I'm mildly confused on the relative undervaluing of mainstat in relation to crit hit damage on weapons.
In my mind, with 100% crit chance, ignoring all other stats, 1 mainstat and 1 crit hit damage will add the same amount of damage, scaling more in favor of main stat as crit hit chance decreases.
Is this wrong? Are the formulas for relative DPS skewed in favor of CD for some unexplained reason?
If you're a WD with Gruesome Feast and low crit hit chance, int is much much more effective for your DPS than crit hit damange.
If you're a CMWW wizard with up to maximum crit hit chance and low DPS, crit hit damage will give you an insane damage boost.
I don't think there is a relative formula, but you can load your char into D3up and show "DPS gain by stat". But mainstat rarely trumps ias/cd/cc even if it hits high numbers I checked it for some examples when 1.07 crafting recipes hit and the high int items didn't change much.
In my mind, with 100% crit chance, ignoring all other stats, 1 mainstat and 1 crit hit damage will add the same amount of damage, scaling more in favor of main stat as crit hit chance decreases.
Is this wrong? Are the formulas for relative DPS skewed in favor of CD for some unexplained reason?
If you're a WD with Gruesome Feast and low crit hit chance, int is much much more effective for your DPS than crit hit damange.
If you're a CMWW wizard with up to maximum crit hit chance and low DPS, crit hit damage will give you an insane damage boost.
I don't think there is a relative formula, but you can load your char into D3up and show "DPS gain by stat". But mainstat rarely trumps ias/cd/cc even if it hits high numbers I checked it for some examples when 1.07 crafting recipes hit and the high int items didn't change much.