What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews

  • #1
    What We've Learned From BlizzCon
    BlizzCon is over and with it the stream of potential new information has stopped, at least for a while. A lot of what we heard from the convention has been either announced publically or datamined, but there have been a few things that we thought might need to be highlighted.
    • Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping
    • There is a fourth passive slot (unlocked at 70)
    • Ladders are still experimented with (not from BlizzCon, but confirmed right after)
    • Item rolls have been split into Primary and Secondary stats. This is visible on the tooltips as well
    • Some changes have been made to existing monster affixes. For example Jailer now gives about a second of warning before its red ring binds you to the spot
    • Clans have been confirmed, with their own roster screen and chat. In addition, if a Legendary item drops for you it'll be announced to everyone online in your Clan
    • There is no stash increase
    • No mention of PvP (developers want to fix the core of the game first)
    • No mention of a potential release date for either the pre-expansion patch nor the expansion itself



    Ladders are Still Experimented With
    Even though they weren't mentioned at BlizzCon ladders/seasons are still being talked about by the Blues. Josh hinted at them on his personal Twitter account, but Lylirra flat out said they're still experimented with.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    For clarity (before anyone gets too crazy), we don't have any additional details or information right now about ladders in Diablo III. At this point, it's still something we're looking into and experimenting with -- i.e. in terms of how a ladder system might integrate into the game and mesh with features like Paragon, for example -- but not something that's confirmed 100%. We'd love to hear your thoughts/feedback/desires in the meantime. (Source)




    Reaper of Souls BlizzCon Fan Reviews
    Some players had the chance to try out the early version of Reaper of Souls present at BlizzCon. A lot of them have posted their thoughts on the key features of the expansion. Check out their reviews below.

    Reddit user wolfpaq777. Original link and full review.


    So I mentioned earlier that bounty rewards weren't that impressive. One of the rewards was a rift shard which theoretically would let you open a nephalem rift except the demo had one permanently open every time you started the game. Nephalem rifts were easily my favorite part of the demo. It's exactly as they described. Any environment (including act 5). Any monster (including act 5!). Crazy density. WILDLY OVERPOWERED SHRINES. Up to 10 levels though the deepest I got was 6. Every level 100% random and unrelated to the level above it. Crazy monster combinations that you could never experience in game. Wildly fun.

    Basically you head into these rifts and a gauge starts filling up for every monster you kill. Once you've killed "enough" which was quite a bit, another super boss would spawn. You'd kill him and take his loot and that's when I stopped but I guess I could have kept going all the way down to 10 if I wanted to. It really gives you an appreciation for the environments in this game when you are able to experience them in their crazy variety back to back like that.


    Reddit user Thunderclaww. Original link and full review.


    The Crusader class feels soooo good. He's the perfect blend between close-combat melee and ranged. This is how I played with the skills that were available on the show floor. I'd run up to a group of monsters and start generating Wrath with the Punish skill, then smashed them with Fist of Heavens, which does a huge amount of damage. Then I'd use the Steed to charge to the next group and cast a Fist of Heavens on the upcoming group. If there was an elite pack, I'd first cast the Falling Sword, doing huge amounts of damage. Then I'd set up a healing area with Consecration, activate Laws of Valor, and start attacking. If there was any issue, I'd use the Steed to escape.

    Wrath seems to work exactly like Spirit, only generating when you attack and spent via skills. However, there were a couple more ways to generate skills, such as some sort of blocking skill that I can't recall too much.

    A passive I really enjoyed was the one that allowed holding a shield and a two-handed item. I managed to get a Legendary two-handed item and used that passive. The speed decrease wasn't super noticeable because of the charging Steed. Already there there seems to be a couple of ways to play the Crusader. You can be a tank and take the damage for your team. You can deal tons of damage up close. You can run around the sidelines and deal ranged damage from there.


    Reddit user menagese. Original link and full review.


    Bounties are another system that I am also extremely excited for. You are able to travel around to any act and any waypoint across all five acts. There were five quests marked on waypoints within the act. The target for each bounty is one of three things: Complete an event, kill a certain number enemies to spawn a boss, or simply kill a boss, such as King Leroic. After finishing the five bounties you receive gold and experience with a chance at a random legendary. There were some previewed in the build that I got to play and they all had some very interesting affixes. With one of the rings, the legendary affix was (paraphrasing) You require one less item to activate a set bonus, with a minimum of two. So what that means is if you are wearing two items in a set, with this ring, you get the 3-piece bonus as well.


    Fact sheet by Jaetch and Melkor. Original post and full review. Topic on the official forums.


    - Spectral blades rune increases all fire damage duration - interesting because certain fire damage skills have 3-5 second durations. Fire spells are def an interesting build choice.
    - Items have primary and secondary stats. Items show range of stats possible.
    For example - a source has 7-13 damage but next to that damage range there is a parenthetical reference showing you what you COULD have rolled. (Ie: 5-20)
    - Dropped blue boots that had 9% meteor damage bonus...
    - Global waypoints - port anywhere and everywhere. Simple enough.
    - Arcane orb Spark rune uncontrollable but - buffs next lighting damage - you can not control anything other than the direction of the orb. Its range is fixed but all enemies that get hit by the orb buff your next lightning spell by 1% per enemy hit (no cap mentioned)
    - Slow time casts at location - imagine this- cast slow time at location. Lob an above mentioned arcane orb at slow time point, drop a couple of meteors..run in to the fray with DS popped, pick up all those globes...cast nova, chain drop meteors for freeeee. GG.
  • #2
    Watch RoS release without ladders, all those people who stopped leveling paragon gonna be mad.
  • #3
    I thought it was a given that Ladder won't go live on day 1. We probably will have a mini season before the Season 2 begins (Vanilla being season 1).
  • #4
    Ladders were never confirmed, only datamined. It's entirely possible they'll just decide it wasn't a good idea and scrap it.
  • #5
    Quote from Zeyk23

    Ladders were never confirmed, only datamined. It's entirely possible they'll just decide it wasn't a good idea and scrap it.


    Well, "performance" related Ladder wouldn't be too bad. Clan ranking and other stuff (PvP ranking if ever it comes out before we die). We could have (wish!) some sort of trials in which you need to survive the longest. Teams that complete each other will be able to survive the longest.

    Re-leveling and Fresh start are fun too, but I feel that we should get stuff to do with our gear (having more reasons to farm better ones) than re-gearing ourselves every season.
  • #6
    Personally I think Ladders would be more fun as a limited time thing. Like once a month they have a week-long Ladder season, and if you participate you get a bunch of exp/loot at the end of the season for your main characters. But I don't want to completely sacrifice my long-term progression by playing Ladder characters all the time.
  • #7
    That "Legendaries spam your clan chat" thing cannot go live. Are you kidding?
  • #8
    this sux hard =(

    "...Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping..."
  • #9
    Quote from UberMey

    this sux hard =(

    "...Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping..."


    Its under development. My idea is way better; http://www.diablofans.com/topic/105632-trading-suggestion/page__st__20#entry1247945

    Swedish Official Fansite www.Diablo3pvp.se

  • #10
    Quote from Enkeria

    Quote from UberMey

    this sux hard =(

    "...Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping..."


    Its under development. My idea is way better; http://www.diablofan...20#entry1247945


    Better but still not good.
  • #11
    Hello fellow members.

    Im very confused why you think the idea about souldbound legendarys is bad, this is the greatest idea i ever heard blizzard announce in ANY diablo game, and im a huuuuuge fan. I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.

    Altho i can agree with you about the "2 hours window" with a party, that will mean that it will be SO much better to play as four friends then going alone...Especially for the race at the start. But they already told us they want players to play as a party, but i belive the xp,mf and gold bonus and how it is easier as four different builds/classes already proves that four is the way to go!

    Me and my 20 diablo friends this idea!

    Best regards Jimmy
  • #12
    Quote from Jimmygg
    I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.


    I am pretty sure you can't list 10 logical reasons.
  • #13
    Quote from Jimmygg

    Hello fellow members.

    Im very confused why you think the idea about souldbound legendarys is bad, this is the greatest idea i ever heard blizzard announce in ANY diablo game, and im a huuuuuge fan. I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.

    Altho i can agree with you about the "2 hours window" with a party, that will mean that it will be SO much better to play as four friends then going alone...Especially for the race at the start. But they already told us they want players to play as a party, but i belive the xp,mf and gold bonus and how it is easier as four different builds/classes already proves that four is the way to go!

    Me and my 20 diablo friends this idea!

    Best regards Jimmy


    I thought this post was real til he claimed he had 20 friends who still play Diablo... You see what I did there?... Haha :)
    "Get busy living or get busy dieing.."

    Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
  • #14
    I think It's only a matter of time untill Blizzards announces the ladder system.

    Official Diablo Fansite since 1998
  • #15
    Quote from Efrye

    Quote from Jimmygg
    I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.


    I am pretty sure you can't list 10 logical reasons.


    There's a 12 page thread that contains - amongst all the (understandable) rage about this proposition - probably way more than 10.
  • #16
    Explain me please the soulbound stuff. I like the idea just dont get it.
    So if I found an item I can give it to a friend, or just a friend in the actual party for 2 hours? After 2 hours the item will be account bound?
    Soulbond=character bound?

    Ladder idea: only hc ladder, that means if you die in hc, you go softcore. In hc you can duel till die(actual die>goes softcore)
  • #17
    My idea is to make it soul bound after you identify it.
    Picture this: You play, a leg drops for a friend and you get a signal. You need that item and you whisper "I want that!". He has another item like that already, a good one, so he won't identify it and he can keep it for you, but wants something in return. After 2 days you find an item that he wants, whisper him and make the trade.

    I want trading to remain in this game and there is a very good reason. You will find items that you don't need, over and over, and may not find the one item you really need. You should be able to trade the items you don't need for the ones that you do. If you identify an item, it's clear that you want it, but if I find a fist weapon and I play wizzard, I won't identify it and try trading it for a wand.
  • #18
    Quote from Bagstone

    Quote from Efrye

    Quote from Jimmygg
    I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.


    I am pretty sure you can't list 10 logical reasons.


    There's a 12 page thread that contains - amongst all the (understandable) rage about this proposition - probably way more than 10.


    Alas, it does not. It only has the usual "I can't resist trading if it's there, so let's get rid of it".
  • #19
    Quote from maka

    Alas, it does not. It only has the usual "I can't resist trading if it's there, so let's get rid of it".


    Just because you don't agree to an argument doesn't mean it doesn't exist...
  • #20
    Quote from Bagstone

    Quote from Efrye

    Quote from Jimmygg
    I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.


    I am pretty sure you can't list 10 logical reasons.


    There's a 12 page thread that contains - amongst all the (understandable) rage about this proposition - probably way more than 10.


    Doesn't tell me whether he is able to list 10 logical reasons or not.
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