BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; Hearthstone

  • #1
    BlizzCon Recap
    Here's everything announced at this year's BlizzCon 2013. There was tons of information about World of WarCraft's next expansion - Warlords of Draenor, good amounts of information on Diablo III's Reaper of Souls, first look at Blizzard's MOBA Heroes of the Storm and some very interesting information about Hearthstone!




    Diablo III: Reaper of Souls
    Not a lot of new things were announced at this year's BlizzCon, especially for our audience, that has been following the tons of datamining information we've posted over the past few months. With that said, there have been more then a few clarifications and interesting things mentioned. Here are the major links:

    ​Diablo III BlizzCon Open Q&A
    • Fans had the chance to ask the developers a few questions regarding the game, the expansion and the franchise in general
    Diablo III: Gameplay Systems + Crusader, complete with a gallery
    • A huge pile of information and footage was given on the Crusader
    • The vanilla classes' new abilitites have been revealed
    • Loot examples were given, among which a good amount of Legendary items with some of the new affixes
    Prepare for Ultimate Evil on PlayStation 4
    • Reaper of Souls has been announced for PlayStation 4!
    • A Sizzle Reel video was posted, which shows the game running at 1080p, 60fps
    Reaper of Souls First Look: Adventure Mode
    • This official blog post was released just after the first major panel at BlizzCon
    • The new difficulties were showcased
    • Bounties were talked in detail
    • Nephalem Rifts were talked in detail, including a video showing some Rifts gameplay
    BlizzCon Lore and Story Q&A
    • For all the lore fans out there the Q&A might answer quite a lot of questions
    • Much talk was had about angels, demons, nephalem, major lore characters and much more
    Reaper of Souls BlizzCon Preview + Gallery
    • The first Diablo III panel at BlizzCon presented some of new features coming with the Reaper of Souls expansion
    • Adventure Mode, Bounties and Nephalem Rifts were showcased with a good amount of detail and gameplay footage
    • New monsters were introduced, with some really awesome abilities - check out the Realm Walker and the Boggits
    • The level design portion of the panel talked a lot about Pandemonium and random generation of levels
    Diablo III: Reaper of Souls - Official FAQ; RoS PlayStation 4 Information and Screenshots
    • Just before BlizzCon the official Reaper of Souls FAQ was posted
    • The official Reaper of Souls Feature trailer and Crusader Gameplay footage were released alongside it
    • Information was also posted about Reaper of Souls on PS4, plus some of its unique features and screenshots




    Reaper of Souls Curse Interview
    James managed to get a hold of Travis Day and Jason Ragier and asked a few interesting questions. Here are some of the topics discussed:
    • Incentivising team play in the expansion
    • The reason Legendaries will be soulbound
    • A detailed look at Adventure mode
    • The Nephalem Rift-specific buffs
    • What's happening with the Hellfire Ring in Reaper of Souls
    • How the social systems in the game will change




    World of WarCraft: Warlords of Draenor
    The new expansion for World of WarCraft has been announced and it is called Warlords of Draenor. Here are the main features and the in-game trailer. As always you can check out the full Recap for World of WarCraft at MMO-Champion.com.

    Warlords of Draenor is announced
    • New continent of Draenor (7 zones, 1 PvP zone)
    • Build and upgrade your Garrison
    • A level 90 character upgrade—play immediately!
    • New Challenge modes
    • New Battlegrounds and World Bosses
    • New Normal and Heroic Scenarios
    • Level cap raised to 100
    • New class talents and permanent ability bonuses
    World of Warcraft Raids, Gameplay, Questing, and More
    • Flex becomes Normal, Normal becomes Heroic, and Heroic becomes 20 player fixed size Mythic
    • Each raid difficulty has its own lockout
    • There will be few or no daily quests at level 100
    • Hit, Expertise, Dodge, Parry, Reforging, all gone
    • A lot more on the link above
    New Character Models
    • The current races in World of WarCraft will be entirely revamped
    • Dwarf, Gnome and Orc models were showcased in all their high-res glory
    • Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now
    WarCraft Movie
    • WarCraft Movie director Duncan Jones was on stage to answer fan questions and talk about the movie. He is an avid MMO and WoW player
    • Will be PG13
    • The majority of the movie takes place in the Eastern Kingdoms
    • Can very well become a trilogy if received well
    • Preview will be out next year




    Heroes of the Storm
    Heroes of the Storm had a detailed announcement at BlizzCon. Its cinematic and gameplay trailer feature many interesting things, including a good amount of confirmed characters. Stay tuned for everything involving Heroes of the Storm's future on HeroesoftheStorm.Gamepedia.com.

    Highlights
    • Heroes from all Blizzard franchises will battle it out in varied battlegrounds
    • Games last around 20 minutes
    • Heroes will have different skins, from new colors to entirely different models
    • Instead of Heroes leveling the entire team gains levels. Same goes for gold collecting
    • There are mounts in the game, unique for each character
    • Heroic Abilities are gained at level 10 and you have a choice of 2 to make your character more interesting





    Hearthstone
    Hearthstone was also among the highlights of this BlizzCon and has received enormous attention from fans, for a game that is still in it's Beta phase. A lot is going to change soon. You can also check out the full information unload on Hearthpwn.com.

    Fireside Chat
    • Game is being developed for iPhone and Android
    • Ranking system is getting an overhaul
    • Rewards for participating in a Season have been announced
    • A few Card changes were discussed
    • Expansions and additions are already planned
    The Innkeeper's Invitational
    • The first major Hearthstone tournament was a huge success
    • Learn everything about the players in the tournament, their decks and of course the results at Hearthpwn.com
  • #2
    Thanks for the interview, curse! That certainly cleared some things up.

    I don't like nephalem orbs coming to PC though. It's basically just flat out damage buffs in three different forms. No mechanic changes at all. They are plane, dull and I do not like the design of yellow holy lightning at all :/
    Make your peace...Quickly!
  • #3
    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.
  • #4
    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    If any this is really going to be what happens when RoS ships...

    Then they pretty much went full transition since launch, from essentially a free market and progressively get more and more closed, from some soul bounds to removal of auction house and now to soul bound of all legendaries?

    I think they need balance, I generally believe that removal of the AH was for the better, not really sure about current soul-bound items but that doesn't mean we should go from one extreme to the other.

    If legendaries are all sound-bound (even if it's just top end) then what do we trade?

    Soul-bound items: demonic essences, organs, keys, nephilim rift keys (from RoS Demo), now all legendaries/sets (I'm assuming legendary plans too?, possibly some of the new crafting materials?

    Non Soul-bound items: We are getting more and more limited in what we can trade now... gold, lower tier gems, low end crafting materials, rares (rares might actually not even be end game items anymore since now legendaries can roll at any level and have unique affixes that rares don't have)
  • #5
    Wow, I actually have more respect w/ how they did it. Any "half" measures were going to result in black market RMT w/ a vengeance. So instead, they just soul-bound certain items, and made EVERYTHING else "junk" by comparison. No wonder they didn't want to fix and buff rares.
  • #6
    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.
  • #7
    I like soulbound. :)
  • #8
    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    You could still trade how many white/blue/yellows you want. They just wanted to make sure that the best items can only be aquired by finding them yourself. Also items found in a game can be traded with the people participating for a short period of time.

    They clearly pointed often a friend just joins the game drops 20 items and then leaves. GG. That's very social of him/her.
    Supporting non-soulbound with that argument is not enough. Sorry.

    Many people just use that excuse to cover up that they secretly want to flip items, buy them with real money or third party traders to because are money and powergreedy.
    Make your peace...Quickly!
  • #9
    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.


    Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above. If the new Legend and Set affixes are as build defining and gameplay altering as they claim (and what they showed hasn't proven that yet, although the Horrify/Root combo looks promising), then you'll never be able to play "your" build b/c you may never find the items you need to make it. Imagine if you actually had to find (no trading, no duping) an Enigma for your classical Hammerdin. You'd never make one. What about WW Assassins? Infinity Sorceress? You couldn't experiment w/ these builds w/o trading (or more likely, cheating/duping/bot farming). If you need ONE item to define a build, especially if it's a random property on one or two items, then you'll likely never make that build in the first place. In D3, the Sacrifice builds come to mind; you need a couple of items w/ Zombie Dogs affixes to make it work, and the only reasonable way for that is trading (through AH or other means). Unless they just flood the game w/ constant legendaries at all times. But that leads to the console problem, only you can't trade your PC game in for GTA V or AC 4 Black Flag.
  • #10
    Quote from trocadero_fuerte

    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.


    Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above.


    No, you haven't. Most people haven't, because the droprates for legendaries sucks right now. That's all changing with 2.0.

    But the real point is that the item hunt, in general, will take longer now because you can't just go buy the BiS stuff after you get enough money. Good rares will become more beneficial and more valuable for those who want to trade. Finding those really good legendaries will be one of the end-game goals, and will actually be feasible with the new droprates. But you won't NEED them just to make progress like you do now.
  • #11
    Quote from miles_dryden

    Quote from trocadero_fuerte

    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.


    Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above.


    No, you haven't. Most people haven't, because the droprates for legendaries sucks right now. That's all changing with 2.0.

    But the real point is that the item hunt, in general, will take longer now because you can't just go buy the BiS stuff after you get enough money. Good rares will become more beneficial and more valuable for those who want to trade. Finding those really good legendaries will be one of the end-game goals, and will actually be feasible with the new droprates. But you won't NEED them just to make progress like you do now.


    It's not about progress it's about builds. Weird gimmicky builds that are are possible w/ very specific items and very specific affixes on said items (the Sacrifice builds). The only way to ever try out these builds is if you somehow find these items, and that seems "remote." If it's NOT remote, then you've run out of stuff to do already, b/c they refuse to make any kind of endgame that doesn't involve looking for more items.

    Personally, they should have kept the AH, but introduced Bind on Equip, or Bind on Sale. You can either wear it or sell it, but not both. You can buy it, but then you can't resell it. Something like that. They needed an item sink, no question, but this seems extreme. This is like the console version, where you find what you want immediately and now have nothing to do. I guess the biggest elephant in the room is the lack of a non-item oriented end-game. There is no PvP and no raid system. There is nothing to actually do w/ the gear you find. Gear needs to be a means to an end, instead of the end in and of itself.
  • #12
    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.


    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.


    So, to you, trade is "sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours"? Interesting. Because, you know, to me trading is giving my mate this awesome barb item I found while playing a wiz, or trading weapons with my mate because I have a slow weapon and want a fast one, and he has a fast one and wants a slow one.
    What's also interesting is that you didn't like your option yet you did it, and I love my option yet I won't be able to do it.
  • #13
    Quote from trocadero_fuerte

    It's not about progress it's about builds. Weird gimmicky builds that are are possible w/ very specific items and very specific affixes on said items (the Sacrifice builds). The only way to ever try out these builds is if you somehow find these items, and that seems "remote." If it's NOT remote, then you've run out of stuff to do already, b/c they refuse to make any kind of endgame that doesn't involve looking for more items.


    As opposed to what?


    Personally, they should have kept the AH, but introduced Bind on Equip, or Bind on Sale. You can either wear it or sell it, but not both. You can buy it, but then you can't resell it. Something like that. They needed an item sink, no question, but this seems extreme. This is like the console version, where you find what you want immediately and now have nothing to do. I guess the biggest elephant in the room is the lack of a non-item oriented end-game. There is no PvP and no raid system. There is nothing to actually do w/ the gear you find. Gear needs to be a means to an end, instead of the end in and of itself.


    Uh...welcome to Diablo?
  • #14
    With soulbound, at least you don't have to worry about d2jsp.
  • #15
    -If I want an item and I don't get it in many hours of playtime, instead I get some very good items that I don't need, why shouldn't I trade those items for the one that I need, with someone that found the item I wanted and didn't find the one that he wanted?:\ If that's the case, soul bound sucks.
    -What about magic find? Now we have the maximum magic find, 300, with paragon 100. Will that still be the caps? Will we still have that magic find with the new paragon system?
  • #16
    Quote from Ryude

    With soulbound, at least you don't have to worry about d2jsp.


    lol "worry"? What about d2jsp "worries" you?
  • #17
    Quote from maka

    Quote from Ryude

    With soulbound, at least you don't have to worry about d2jsp.


    lol "worry"? What about d2jsp "worries" you?


    Even though I'm not a competative person and generally keeps to myself by playing hardcore selffound. I can't help but get ticked of by streamers bragging about (third party site bought) gear that he claims is self-found. Even though I don't participate in the run down softcore culture it still affects me. I'd rather see everybody find the best items themselves. That's just how I am and feel about the game.
    Make your peace...Quickly!
  • #18
    As someone's who's fully taken advantage of the AH (flipping), I like the shift to no AH and account bound legendaries and set items.
  • #19
    Quote from maka

    So, to you, trade is "sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours"? Interesting. Because, you know, to me trading is giving my mate this awesome barb item I found while playing a wiz, or trading weapons with my mate because I have a slow weapon and want a fast one, and he has a fast one and wants a slow one.


    There seems to be a fairly straightforward solution to this, which is to only allow trading with people who are on your friend's list, and have been there for some period of time, and why not make it so that unbound items become bound when traded to stop on any arbitrage nonsense.

    Blizzard goes on a lot about 'playing with friends' (hell, that's their cookie-cutter response to the always-on thing)... I'd really like to see them have a crack at trying to solve the 'trading problem' in a way that's compatible with their stated philosophy.
  • #20
    Quote from Elendiro

    Quote from maka

    Quote from Ryude

    With soulbound, at least you don't have to worry about d2jsp.


    lol "worry"? What about d2jsp "worries" you?


    Even though I'm not a competative person and generally keeps to myself by playing hardcore selffound. I can't help but get ticked of by streamers bragging about (third party site bought) gear that he claims is self-found. Even though I don't participate in the run down softcore culture it still affects me. I'd rather see everybody find the best items themselves. That's just how I am and feel about the game.


    Those streamers can feast on these two round objects dangling down there.
    In all seriousness, why care about what some no-life loser claims or does not claim?
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