offensive poisoner designed to keep as many mobs poisoned as possible. didnt use zdogs cause with bad medicine + jungle fort, my witch dr is going to be pretty durable anyways as to not need many tanks (in theory). Also zdogs are too defensive and prefer more offensive abilities.
people tend not to like plague of toads that much but I disagree. With Toad affinity and a fast weapon you can fill up the entire screen in seconds with toads; tons of weapon speed + a fast base weapon makes 33 casts a sintch. Also this is the perfect synergy for fetish sycophants... constantly spamming physical spell to get as many sycophant procs as possible.
there are a lot of poison synergies being used if you take the time to look at the rune options.
It's hard to critique without runes but you're lacking a use for your mana. You'll likely be mana capped in this build and that means lost DPS. I'd replace hex with Firebats-Direbats or vampire bats (since you don't have dogs). Another option would be Locust Swarm which would debuff even more enemies.
//edit: the Runes worked when I opened it in Firefox.
I would change the toad rune. You're barely using any mana in this build (not to mention that toads barely use any mana anyway). It'd be better to use Explosive Toads (my personal favorite) or Addling Toads.
I'd still change hex to something else like I stated above.
It's hard to critique without runes but you're lacking a use for your mana. You'll likely be mana capped in this build and that means lost DPS. I'd replace hex with Firebats-Direbats or vampire bats (since you don't have dogs). Another option would be Locust Swarm which would debuff even more enemies.
It's hard to critique without runes but you're lacking a use for your mana. You'll likely be mana capped in this build and that means lost DPS. I'd replace hex with Firebats-Direbats or vampire bats (since you don't have dogs). Another option would be Locust Swarm which would debuff even more enemies.
no one can see runes eh?
It worked in firefox... I updated my post with additional comments. It might be an issue with chrome.
It'd be better to use Explosive Toads (my personal favorite)
they dont do poison damage thus missing out on the bad medicine synergy which keeps me and my minions alive better. perhaps i could use sometihng instead of hex but hex has that nice little CC + poison AOE going on there which i like.
the low mana cost doesnt phase me much. I still think this build would have decent damage output.
- kinda hard to see that build vs bosses - pets, fetish minions will die in 1-2 hits
then you will just spam toads for no mana with no other bonuses having no defense at all (well maybe besides Gargantuan + another Gargantuan resummoned when dead)
thats why i believe Spirit Walk or Wall of Zombies is essential for higher difficulties
+ passives are kinda well chosen for survival
+ should be fine to farm packs
you really think the fetishes n gargantuan will die with both jungle fort + bad medicine before their active timers are up? thats a lot of damage mitigation imo. if bad medicine and jungle fort stack then thats 40% DPS effective damage mitigation. That seems like enough to stop the minions from getting 1 shotted by bosses if minions are somewhat balanced. Otherwise whats the point of minions if i cant keep them alive dedicating 2 outa 3 passives to their survival.
vs bosses... and a manaless spell such as plague of toads with affinity I can just keep spamming and getting free summons via sychophants. eventually ill wear the boss out given i can stay alive long enough heh. will have to wait and see how this build plays out.
Perhaps I should reconsider the poison DPS abilities. Poisin dart could give some much needed CC/control via numbing dart/snake to the face.
It'd be better to use Explosive Toads (my personal favorite)
they dont do poison damage thus missing out on the bad medicine synergy which keeps me and my minions alive better. perhaps i could use sometihng instead of hex but hex has that nice little CC + poison AOE going on there which i like.
the low mana cost doesnt phase me much. I still think this build would have decent damage output.
Between acid cloud and locust swarm (assuming you added it), you won't need poison from frogs (everything will already be debuffed)
you really think the fetishes n gargantuan will die with both jungle fort + bad medicine before their active timers are up? thats a lot of damage mitigation imo. if bad medicine and jungle fort stack then thats 40% DPS effective damage mitigation. That seems like enough to stop the minions from getting 1 shotted by bosses if minions are somewhat balanced. Otherwise whats the point of minions if i cant keep them alive dedicating 2 outa 3 passives to their survival.
First thing all those reduction things in other Blizzard games worked multiplicatively, not additively. So considering Bad Medicine 100% time uptime (which is easy with that build) its 0.8 x 0.8 = 0.64 = 36% damage reduction. Little more than 1/3 of damage.
Secondly Skeleton Lolking - which cant be considered any hard boss, act I lolnormal mode 2shot zombie dogs. Fetishes should be similar in hp (not sure of it, maybe even more fragile). Even if i encoutered him at higher lvl dogs still died easily. They could survive at lvl 13 - thats like 4 lvls higher than the first time encoutered him.
Inferno bosses will probably higher lvl than you are. So i assume (might be wrong, will see) both dogs and fetishes die instantly and even if not 2nd hit boom dead. - imo should last less than 4 seconds
Gargantuan should be more tanky, still dieing but 60s cooldown should bring him back to tank a while again. Wont be tank for whole fight - that way WD would be totally overpowered, but great as distraction to buy time.
On the other hand how you imagine gameplay in Inferno? Getting pets tanky so they absorb all the damage while you just spam dps skill at the back? - super easy, super boring
Or gameplay that requires some skill, lot of running, managing cooldowns, using certain skills as OH SHIT BUTTON, some positioning, using Gargantuan as distraction to buy time, get a position and nuke boss meanwhile.
good input... however,
1) fetishes only need to stay alive for 20 seconds.
2) vs the Skel King id cast fetishes after the cleave. Does the skel king cleave more often than every 20 seconds? I dont need much time to get use from fetishes. Zdogs on the other hand, can be argued that since their purpose is to tank, if they cant tank they are near useless vs bosses (sans sac builds i suppose).
3) im just not so quick to say a build such as this would suck vs bosses for 2 reasons. First fetishes only need to stay alive for 20 seconds. Second Fetishes arent meant to be tanks; zdogs are. Zdogs getting 1 shotted totally negates their main purpose; tanking. I would just cast fetishes after the cleave to sneak in some nice burst damage. So do i think fetishes will be able to stay alive for 20 seconds with jungle fort and bad medicine? yea i do. Do i think i could still use fetishes effectively vs bosses like Skel King? yea i do... just comes down to timing.
4) with a build like this knowing when to blast through CDs is where the skill comes in. Im not really worried about it to be honest. Maybe ill change my mind when game goes live. But I have a slew of fetish builds im planning on trying out. Ill find at least one thats effective.
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offensive poisoner designed to keep as many mobs poisoned as possible. didnt use zdogs cause with bad medicine + jungle fort, my witch dr is going to be pretty durable anyways as to not need many tanks (in theory). Also zdogs are too defensive and prefer more offensive abilities.
people tend not to like plague of toads that much but I disagree. With Toad affinity and a fast weapon you can fill up the entire screen in seconds with toads; tons of weapon speed + a fast base weapon makes 33 casts a sintch. Also this is the perfect synergy for fetish sycophants... constantly spamming physical spell to get as many sycophant procs as possible.
there are a lot of poison synergies being used if you take the time to look at the rune options.
advice is welcome
Thanks
weird... link works perfect for me.... wonder why some people cant see it
//edit: the Runes worked when I opened it in Firefox.
I would change the toad rune. You're barely using any mana in this build (not to mention that toads barely use any mana anyway). It'd be better to use Explosive Toads (my personal favorite) or Addling Toads.
I'd still change hex to something else like I stated above.
Beyond that... looks good!
no one can see runes eh?
It worked in firefox... I updated my post with additional comments. It might be an issue with chrome.
they dont do poison damage thus missing out on the bad medicine synergy which keeps me and my minions alive better. perhaps i could use sometihng instead of hex but hex has that nice little CC + poison AOE going on there which i like.
the low mana cost doesnt phase me much. I still think this build would have decent damage output.
you really think the fetishes n gargantuan will die with both jungle fort + bad medicine before their active timers are up? thats a lot of damage mitigation imo. if bad medicine and jungle fort stack then thats 40% DPS effective damage mitigation. That seems like enough to stop the minions from getting 1 shotted by bosses if minions are somewhat balanced. Otherwise whats the point of minions if i cant keep them alive dedicating 2 outa 3 passives to their survival.
vs bosses... and a manaless spell such as plague of toads with affinity I can just keep spamming and getting free summons via sychophants. eventually ill wear the boss out given i can stay alive long enough heh. will have to wait and see how this build plays out.
Perhaps I should reconsider the poison DPS abilities. Poisin dart could give some much needed CC/control via numbing dart/snake to the face.
thanks for the input. will consider.
Between acid cloud and locust swarm (assuming you added it), you won't need poison from frogs (everything will already be debuffed)
good input... however,
1) fetishes only need to stay alive for 20 seconds.
2) vs the Skel King id cast fetishes after the cleave. Does the skel king cleave more often than every 20 seconds? I dont need much time to get use from fetishes. Zdogs on the other hand, can be argued that since their purpose is to tank, if they cant tank they are near useless vs bosses (sans sac builds i suppose).
3) im just not so quick to say a build such as this would suck vs bosses for 2 reasons. First fetishes only need to stay alive for 20 seconds. Second Fetishes arent meant to be tanks; zdogs are. Zdogs getting 1 shotted totally negates their main purpose; tanking. I would just cast fetishes after the cleave to sneak in some nice burst damage. So do i think fetishes will be able to stay alive for 20 seconds with jungle fort and bad medicine? yea i do. Do i think i could still use fetishes effectively vs bosses like Skel King? yea i do... just comes down to timing.
4) with a build like this knowing when to blast through CDs is where the skill comes in. Im not really worried about it to be honest. Maybe ill change my mind when game goes live. But I have a slew of fetish builds im planning on trying out. Ill find at least one thats effective.