Reaper of Souls Highlights: Full List of Crusader Skills and Runes, Nephalem Rifts Idea, A Lot of Changes On The Way, Blue Posts

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"A Slew of Changes" on the Way
Something that we were guessing but couldn't be sure is that there are going to be major changes made before the beta has ended. Nevalistis confirmed those suspicious with a rather detailed post.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

There are a slew of changes happening both behind the scenes right now as well as coming down the pipeline. Some of these changes are able to be implemented via hotfixes on the current Beta while others will take a patch to issue.

will you actually be making any more major additions or changes to endgame like bounties etc.
Bounties are definitely a little too... bountiful at the moment. We have changes recently hotfixed on the Friends & Family Beta to tone down Bounty rewards and increase Nephalem Rift rewards.

Right now it just seems like everyone can just beat the game in a couple days and then there's really no incentive to keep playing since loot rains down from the sky and makes the difficulties obsolete since they're just a gearcheck anyway and not actually harder in terms of like, increasing monster speed or AoE range or aggression or adding hard-mode affixes.
The current legendary acquisition rate is higher than planned for launch. We will continue to tune this to arrive at an ideal reward rate, but in the meantime it allows our beta testers to get their hands on a variety of items for testing purposes.

Also consider that Bounties are compounding this issue a bit. With the changes I mentioned above regarding reduction in rewards, this should become a bit less of an issue.

TLDR: It's Beta! Lots is subject to change, and we're not done yet. ;)

The Present and Future of Crushing Blow

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We are in a super early beta testing phase right now, and there are still lots of things that need tuning and also bugs that need fixing.

The developers intentions with Crushing Blow is for it to be competitive with stats like Increased Attack Speed, Critical Hit Chance, or Critical Hit Damage, but obviously it will need some tuning if it clearly trumps all of those other stats.

We are of course interested in reading more of your thoughts on Crushing Blow, so please keep posting your feedback on it :-)

Currently, a Crushing Blow hits for 25% health against normal monsters, for 12.5% health against elites, and it will hit for 5% health against bosses after the next beta patch has launched.

Keeping in mind that Crushing Blow is subject to changes and tuning since it has to compete with other stats (Increased Attack Speed, Critical Hit Chance, and Critical Hit Damage), what are your thoughts on these percentages?

Nephalem Rifts Suggestions
There is a great topic on the Official Forums about how Nephalem Rifts can be made more random and entertaining. We would very much like to know what you, DiabloFans users, think about those ideas and what your ideas on Nephalem Rifts changes are. Go ahead and pour your creativity in the comments!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Currently every single rift is "same" Kill stuff, spawn boss, kill boss. There is no real challenge to it, there is no real fun in repeating same thing over and over, sure they got rid of generic an repetitive areas. But now they made another generic and rather boring thing as mentioned above it's boring and too repetitive, you basically do same thing all the time. Do you really think this will give life to end game? I highly doubt it will, Rifts and Nephalem trials should be pure end game, a place where you can test your crazy builds, a place where you should be challenged (instead of facerolling all rifts on Torment VI with less than 800k dps- which is fairly easy to achive inside of 4 hours of gameplay at lvl 70)

Aight here are some ideas...

What you could and should do is give us option to enhance each Rift.

What I was thinking.

-Give mystic ability to enchant Rift map

-obviously you would need reagents plus some kind of currency be it gold or blood shards.

- It would be RNG based enchant:

-Could spawn more rare monsters
-Stronger rift guardians
-unique bosses with insane random magic property
-maybe even unique properties such as "increased magic find per instance level"
-more dungeon levels
-higher monster density

-Reduced monster density (Yes, you heard it right, reduced, but hold your horses!), but more champion monster population (this way single target dps builds would actually work within some Rifts!)

-monsters will deal higher damage
-monsters are ressistant to specific school of magic or maybe physical ressistance levels
-monsters with unique curse type.

Something... anything- that should make this system more fun.

As in current state I'm sorry but I won't even pay a cent for RoS, because it doesn't have anything to it, it's same old stuff just with random maps.

Josh you and your team are missing main point with ARPG/Hack and Slash games. First they are not MMO's no one cares if some one is casual or hardcore. People want to be challenged, people want to make unique builds and test it inside of Hard content.

Points above are reasons why every one plays H'n'S games, not because you can faceroll everything after few hours of gameplay.

Please post your ideas below, I'm really looking forward to see what community can come up with.

I do realise this is early beta phase, and I also do know that Blizzard is tied to launch product that is either buged, not optimized, and also whats in beta usually goes live. This is not a direct insult to Blizzard it's facts from the past. So before you act again as a kid who lost his first candy listen to your community, we just want to have game that is actually playable for longer than two weeks. One year we have been giving alot of feedback what we want for RoS and almost nothing went into it, only randomized dungeon levels, but we did mention we want to be able to enchant each map, we want to be challenged.

Take Adria fight as instance, thats how all fights should work in randomized enviroment.

Some ideas made by Xel and Kongor:

Endless rifts with a ladder system: Instead of limiting the length of rifts, let us compete with each other at how far we can progress. Imagine trying to beat a rift record with your party or solo, you would need to outsmart other players (their choices for heroes, items and skills) to be able to defeat these overly powerful monsters and bosses. Watching professional players attempt to break the records would definitely increase the media value of this game, to a point where Diablo 3 could even become a competitive e-sport.

Ability to modify, trade and challenge people to complete rifts: Inspired by the suggestion by KingKongo, allow us to truly customize the maps we play in a way that enables infinite outcomes and keeps the game interesting. Make it possible to add an unlimited amount of affixes to a rift that combined produce a completely unique map. Let there be penalties like decreased ms/as, buffs like 200% increased stun duration, oddities like having your resource and HP pool swapped, and of course awesome rewards, the options are limitless!

Moreover, let us trade these maps and challenge our friends to compete in them.

Few ideas I picked from Dannyboi :P! Ohhh, am so shady.... Yeah I didn't laugh either...

Anyway here are some he listed.

-potions do not work
-cant leech life from monsters
- % xp from monsters
-% increase monster life
- monsters can leech life
- can spawn multiple rift guardians

- monsters regen life
- minus player resistance
-life rengen dose not work
- champion affix increase

-rare affix increase
Although I do not have any new information to share on the topic of Nephalem Rifts right now, I do find this to be an interesting thread, hence the blue-tag :-)

Please post your ideas below, I'm really looking forward to see what community can come up with.
This! And even if you do not have any ideas, you are more than welcome to simply post your feedback on the current iteration of Nephalem Rifts like Balthezore did above :-)

Ha. Bagstone.