army in front of me and breathing fire over the top for large amounts of aoe damage. The dot's don't stack and are single target for the most part. Bats seem to be able to produce more aoe damage over all and can continue to devastate as long as mana is available.
I am assuming that the pets will be difficult to keep alive in higher levels, so I think both damage reductions maybe necessary. I plan on stacking thorns and regen gear as well:
Try switching out firebats for zombie bears. It has good damage, good AoE and looks cool. C'mon ZOMBIE BEARS!!! Not just bears...they are goddarn Zombie Bears!
Dart is ok...but the AoE from firebomb +Ghost bomb is nice spammable AoE.
I am not a big fan of fetish army...try switching it out for wall of zombies for additional CC.
I don't think you will have your 4 skills on cooldown enough to really use vision quest...but you might.
I would switch out gruesome feast for spirit vessel. 10 seconds for +50 int when soul harvest is giving. +650 might not be feasible especially if you want to skip over health globes in case of retreat. Spirit vessel is a good OH S**T passive and will give you 3 seconds to GTFO and regroup.
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
Try switching out firebats for zombie bears. It has good damage, good AoE and looks cool. C'mon ZOMBIE BEARS!!! Not just bears...they are goddarn Zombie Bears!
Dart is ok...but the AoE from firebomb +Ghost bomb is nice spammable AoE.
I am not a big fan of fetish army...try switching it out for wall of zombies for additional CC.
I don't think you will have your 4 skills on cooldown enough to really use vision quest...but you might.
I would switch out gruesome feast for spirit vessel. 10 seconds for +50 int when soul harvest is giving. +650 might not be feasible especially if you want to skip over health globes in case of retreat. Spirit vessel is a good OH S**T passive and will give you 3 seconds to GTFO and regroup.
Try switching out firebats for zombie bears. It has good damage, good AoE and looks cool. C'mon ZOMBIE BEARS!!! Not just bears...they are goddarn Zombie Bears!
Dart is ok...but the AoE from firebomb +Ghost bomb is nice spammable AoE.
I am not a big fan of fetish army...try switching it out for wall of zombies for additional CC.
I don't think you will have your 4 skills on cooldown enough to really use vision quest...but you might.
I would switch out gruesome feast for spirit vessel. 10 seconds for +50 int when soul harvest is giving. +650 might not be feasible especially if you want to skip over health globes in case of retreat. Spirit vessel is a good OH S**T passive and will give you 3 seconds to GTFO and regroup.
What build?
OP build
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
Yeah I like some of my other builds better now that people have commented. Shouldn't really matter till hell, then everything will probably be different once tried out.
This will probably be the foundation for my main solo PVE builds.
I am positive that there is a chance that when you enter the spirit realm, your 50% dummy returns thorn damage. In that case, i wan't to use grave injustice to be able to gain mobility and use the dummy as much as i can to deal thorn damage.
Creepers could be nice rune for zombie wall if the zombies which you raise can also tank and deal thorn also.
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http://us.battle.net/d3/en/calculator/witch-doctor#acYdTP!YZU!abYcZZ
The build is pretty strait forward. I think fire bats projected in a cone is the best form especially for higher levels. Let me know what you think.
I would rather use thorn instead of gruesome. If you think about it, with all this bunch of pets each returning damage, if you heavily invest into thorn affixes, you will get a big DPS increase. I think that the gruesome feast passive will be good in normal, nightmare and maybe hell levels, but remember that globes will drop less frequently as you go on trough level difficulty.
I think that splinters and firebats are 2 instant abilities so i would definetly switch splinters for something else. Since you don't have CC, i would suggest you incorporate 1 into your build.
Bad medecine is not for solo builds. Also, since it is multiplicative with jungle fortitude, the bonus is not as great (16%).
I would not recommand pierce the veil with bats unless you wan't to invest in mana regen gear and give up on other better affixes. You would need over 52 mana regen to make it sustainable if you wield a 1 APS weapon. If you wan't to wield a 1.4 APS dagger, you will need above 70 mana regen to make it sustainable. I find the best ability to be used with pierce the veil is toads, especially bull ones.
I mean, unless you have jungle fortitude already, you will never want bad medecine unless you really care about your pets that much and you must keep it going all the time. If you already have jungle fortitude, i think that it would be best to choose another passive than bad medecine because the multiplicative effect decreases the bonus from 20% to 16%. If you still think that this 16% is worth the passive than go for it but i would much rather invest in something else.
If you read previous posts you will notice that i said that bad medecine is not a solo ability.
Using toads and firebats is not being effective since both abilities are instant damage. If you wan't to be effective, you should use a DOT and an instant damage ability.
http://us.battle.net/d3/en/calculator/witch-doctor#cdPjTQ!ZdU!aYbZac
http://us.battle.net/d3/en/calculator/witch-doctor#cdVYQj!dYa!bYZZcZ
http://us.battle.net/d3/en/calculator/witch-doctor#aeYZiT!Zcg!acaaaY
Dart is ok...but the AoE from firebomb +Ghost bomb is nice spammable AoE.
I am not a big fan of fetish army...try switching it out for wall of zombies for additional CC.
I don't think you will have your 4 skills on cooldown enough to really use vision quest...but you might.
I would switch out gruesome feast for spirit vessel. 10 seconds for +50 int when soul harvest is giving. +650 might not be feasible especially if you want to skip over health globes in case of retreat. Spirit vessel is a good OH S**T passive and will give you 3 seconds to GTFO and regroup.
OP build
This will probably be the foundation for my main solo PVE builds.
I am positive that there is a chance that when you enter the spirit realm, your 50% dummy returns thorn damage. In that case, i wan't to use grave injustice to be able to gain mobility and use the dummy as much as i can to deal thorn damage.
Creepers could be nice rune for zombie wall if the zombies which you raise can also tank and deal thorn also.